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Self.choose actor numbers question....
by Thunder_Child ·I do have a slots template yes...it does not include allowing the wild symbol to replace any other symbol....this is my only holdback....with a 3 reel slots I have completed the wild symbol being able -
Self.choose actor numbers question....
by Armelline ·I could have sworn you already had a slots template, didn't you? I ask only because I don't want to spend time solving this if it's already been done (Image) -
Self.choose actor numbers question....
by Thunder_Child ·Yes...13 symbols, 35 paylines, in some symbols you can win just having 2x, 3x, 4x and 5x symbols landing. @Armelline -
Self.choose actor numbers question....
by Armelline ·Okay, so you have to check up to 35 possible combinations, and they can be up to 15 reels considered in each combination? -
Help with collisions?
by Games4life ·(Quote) -
Self.choose actor numbers question....
by Thunder_Child ·I have 13 symbols and 15 reels...one of the symbols is a wild to replace any other symbol. You can imagine the number of combinations...as well as having at least 30-35 paylines. Also...the are winn -
Self.choose actor numbers question....
by Armelline ·Drop me a message on Skype. This will be much easier with a better understanding of the exact requirements. -
Self.choose actor numbers question....
by Armelline ·The problem then becomes twofold - firstly how to run through the list of possible combinations, and secondly how to check each one. What is the maximum number of reels that compose a winning &qu -
Self.choose actor numbers question....
by Thunder_Child ·Ok my peoples....can you look this over and see if this logic seems sound enough? Im pretty sure this would do it...just counting symbols. Maybe this was suggested but it hit me this morning at wor -
Game preview not responding
by crestwoodgames ·If you have a scene with a lot of actors and cant find the cause, a good way to test is to either turn off code inside actors, or remove actors from the scene a couple at a time. It can be a process o -
Custom Collision Weirdness With PhysicsEditor
by stevej ·I've verified that the plugin file you posted is the same one I have, and I'm seeing the commas in the correct places. The best things I can think of are a) PhysicsEditor is pointing to the wrong plug -
Updated my website for your interest
by gyroscope ·First and last bump if you haven't seen it... -
I made a funny calculator app!
by drizzling ·Hahaha you are so creative! I like it -
Isometrical Control Suggestions?
by Two.E ·Nice idea. My initial thoughts are, how confusing it would get for the player. Will get it up and working so I can see it in action though. Thinking out loud but perhaps tap to move forward (or backwa -
Game preview not responding
by Sarahbush ·Im trying to make a game but EVERYTIME I click the play button to preview it freezes so i have to force quit.. -
Isometrical Control Suggestions?
by The_Gamesalad_Guru ·How about this? Split the screen in half, left and right. Use multitouch. One touch left move left, two touches left move back. One touch right move right, two touches right move forward. You may need -
Isometrical Control Suggestions?
by Two.E ·The actual game play is to move the Cube around the board. Basically collecting objects along the way as you keep going around. -
Almost done? What now
by mhedges ·It depends on the app you built. I usually include: -
Almost done? What now
by MentalDonkeyGames ·Depends on your game. If you feel that an info or a tutorial scene would help people get in the game better, then add it. If you want to add a credits scene, it´s totally up to you. -
Centre of Mass with collision
by The_Gamesalad_Guru ·(Quote)