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About Amazon Fire TV
by adent42 ·To answer your question on HTML5, there are some text rendering differences (most notable if you're using unusually not not very well defined fonts). It's pretty easy to test, especially if you import -
New to the transition. Have a question about 2.0
by CaptFinn ·publish? you mean publish to the arcade? publish to where? sorry I may be a lil more confused than i should be. your saying publish it somewhere so the 2.0 has access to it? -
GS Viewer issue
by Armelline ·It's not that unusual for games to play slightly differently on computer and viewer. I recommend you do a full build and uploading it to your device to test it on device rather than using the viewer a -
help with iOS publishing please
by Armelline ·I presume you just need to unzip it. -
Free Music Resource
by Eric Matyas ·You didn’t know that they’re famous R&B musicians? How do you think they keep themselves occupied when nobody’s playing PacMan? ;-) -
help with iOS publishing please
by bob loblaw ·if you’re on a new machine, i’m pretty sure you need to import your certificates and profiles to the new one. there’s a process, not just copying them over. -
GS Viewer issue
by alicesipes ·I'm having some issues with the viewer and i don't really know why... I have a game in which you have the move around the screen and drag some objects in order to finish the game correctly. -
help with iOS publishing please
by bob loblaw ·have you changed machines? i think there’s a block if you try using certificates on machines other than the you used to originally download and install certificates and profiles on. has nothing to do -
help with iOS publishing please
by Armelline ·You could temporarily sign with another app. This one was suggested in another thread: -
Lots of scenes? Slow navigating to the scene list? Speed it up with this simple trick!
by pinkio75 ·Honestly I never use the tables maybe once or twice in all these years but sure as you say it depends on the project. -
Lots of scenes? Slow navigating to the scene list? Speed it up with this simple trick!
by Armelline ·Not certain what you mean by "have a few actors and in case disconnect them from the main ones," @pinkio75 but as a rule of thumb less actors is good, fewer rules is good. I strongly -
GameSalad Developer for Hire - Full Game builds, Project Fixes, Templates & More!
by gingagaming ·I am available for work again. If you have a small or large project, or just some simple fixes, drop me a message and we can discuss it further! -
February 2021 - Show me what you got - Valentine's Day and GGJ edition
by adent42 ·Hello everyone! I missed out on the January's sharing thread, so let's double up. -
help with iOS publishing please
by bob loblaw ·video, which seems to have been removed from youtube. -
Building a Library of Images for Everyone
by Eric Matyas ·Brand new seamless texture images are ready for your projects. 100% free to use with attribution. -
Lots of scenes? Slow navigating to the scene list? Speed it up with this simple trick!
by Armelline ·It really depends on the circumstances. If you've got a mostly static scene, putting more into a single actor can be beneficial. If that actor is on the scene multiple times, or it's a very busy scene -
Apk wont install on phone
by Zwire ·You da man! -
Lots of scenes? Slow navigating to the scene list? Speed it up with this simple trick!
by Armelline ·Yup, every actor you unlock is essentially a whole new actor (which makes sense). Actors should only be unlocked if they're accessing camera attributes, and even then only one should be needed. Unlock -
Lots of scenes? Slow navigating to the scene list? Speed it up with this simple trick!
by bob loblaw ·project size also gets jacked up the more you use unlocked actors, instead of instances/copies of actors. if you can avoid unlocking an actor, then avoid it. unfortunately gs doesn’t allow for fonts t -
Lots of scenes? Slow navigating to the scene list? Speed it up with this simple trick!
by Armelline ·I'm working on a pretty big game right now with @manuelamisani (previews coming soon!). You may remember her game Zoe and the Magic Escape. There's a lot of scenes, more than I normally find myself d