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  1. Self.choose actor numbers question....

    Thunder_Child
    by Thunder_Child · December 2015
    I do have a slots template yes...it does not include allowing the wild symbol to replace any other symbol....this is my only holdback....with a 3 reel slots I have completed the wild symbol being able
  2. Self.choose actor numbers question....

    Armelline
    by Armelline · December 2015
    I could have sworn you already had a slots template, didn't you? I ask only because I don't want to spend time solving this if it's already been done (Image)
  3. Self.choose actor numbers question....

    Thunder_Child
    by Thunder_Child · December 2015
    Yes...13 symbols, 35 paylines, in some symbols you can win just having 2x, 3x, 4x and 5x symbols landing. @Armelline
  4. Self.choose actor numbers question....

    Armelline
    by Armelline · December 2015
    Okay, so you have to check up to 35 possible combinations, and they can be up to 15 reels considered in each combination?
  5. Help with collisions?

    Games4life
    by Games4life · December 2015
    (Quote)
  6. Self.choose actor numbers question....

    Thunder_Child
    by Thunder_Child · December 2015
    I have 13 symbols and 15 reels...one of the symbols is a wild to replace any other symbol. You can imagine the number of combinations...as well as having at least 30-35 paylines. Also...the are winn
  7. Self.choose actor numbers question....

    Armelline
    by Armelline · December 2015
    Drop me a message on Skype. This will be much easier with a better understanding of the exact requirements.
  8. Self.choose actor numbers question....

    Armelline
    by Armelline · December 2015
    The problem then becomes twofold - firstly how to run through the list of possible combinations, and secondly how to check each one. What is the maximum number of reels that compose a winning &qu
  9. Self.choose actor numbers question....

    Thunder_Child
    by Thunder_Child · December 2015
    Ok my peoples....can you look this over and see if this logic seems sound enough? Im pretty sure this would do it...just counting symbols. Maybe this was suggested but it hit me this morning at wor
  10. Game preview not responding

    crestwoodgames
    by crestwoodgames · December 2015
    If you have a scene with a lot of actors and cant find the cause, a good way to test is to either turn off code inside actors, or remove actors from the scene a couple at a time. It can be a process o
  11. Custom Collision Weirdness With PhysicsEditor

    stevej
    by stevej · December 2015
    I've verified that the plugin file you posted is the same one I have, and I'm seeing the commas in the correct places. The best things I can think of are a) PhysicsEditor is pointing to the wrong plug
  12. Updated my website for your interest

    gyroscope
    by gyroscope · December 2015
    First and last bump if you haven't seen it...
  13. I made a funny calculator app!

    drizzling
    by drizzling · December 2015
    Hahaha you are so creative! I like it
  14. Isometrical Control Suggestions?

    Two.E
    by Two.E · December 2015
    Nice idea. My initial thoughts are, how confusing it would get for the player. Will get it up and working so I can see it in action though. Thinking out loud but perhaps tap to move forward (or backwa
  15. Game preview not responding

    Sarahbush
    by Sarahbush · December 2015
    Im trying to make a game but EVERYTIME I click the play button to preview it freezes so i have to force quit..
  16. Isometrical Control Suggestions?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    How about this? Split the screen in half, left and right. Use multitouch. One touch left move left, two touches left move back. One touch right move right, two touches right move forward. You may need
  17. Isometrical Control Suggestions?

    Two.E
    by Two.E · December 2015
    The actual game play is to move the Cube around the board. Basically collecting objects along the way as you keep going around.
  18. Almost done? What now

    mhedges
    by mhedges · December 2015
    It depends on the app you built. I usually include:
  19. Almost done? What now

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    Depends on your game. If you feel that an info or a tutorial scene would help people get in the game better, then add it. If you want to add a credits scene, it´s totally up to you.
  20. Centre of Mass with collision

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    (Quote)
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