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Release Candidate 0.12.16 is available!
by JSproject ·(Quote) -
Invitation to be a part of something awesome – Part 2
by apitlekays ·Let's see how many more are willing to contribute today Just head to THIS page to participate. -
Release Candidate 0.12.16 is available!
by viking ·@BlackCloakGS my iPad game is still crashing out of memory with this latest release as the memory used in the previous scene is not released when I switch to the next scene in my game. At the moment ( -
AppStore Rules becoming ludicrous
by RP ·your searches. If a hospital is handing out iPads to kids to play with and they admin has not set up age restrictions in the settings (which should be on by default), it's on them, when little Billy -
Confused about publishing/certs and getting it onto my test ipad
by ryast ·I skipped the testflight video, a bit too long and all I wanted to do was get it on my ipad, I did this by (following everything till that video then) opening iTunes, dropped my app in iTunes, did a -
Confused about publishing/certs and getting it onto my test ipad
by ryast ·Basically, I've come to the point where I want to test my game on my ipad mini 2 to see if it works the way it works in the GS creator. -
Invitation to be a part of something awesome – Part 2
by apitlekays ·discussions after this. You don't have to participate in this survey this time around, but I'd appreciate it very much if you can help me spread this news to everybody -
Invitation to be a part of something awesome – Part 2
by PhilipCC ·Glad to see you are back... well still here. We had some interesting PM discussions last year. Would you like those of us who participated last year to complete this survey as well? -
Release Candidate 0.12.16 is available!
by PhilipCC ·Well colleagues, I anticipate a stable release coming coming to a Mac near you, real soon. -
"Docking Sequence" by Quantum Sheep :D
by quantumsheep ·(Quote) -
Minimum iOS... What do you publish as?
by Chunkypixels ·Yup... From that chart.... It's just easier to ditch the iPad 1st gen in order to not have to worry about the old phone and iPod touch devices. -
Minimum iOS... What do you publish as?
by Chunkypixels ·I'm in the process of publishing a number of games. I test on a number of devices, iPhone 4, iPad 1st gen, iPad mini Retina, iPod Touch 5, iPhone 5. I tend to test using the minimum iOS 5, so I can te -
Rejected by apple for not resizing correctly with Universal binary
by jonmulcahy ·I vaguely remember that iphone apps don't work correctly on ipads with version .12. I'd do a search to verify. -
Rejected by apple for not resizing correctly with Universal binary
by natclarke ·Has anyone one had this issue? I have tested the app thoroughly and it is displaying well on iphone and ipad. However getting this feedback from apple: -
Quick Question About Multiple Versions
by LuMa Games ·(Quote) -
[SOLVED] Black Edge Around my Game
by LuMa Games ·So I am ad hoc testing my game on the iPad for like the 10th time and now something weird is happening. There is a black box all the way around my game. It doesn't matter if I select overscan or lette -
Quick Question About Multiple Versions
by colander ·. I should have said "If you are going to create two binaries you may as well try and go the extra mile and include iPad AND CREATE a Universal Binary so you only have one binary to deal with -
Quick Question About Multiple Versions
by Lovejoy ·I think he meant to write that if you are going to go ahead and go through the trouble and time of creating 2 apps, you might as well just do a little extra work on one app to support iPhone/ipad. -
Quick Question About Multiple Versions
by LuMa Games ·What do you mean by "you may as well include iPad in a Universal Binary"? Isn't iPad already included in a Universal Binary? -
Quick Question About Multiple Versions
by colander ·Even if you provide two binaries I suspect the iPhone one will still need to fit their requirements and be able to load and display on an iPad. Also you will still need your game to fit an iPhone 4 1: