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  1. Partical direction based on collision direction

    kapuaa
    by kapuaa · November 2014
    I have an motion actor (MA) and a stationary actor (SA). When MA collides with the SA I spawn an invisible actor to emit several particles of different sizes.
  2. Adding Text to a Table Cell

    tatiang
    by tatiang · November 2014
    I'm not sure how that fits into your question about an inventory but even with a text-based adventure, I'd recommend using individual table cells to hold unique data rather than strings with multiple
  3. How to control 2 sounds at same time

    tatiang
    by tatiang · November 2014
    No, sorry. I just changed the spawner so that it no longer picks a random number and instead has just two behaviors (no rules):
  4. How to control 2 sounds at same time

    sysads
    by sysads · November 2014
    (Quote)
  5. How to control 2 sounds at same time

    tatiang
    by tatiang · November 2014
    Because actors never spawn at exactly the same instant, one actor's rules should take precedence. I changed the demo I posted so that it spawns them "at the same time" and actor 2's
  6. How to control 2 sounds at same time

    sysads
    by sysads · November 2014
    Hi, just to make it clearer, take a look at this game for unity I came across and from 2:30, you will notice that when a new block is spawn, it plays a sound but when 2 same blocks combine together, t
  7. How to control 2 sounds at same time

    sysads
    by sysads · November 2014
    Hi, thanks for the response. I had already tried the stop attribute, it just stops the sound completely even while actors are been spawn.
  8. How to control 2 sounds at same time

    tatiang
    by tatiang · November 2014
    Just to clarify, when the two actors spawn together, do you want music1 to always play or only if actor1 spawned first (or only if actor2 spawned first)?
  9. How to control 2 sounds at same time

    sysads
    by sysads · November 2014
    I have 2 actors that get spawn randomly sometimes at the same time. I have create a game integer attribute called sound.
  10. 2D game art: royalty free game graphics

    GameArtTreasury
    by GameArtTreasury · November 2014
    You need a source of splendid unique graphics you may use in minutes!
  11. Drawing

    RThurman
    by RThurman · November 2014
    I suppose you could use a variation of this technique to also create invisible actors along the particle path to use for physics. The invisible actors could be larger (with less need to spawn hundred
  12. Drawing

    Armelline
    by Armelline · November 2014
    Firstly, it was really important to me that physics and collisions remain in tact. I want to be able to select an eraser tool and erase the line, or to roll a ball down it. What I am experimenting wit
  13. Stick Hero

    zweg25
    by zweg25 · November 2014
    Also @ForumNinja‌ running into an issue where a rule will run and inside that rule is a spawn behavior, but the actor won't spawn. I know the rule is running because I am debugging it (and every other
  14. my app is in violation of the google advertising ID policy

    jigglybean
    by jigglybean · November 2014
    The problem is that Google replaced android id with advertiser id . so older version of revmob may use the android id. The advertising ID is a user-specific, unique, resettable ID for advertising, pro
  15. android violation?

    jigglybean
    by jigglybean · November 2014
    The problem is that Google replaced android id with advertiser id . so older version of revmob may use the android id. The advertising ID is a user-specific, unique, resettable ID for advertising, pro
  16. First Video of my New Game (no name yet), comments please :)

    fedi
    by fedi · November 2014
    Yes if you hit the wall. maybe i will add a hard mode where grey blocks will spawn an you have to avoid them.
  17. First Video of my New Game (no name yet), comments please :)

    Thunder_Child
    by Thunder_Child · November 2014
    Looks fun and unique !
  18. Merge More (FREE) Different kind of “Match Three” game with Retro Style

    sysads
    by sysads · November 2014
    This is a unique game. Congrats!
  19. If actor 1 is tapped actor 2 does this

    tatiang
    by tatiang · November 2014
    You can communicate between actors by changing the value of a game attribute and having each actor check its value. But for your example, you might just consider having the tapped actor spawn a &
  20. Unlocking Character

    tatiang
    by tatiang · November 2014
    My demo in this thread is a form of what you're trying to do.
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