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Universal Build Behaviour Feature Request - If you want this vote for it!
by GreenfroggGames ·This would be awesome! Hope GS will make it happen. @colander awesome stuff (Image) -
Universal Build Behaviour Feature Request - If you want this vote for it!
by colander ·@tappwater Games If you read the feature request you will see I have developed a UB template which I sell in the stores. I have offered it to GS to see if they will create a behaviour along the lines -
How can I make new option after complete all levels ?
by tatiang ·Sure, you can do that. -
Finally got around to optimizing, the game runs really smoothly.
by RThurman ·By the way, that is usually how it goes. First, there is a steady climb in a skill. Then comes instability, frustration, and the desire to quit. Then, out of nowhere, it all reorganizes into a more -
Finally got around to optimizing, the game runs really smoothly.
by Franto ·@Hopscotch Thank you! I hope to improve even further. -
Universal Build Behaviour Feature Request - If you want this vote for it!
by AngryBoi ·You can already make universal builds! There are multiple tutorials around here. Just take some time to look and you will find one (Image) -
Universal builds in future versions?
by colander ·@GreenfroggGames @Moik I just submitted a feature request for a universal build behaviour Number 1471 if you want it go and vote for it. -
Universal Build Behaviour Feature Request - If you want this vote for it!
by colander ·I have just submitted a feature request Number 1471 for a universal build behaviour. If you want to get this type of functionality in GameSalad go and vote for it. -
Universal builds in future versions?
by colander ·I agree. Have a paid template with a rule which goes in any actor that needs to move and or be resized. I don't think it wouldn't be hard to make it a behaviour. -
Finally got around to optimizing, the game runs really smoothly.
by Hopscotch ·Hi @Franto , yes, it is a great feeling when you learn something new and suddenly things start falling into place and you start getting confident. -
Finally got around to optimizing, the game runs really smoothly.
by Franto ·Just recently, about 2 weeks ago, I could finally understand GS more than I ever could before. I had the itch to remake the entire way the system of techniques was handled. -
Video Tutorial: Display a notification in-game when an update is available
by Franto ·@Armelline Thank you for such a wonderful tutorial. I had no idea GS could be taken to this level. -
Check out Loop Zen Free on iOS and Google Play
by app_sauce ·I released this little game a month ago and didn't do a dedicated post on it. The game is a minimal arcade game called Loop Zen. It has 8 modes to unlock. The goal is simple do as many loops as pos -
Keyboard Input Saving
by JustJackmn ·I tried it on my device and it doesn't work. It just goes back to being blank. I wanted to use a table but couldn't figure out how to do keyboard input into a table cell? Do you know how to do that? A -
How can I make new option after complete all levels ?
by Add some ·Yo bro what I do exactly I make an actor and i write this rule or what ? -
Keyboard Input Saving
by tatiang ·Forget what I said about the blank string. The way you have it set up in that project file should work just fine. Have you tested it on a device? -
Video Tutorial: Display a notification in-game when an update is available
by Hopscotch ·Fantastic tutorial @Armelline ! Great suggestions for possible uses and thank you for the kind words. -
Keyboard Input Saving
by JustJackmn ·Here is my game project (Its below in a zip you can download). Click on the top box to see the one i have tried to change based on what you said. (Image) -
Does anyone know why Sensor Tower hasn't updated my game?
by PhilipCC ·Do you have a paid account or just one free ride? -
Monthly GameSalad Meetup Thursday November 5 2015 at 7pm CST (01:00 GMT)
by Socks ·(Quote)