-
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by PhilipCC ·elsewhere as there is always plenty to still do. -
Auto save feature so player returns to scene he was on before he left the app?
by LolusPololus ·Alright thank you!! -
Dungeon of Puzzle : New Story [Progress]
by Bellow ·Hi i start to work on game cover. What you think about my rogue character. -
Sandbox IAP testing
by crestwoodgames ·I have set up a new app and IAP on Itunesconnect. I have not submitted anything so I can test to make sure my coding for IAP is correct. -
Should the GameSalad team fix the friction attribute?
by Hopscotch ·Are you trying to tell us that each of your grains in "Salt and Pepper" are an instance actor? (Image) -
Getting stuck in rules. Variables not updating.
by The_Gamesalad_Guru ·Show all the function as you have it written. You can't show part of it like you have. That works under the assumption you did that part right and it may well be wrong. -
Should the GameSalad team fix the friction attribute?
by The_Gamesalad_Guru ·I completely agree here. After my testing I found most of the physics stuff doesn't quite comply with the real world math. I don't think many people would use the real world math as it can be complex. -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by The_Gamesalad_Guru ·I also agree with this method. The tools required are not hard to use at all. Heck I'd leave it this way and would rather you guys fix and add other stuff than creating redundant things. People should -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by RossmanBrothersGames ·Encouraged to see how fast you guys are fixing things! Custom collisions are gonna be huge for our upcoming title! -
Should the GameSalad team fix the friction attribute?
by Moik ·Full disclosure: I don't have any physics-based games planned or in progress, so I'm not really one of the people this is going to harm. I've only voted Yes as I feel it would be a necessity before 'g -
spotlight shadow effect
by liux2355 ·I know I can spawn a "shadow" actor and constrain its position related to the blue actors, but how can I make the shape of the shadow change when my light is shooting from a differen -
spotlight shadow effect
by liux2355 ·Hello, I am making a game involving sweeping spotlight. I have several actors move around and I want my actors block the light and create a shadow behind them. The shape of the shadow should depends o -
Should the GameSalad team fix the friction attribute?
by stevej ·set via the Physics->Friction attribute. However, there is a bug that causes the value to be scaled smaller than it should be, so that a COF of 1 matches a Physics->Friction value of 50 -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by Braydon_SFX ·You were correct. (Image) -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by stevej ·We released the custom physics support the way it is because implementing a vertex/shape editor will take a month or two. We do hope to have an in-tool editor available in the future, but we felt that -
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by The_Gamesalad_Guru ·Put that gamesalad folder inside a folder named whatever you want. When you setup the plug in just select that outer folder do not click on the gs folder. Restart the editor and you will see gamesalad -
HTML5 Publishing!
by adent42 ·the performance of our auth server some (you all like us, you really, really like us!). But I'm hoping to have some time set aside for an HTML5 engine bug or two (likely just one, but you never know -
GameSalad game and Ketchapp publisher (Or why we had to choose another game engine)
by Clock ·100% agree on focusing on advertising platforms. GS is already good at creating small games. Now its time to let your clients making more money from other types of advertisement. For some small indie -
User Input Field
-
Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
by stevej ·For the short term it looks like we're going to turn it back on and take the frame rate hit. We'll make it user selectable in a later release.