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  1. Spare Code ? Dump It here.

    Braydon_SFX
    by Braydon_SFX · November 2014
    In this demo, I show you how to randomly choose 3 unique numbers without removing rows in a table. Then, I show you how to use that data to spawn 3 actors on screen.
  2. Community Tutorials by Braydon_SFX

    Braydon_SFX
    by Braydon_SFX · November 2014
    In this demo, I show you how to randomly choose 3 unique numbers without removing rows in a table. Then, I show you how to use that data to spawn 3 actors on screen. Check out the full video tutorial
  3. Max actors before lag?

    Socks
    by Socks · November 2014
    (Quote)
  4. Max actors before lag?

    jsorr2
    by jsorr2 · November 2014
    You're right. I tried to spawn 2 and my phone literally caught fire in my hand. Am typing this from the hospital.
  5. Max actors before lag?

    jsorr2
    by jsorr2 · November 2014
    Just wondering how many actors I can spawn into my game before an iphone/ipad would start lagging? On the preview (iphone 5) within Gamesalad, I spawned around 180 actors with no logic inside them and
  6. how to create random, increasingly difficult obstacles?

    Schroeder
    by Schroeder · November 2014
    (Quote)
  7. Random spawning WITHOUT timer?

    Kumkani
    by Kumkani · November 2014
    how do I{ do this? Currently I have the actor spawning up to onescore, then another between that score and another then one more after that score. I want a fourth option to randomize those actors,
  8. Stop change attribute from moving around a collision object

    Socks
    by Socks · November 2014
    (Quote)
  9. Stop change attribute from moving around a collision object

    jsorr2
    by jsorr2 · November 2014
    @Socks‌ Thanks for sticking it out. I'll just spawn 4 different detectors around every actor. Seems to work great. Love your work (Image)
  10. Stop change attribute from moving around a collision object

    Socks
    by Socks · November 2014
    (Quote)
  11. Stop change attribute from moving around a collision object

    jsorr2
    by jsorr2 · November 2014
    @Socks‌ If I allowed players to spawn actors into my game, I would need 4 different detectors (up/down/left/right) that restricted movement all around the spawned actor?
  12. Stop change attribute from moving around a collision object

    Socks
    by Socks · November 2014
    You wouldn't need to place the detectors by hand, just get each rock obstacle to spawn a detector 32 pixels beneath it.
  13. Display of Spawn actor instance

    sysads
    by sysads · November 2014
    I have an actor for displaying game score and there is 3 instances of this actor. Is it possible to spawn the instance actor when game over apart from placing the instances on the screen? I have searc
  14. How do I make my actor spawn when touched once, and stop spawning when touched twice.

    gyroscope
    by gyroscope · November 2014
    Hi @sswisehaupt‌ Try this then: make an integer called SpawnLiveorDie
  15. How do I make my actor spawn when touched once, and stop spawning when touched twice.

    sswisehaupt
    by sswisehaupt · November 2014
    I would like to to spawn when touched, and take away spawn (what has already been spawned) when touched again. Then when touched again, spawn, and so on.
  16. How do I make my actor spawn when touched once, and stop spawning when touched twice.

    http_gamesalad
    by http_gamesalad · November 2014
    do you want it to spawn continuously when its touched once or?
  17. How do I make my actor spawn when touched once, and stop spawning when touched twice.

    http_gamesalad
    by http_gamesalad · November 2014
    set the game.tap to 1 so as soon as you press it it stops the spawn
  18. How do I make my actor spawn when touched once, and stop spawning when touched twice.

    http_gamesalad
    by http_gamesalad · November 2014
    do (change attribute behavior ) game.tap to (game.tap+1)%2 (if someone taps it again after the second time it'll start spawning again) If you just want it to happen only once do game.tap to game.tap+1
  19. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · November 2014
    * On the loading scene a UID is generated and saved to a table (http://forums.gamesalad.com/discussion/66786/generating-a-unique-id-for-asyc-metrics-whatever).
  20. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    jonmulcahy
    by jonmulcahy · November 2014
    orums.gamesalad.com/discussion/66786/generating-a-unique-id-for-asyc-metrics-whatever).
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