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  1. "play" only shows initial scene

    MH81
    by MH81 · December 2015
    Yes, that's exactly what it does in the tutorial I'm watching, however it doesn't work for me. Regardless of what scene I have open, when I hit preview it always shows the initial scene.
  2. "play" only shows initial scene

    MentalDonkeyGames
    by MentalDonkeyGames · December 2015
    If you open the scene you want in creator and then hit preview, it should preview the selected scene.
  3. "play" only shows initial scene

    retired_f188036c5ad54dbfb516790b23bafe60
    by retired_f188036c5ad54dbfb516790b23bafe60 · December 2015
    This is normal. When you preview your game you alwasy start at the initial scene. It's the same as starting it on a phone. When you want to change the scene you have to write the code 'change scene'
  4. "play" only shows initial scene

    retired_f188036c5ad54dbfb516790b23bafe60
    by retired_f188036c5ad54dbfb516790b23bafe60 · December 2015
    Did you made buttons on the first scene with: 'When touch is pressed change scene'?
  5. Updates 1.24.40 and 1.24.5828 are live

    wilsongalucho
    by wilsongalucho · December 2015
    Wow @viking sounds like you have something mind blowing on the making !! Google just accepted my Vikings Game! awesome!
  6. Updates 1.24.40 and 1.24.5828 are live

    viking
    by viking · December 2015
    as I am not a programmer...) I am sure you know how tricky it is to force GS to run at 60 when you build a big game. And yes, I know that I am a frame rate whore. I can't help but cringe when I see e
  7. Is it possible to add google analytics?

    BigDave
    by BigDave · December 2015
    you can use this
  8. Universal Build - a different way?

    BBEnk
    by BBEnk · December 2015
    I have a thread on this and I think theres a template in there for exactly what your looking for.
  9. Universal Build - a different way?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Search the forums there are many methods, but yes many of them do require work. There are so many device sizes on android it makes things tricky. The easy way is to use safe zones and crop. If you loo
  10. Does GS support FHD and QHD?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Basically when you checkRI the publishing system will add scaled down versions of your images to the project. RI was instituted when Apple introduced their retina display. This allowed for two sets of
  11. Universal Build - a different way?

    buftea
    by buftea · December 2015
    Hello guys and girls! I have a concept for UB in my had , but I can't really find an easy way to do it. Can you help me with some advice or redirect me to a thread that talks about this, because I can
  12. DBA Merger Tool for PC?

    UtopianGames
    by UtopianGames · December 2015
    Sad thing is we have a PC version (some of you tested it for us with great feedback) and we updated the Project Merger on Mac to work with the latest stable like we've always done but after GS ordered
  13. Updates 1.24.40 and 1.24.5828 are live

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    As they refine the engine and make it function more precisely these errors will start to show up. This kind of thing have happened over the years where they fix issues and then logic errors show their
  14. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    Dues
    by Dues · December 2015
    This is such an amazing looking game! The level of polish is...wow! I really really hope this does well when you release it! (Image)
  15. Bouncy Ball : The White Ball now available on App Store !

    tsw38
    by tsw38 · December 2015
    @gattoman glad you enjoyed it !
  16. Lite version of your game..

    Dues
    by Dues · December 2015
    (Quote)
  17. Does GS support FHD and QHD?

    3absh
    by 3absh · December 2015
    What does "resolution independence" actually mean? Does it mean all resolutions will supported even very high ones like QHD?
  18. Finally a profile image!

    PhilipCC
    by PhilipCC · December 2015
    I am not exactly new on the Forum, but after about six months of general membership (it was free back then, ha hah!) and almost 3 years of Pro Membership I finally got around to creating a Profile/ava
  19. Interactive character dialogue

    Larry Winters
    by Larry Winters · December 2015
    Wanted to let you guys know that using your help, I finished my app. Jamie, I built off of your tutorial and I was able to figure out the interactive dialogue element. Thanks for your help!
  20. Lite version of your game..

    Socks
    by Socks · December 2015
    (Quote)
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