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  1. HTML5 Publishing!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    So this is about windows publishing? Why did you mention html?
  2. Its hard

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    Anyone who chases a dream, even here in America, finds it hard. Why? Because it is hard. Anything worth doing is hard. You don't become sucesssful anywhere without lots of hard work, study and talent.
  3. HTML5 Publishing!

    CaptFinn
    by CaptFinn · November 2015
    I mean. So we are getting .exe. Do we get to
  4. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    It's not there yet..lol @FINNBOGG do you read the thread at all? Lmao
  5. Probably my last game! GS subs is ending in a few days...

    izam
    by izam · November 2015
    Do download it and let me know your thoughts. Thank you!
  6. Its hard

    Village Idiot
    by Village Idiot · November 2015
    Hey man.. I used to be a bar tender. Now I mow lawns (better money). I'm old – probably older than you.
  7. Dead Chicks make fun of KFC!

    zoopabig
    by zoopabig · November 2015
    Hello! I love animals so after seeing some movies from KFC factories I created this small fun game for Android!
  8. Its hard

    Bellow
    by Bellow · November 2015
    Well its really hard. I am working as a bartender and at my free times making games but basically i want to be a game designer. So it looks normal but in my country its crazy and really hard and that
  9. Cowboy Duels Ios

    Bellow
    by Bellow · November 2015
    Thank you (Image)
  10. My first game ever "Animal Fart & Poop" released for iOS...

    mhedges
    by mhedges · November 2015
    Kudos! Make sure you announce it in various game and kids forums!
  11. How to achieve adding 1 to game.score based on a random number and a user generated prompt

    MentalDonkeyGames
    by MentalDonkeyGames · November 2015
    I think i understand the question, but you did not explain it very well...
  12. How to achieve adding 1 to game.score based on a random number and a user generated prompt

    J's Junction
    by J's Junction · November 2015
    I have actors that randomly display numbers from a table (0-100).
  13. Mute/Un-Mute Button

    Socks
    by Socks · November 2015
    The problem here is that you are asking the actor to do two opposing things at the same time . . . . .
  14. Game of the Month: November Submissions Thread

    http_gamesalad
    by http_gamesalad · November 2015
    and right in what seems like an unpredictable randomized maze! Try your very best to focus on keeping the ball on the grey line without touching the edges while trying to collect the stars to upgrade
  15. Raw scene size vs efficiency

    Socks
    by Socks · November 2015
    There is no 'raw scene size' as such, there is just a scene size, it is just a set of numbers, filling it with actors doesn't effect those numbers - the scene size will have no effect on performance w
  16. Mute/Un-Mute Button

    hanetrain
    by hanetrain · November 2015
    Do: Change attribute game.audio.sound volume to 0
  17. Raw scene size vs efficiency

    app_sauce
    by app_sauce · November 2015
    I am making a new game and have a question about the nuts and bolts of gamesalad. Does the raw scene size effect the efficiency (fps, load times, rendering...). I make my games 1 scene to avoid the
  18. Do you need the RevMob SDK integrated into your GameSalad project?

    mmcookiez
    by mmcookiez · November 2015
    I've figured it out. Thank you for answering the part about the visibility. The ads are showing up now, but for some reason it's only the fullscreen ad pop-ups. I've tried to uncheck fullscreen ads in
  19. Do you need the RevMob SDK integrated into your GameSalad project?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    The actor with the code doesn't need to be visable at all. No you don't need the sdk. Did you enable your ads on admob?
  20. having problems playing back to back sound

    tatiang
    by tatiang · November 2015
    How are you attempting to play sounds back to back? What specific behavior(s) are you using? Are you using Loop or Timer behaviors? What specifically is/is not working about it?
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