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  1. Heads up for 1.25 release

    Lovejoy
    by Lovejoy · December 2015
    to even upgrade creator after a new release does not promote good business relationship. I know sometimes bugs slip through the cracks, but these types of slowdowns and project breaking bugs being re
  2. What makes you keep playing?

    Approw
    by Approw · December 2015
    really awesome at the same time because it's randomized and kickass gameplay. Its never the same game. And of course it's really cool to play a game with a new kind of mechanic, or a mechanic that ke
  3. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    Also, one should have a backup system. Anything you devote hundreds of hours of work to should have a backup copy. It takes a minute to duplicate a file. Why anyone would only have one copy is crazy.
  4. What makes you keep playing?

    Dues
    by Dues · December 2015
    (Quote)
  5. Heads up for 1.25 release

    jonmulcahy
    by jonmulcahy · December 2015
    It's easy. When a new update comes out, make a backup of your project and a backup of the creator. Update and test. If your project is working as expected you are good. If something is broke, use the
  6. Feature Request for 2016

    Gloofer
    by Gloofer · December 2015
    but even if you cut those figures in half, or say even a tenth, it is still a lot of paying users (monthly, not one-time payment). Anyhow, I don't really agree with you that UI changes provide no reve
  7. Random map/dungeon generation [alpha video]

    Approw
    by Approw · December 2015
    @pHghost You're absolutely right, getting a solid game with tight loading times is ideal. I usually try to spawn everything in place instead of placing everything on the scene by hand, this way you ge
  8. Heads up for 1.25 release

    pHghost
    by pHghost · December 2015
    Does this change include the way text is processed? As far as I am aware, currently it gets rasterized before getting displayed. Is that still going to be the case, or are you tapping into native text
  9. Feature Request for 2016

    Gloofer
    by Gloofer · December 2015
    in 30 new levels/scenes. If it were possible to make this instance a new prototype just by clicking a button, I could then easily copy the scene where it resides for my 30 new levels, and they would
  10. What makes you keep playing?

    sebmat86
    by sebmat86 · December 2015
    Saw this one a while back, might been you who tweeted it haha! But anyway, it has a few great tips for anyone who's interested: http://www.gamified.uk/2015/02/04/47-gamification-elements-mechanics-and
  11. Drift zen racer (using a lot of custom collision)

    skott
    by skott · December 2015
    @tappwater Games thanks, glad you like it (Image)
  12. Secrets of Mystic Castle progress thread

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2015
    The renders are nice. Are you building and rendering those yourself?
  13. remove from table

    tatiang
    by tatiang · December 2015
    Okay well I still don't get the larger context. If you have a bunch of actors with positions in a table, I'd use a Loop Over Table behavior to spawn them to those positions. I guess I don't get why
  14. Is repeated and automated pausing going to slow down my game?

    tatiang
    by tatiang · December 2015
    Pause Game behaviors shouldn't have a cumulative effect. If you want to make a manual pause, just change an attribute value (e.g. game.paused to true) when the pause button is clicked and then in eac
  15. "HEIST" - Mr Fiquette is BACK!!!

    dimsdale
    by dimsdale · December 2015
    Well, this is the result of a really crapy year. Starting with a Divorce (she left me for another woman!?), then dealing with a suicide attempt and last week loosing my job of 9 yrs. Well, on the pos
  16. remove from table

    GamingtilDawn
    by GamingtilDawn · December 2015
    You actually said it in your last sentence. Pretty much I want it to start with the four actors, then increase each level. The main goal is to touch the actor before time runs out, if not it's destroy
  17. Random map/dungeon generation [alpha video]

    pHghost
    by pHghost · December 2015
    Hopefully GameSalad will work hard on considerably reducing loading times, but in the meantime, I always try to work as much as possible with the constraints of having a single scene, but without havi
  18. Drift zen racer (using a lot of custom collision)

    dgackey
    by dgackey · December 2015
    (Quote)
  19. Why does the behavior Timer need a special attention?

    OrvilFox
    by OrvilFox · December 2015
    ...For loading level it's actually pretty fast because the players know the level or whatever gonna show up deserve the time to wait, but for pause/resume game, that's way longer than it suppose to be
  20. Random map/dungeon generation [alpha video]

    Approw
    by Approw · December 2015
    @pHghost I didnt had much time to work on the project, but I will very soon, and hopefully involve you to create something awesome. Sometimes 4 eyes are better then 2;)
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