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  1. My Enemies can't take corners! Funny but very annoying!

    mysticjim
    by mysticjim · May 2015
    I've hit upon an interesting issue with my top-down maze/Gauntlet-esque type game I'm working on.
  2. Extremely Basic Question about Universal Build. What happens if you don't do anything?

    Armelline
    by Armelline · May 2015
    * Overscan - The sides (or top/bottom) will be cut off and Apple will probably reject your game
  3. No longer touching, destroy actor

    GamingtilDawn
    by GamingtilDawn · May 2015
    Thanks, I will have to try the last option, but I did try the first option and it also destroyed the platform immediately.
  4. No longer touching, destroy actor

    UtopianGames
    by UtopianGames · May 2015
    You can leave that part of the rule blank and just use the otherwise to destroy.
  5. No longer touching, destroy actor

    GamingtilDawn
    by GamingtilDawn · May 2015
    It's constraining because I didn't know how to tell GS to not destroy the actor when the player is standing on it. I wanted to make sure it stays in place. I just assumed a constraint was what is need
  6. No longer touching, destroy actor

    UtopianGames
    by UtopianGames · May 2015
    I'm guessing the platform with the rule in is below the hero in the layer?
  7. No longer touching, destroy actor

    GamingtilDawn
    by GamingtilDawn · May 2015
    I have two actors, a player and a platform.
  8. Fast Constrain (LinkMachine v2)

    Socks
    by Socks · May 2015
    The actors at the top of the list are drifting more than 500 pixels beyond the top edge of your screen.
  9. Bizarre multiple key press issue.

    mysticjim
    by mysticjim · May 2015
    I'm hitting a very odd issue. I'm trying to make a top-down dungeon/quest type game, a bit like Gauntlet (retro is cool right now, right?!)
  10. Fast Constrain (LinkMachine v2)

    As_Of_Latte
    by As_Of_Latte · May 2015
    I tried combining @RThurman kinetic scroll with @Socks fast constrain and @jamie_c button list. However, for some reason when I scroll the button list to the very top and then back down, buttons from
  11. Can someone clarify this? - rotate to position query

    wcsd9739
    by wcsd9739 · May 2015
    Rotate to Position stops once it faces that exact direction, so it's better to do what he said:
  12. Zoom in on Work Area in GameSalad

    floatingwoo
    by floatingwoo · May 2015
    If you do a search in youtube, or at least when I do a search in youtube for gamesalad tutorial, at the top of the list is this great 1 hour video. It looks like an official GS tutorial. Theres not mu
  13. Totally Tripping Booleans!

    mhedges
    by mhedges · May 2015
    I have a button which the player should press if the random value equals the button value (1). The player has one second to perform this, otherwise he fails this attempt, and gets another (and so on)
  14. How to not let actor spawn where other actor is

    Mayhem_Madness
    by Mayhem_Madness · May 2015
    (Quote)
  15. How to not let actor spawn where other actor is

    tatiang
    by tatiang · May 2015
    280 is the self.Position.Y value for the top barrier actor. If you double-click on the top barrier actor, you can check it's position. This, of course, could be any value you like.
  16. Release Candidate 0.13.12 Mac ARC with performance improvements

    BlackCloakGS
    by BlackCloakGS · May 2015
    * Creator will sometimes crash when moving an actor from one layer to another.
  17. How to not let actor spawn where other actor is

    Mayhem_Madness
    by Mayhem_Madness · May 2015
    Hi tatiang, I thought I had it working, but it's not. All I wanted was the actor to spawn In between two actors one at the top of the screen and one at the bottom of the screen. Both actors cover the
  18. How to not let actor spawn where other actor is

    jamie_c
    by jamie_c · May 2015
    One way might be to just check for a collision when the actor is spawned, if it is colliding with another actor it shouldn't, destroy it and re-spawn it in a new spot. Then repeat the check...
  19. Need this game mechanics!

    Chunkypixels
    by Chunkypixels · May 2015
    then build the rest of the functionality/game on top of that..
  20. IMPORTANT MARKETPLACE NOTICE

    Chunkypixels
    by Chunkypixels · May 2015
    Maybe the drawn out delay of the new marketplace is nothing to do with an actual code implementation... Maybe it's that ugly old GS issue of internal company politics holding it up. Maybe Mr Felter ca
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