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Trouble publishing to App Store: Certificates? Provisioning? Bundle ID? Other?
by mhedges ·Edit: I just noticed the top picture says 0 devices. I don't know if that has to do anything with it, as the developer profile does have 3 devices (two iPhones and an iPad). I'm thinking, if you're -
iDevice Prewie from GameSalad Previewer?
by Coto16 ·Hello, I would just like to ask if it's possible to connect your iPad Mini into your Mac, and click Preview on the GameSalad Editor Scene and view it on your iPad? If so, how is it possible? -
Hello, do you guys know what to do for universal projects for all iDevices
by Socks ·(Quote) -
Hello, do you guys know what to do for universal projects for all iDevices
by Thunder_Child ·I know my image will be 40x40....I make it on my iPad...or what ever software you use at 160x160....my end results have been crisp images...I also turn RI off. I now make my games using the iPad form -
FREE MONTHS OF PRO · CASH PRIZES · GAMESALAD 2014 GAME JAM - ROUND TWO!
by ThanoStudios2015 ·(Tested on Macbook Air 2012, iPad, iPhone 4S and LG G2) -
Hello, do you guys know what to do for universal projects for all iDevices
by Braydon_SFX ·Start with iPad orientation and use overscan. It's that simple. Just make sure you place your actors in a position where they'll be visible on all devices. It's that simple. -
FREE MONTHS OF PRO · CASH PRIZES · GAMESALAD 2014 GAME JAM - ROUND TWO!
by TheFrogeek ·My game crash on Safari on my old MacBook pro 2011, but work great on Firefox, Chrome and on my iPAD so... -
Instruments Tool in Xcode 6.0.1 is not letting me select iPad Air
by robertkdale ·In brief the Instruments tool in Xcode 6.0.1 is not letting me select my iPad Air as my target device. -
Designed for iPad portrait with RI doesn't look good on iPhone
by lolchops ·I designed a project in iPad portrait mode with RI checked. Today I uploaded an ad hoc test version to my iPad Air and it looks great! I loaded up the same .app to my iPhone 4S and SOME things are c -
GameSalad titles that use accelerometer?
by jamie_c ·It's free, iPad only and non-violent. -
Thanksgiving Game Jam!
by Braydon_SFX ·Badges* awarded. Thanks for participating! -
GameSalad titles that use accelerometer?
by jonmulcahy ·(Quote) -
GameSalad titles that use accelerometer?
by tatiang ·Hmm... I see that they are iPhone games, @jonmulcahy, and I was hoping for iPad games but they might be okay. -
Help Needed
by GSGURU ·The clipart website is helpful -
Help Needed
by Armelline ·Check out http://www.openclipart.org for a large selection or 100% free artwork, that should get you started. -
Black Friday
by Hypnorabbit ·iPad Air 2 - for work of course... (Image) -
Armelline's Free Stuff For Everyone (check first post for the latest update!)
by Armelline ·(Quote) -
Armelline's Free Stuff For Everyone (check first post for the latest update!)
by colander ·I noticed you use ipa files for TestFlight, you can use zip files if you want. I used ipa the first time because I thought I had too but someone pointed out you can use either so now I just use zip fi -
Please share your solution on overscan
by sysads ·In your case, this means you publish one for iphone and another for ipad. Is that correct as it sounds like an easier method for me. -
Please share your solution on overscan
by Socks ·I don't know the particular conversations you mean, but I expect they are about universal builds rather than specifically iPhone builds, for a universal build an iPad project is the way to go.