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GameSalad and Steam -- let's make this happen!
by dgackey ·The most time-consuming part about what you're describing is going to be simply building a game that is designed for desktop users, if you've been designing entirely for mobile up to this point. -
Drag actor between 2 desired points on the x axis
by Socks ·It's not entirely clear what you are asking (at least it's not clear to me) ? -
Drag actor between 2 desired points on the x axis
by Creator97 ·Here is the direct link (project demo) of what you told me however there has to be a better and easier solution. -
Question about slots... Possible mathematical question
by tatiang ·Something like this should help (I Googled combination maker): http://textmechanic.com/Combination-Generator.html -
Monthly GameSalad Meetup Thursday January 7 2016 at 7pm CST (01:00 GMT)
by BlackCloakGS ·Braydon_SFX will be presenting the talk: -
A behavior initiated a scene change to null
by GeorgeGS ·It sounds like you may have a ChangeScene behavior that points to a scene you may have deleted or something like that. -
A behavior initiated a scene change to null
by digitalzero ·Well I was in previewer and in the middle of me being in one scene I just thought of something in another scene so I changed my scene.... It's not how it goes in the game because you would need to com -
GameSalad and Steam -- let's make this happen!
by digitalzero ·@Thunder_Child thank you for asking my question more properly... Now, I'm working on a mobile game... How difficult would it be to make my mobile game into a pc game that steam can have because altho -
Wich sizes and art to use for games - want your opinion/advice
by Socks ·An iPhone 5 screen is 1136 x 640 pixels (double 568 x 320 pixels), so you need to make your images double the size of the actor that they are being applied to. -
Question about slots... Possible mathematical question
by digitalzero ·Ok so I am making a slots mini game and it is going to be a three reel slot thingy with only one line to win.... I have 9 different images and I need to find a way to make a table of all the possible -
A behavior initiated a scene change to null
by gyroscope ·Hi @digitalzero Do you mean you've a boolean used in a change attribute behaviour which needs to be true for it to change scenes? -
Ambient Writer development thread
by gyroscope ·I'll wait till the new year though - but for those who are interested, I'll let you know when it's in the store. -
Are Window users ever going to get big tables?!?
by GeorgeGS ·The control we're using to display the table can get pretty slow for large amounts of data. Our assumption was nobody is going to manually type out a giant table in Creator but they might create/edit -
Updates 1.24.40 and 1.24.5828 are live
by Socks ·Cheers for the reply, I suspected that it might not be noticeable, the thing I thought you might pick up would be the regular 'pulse' of (for example) 2 slightly longer held frames every second when a -
Heads up for 1.25 release
by The_Gamesalad_Guru ·Take your time and make it right. No rush. You folks are doing a great job! -
Bouncy Ball : The White Ball now available on App Store !
by tsw38 ·Download my game now at here : https://itunes.apple.com/us/app/bouncy-ball-the-white-ball/id1043127864?mt=8 -
Heads up for 1.25 release
by stevej ·BTW, although CodeWizard said in another thread that this would be available by Christmas, given we're still tracking down issues with 1.24, and the short week next week, it's much more likely it will -
Drag actor between 2 desired points on the x axis
by The_Gamesalad_Guru ·There is a video over at gshelper youtube called constrain an actor and keep collisions intact. As I take it you want a control that slides between two places on the screen? If you use that method you -
Make button that turn light on and off?
by sussox ·Hi im a beginner at this and im trying to make a button that turns a light on when clicked, then off when clicked again. However, i just get it to turn on, then nothing happens with clicking again.. -
Student game, looking for feedback
by PHS18 ·okay thank you we agree with what you said we are currently working on the health and improving the rest of your suggestions!