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Making a change attribute behavior depending upon a Boolean column
by tatiang ·First of all, don't use a time-based rule condition like you have in example 1 and don't constrain a table value like you have in example 2. Just use a rule that checks the table cell value for whate -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Socks ·One other question . . . with the ability to change the COM, when you constrain actor A's position to actor B's position, does this place actor A at actor B's COM, or in other words is an actor's loca -
Universal builds in future versions?
by The_Gamesalad_Guru ·They are talking about the aspect ratio issues. Since ipad is 4:3 and iphone is 16:9 things need to be adjusted to display properly full screen. Since letterbox is not an option that is desirable. Tha -
Question With Custom Score Font
by Games4life ·(Quote) -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Socks ·(Quote) -
Universal builds in future versions?
by The_Gamesalad_Guru ·Maybe on day it will just make the game too... (Image) -
4 downloads a day? What am I doing wrong?
by BazookaTime ·What you are experiencing is fairly normal unfortunately, the App Store is beyond crowded. I suggest you put a link to your game in this thread as that will draw some attention and look for ways to -
4 downloads a day? What am I doing wrong?
by HauschildStudios ·Everyone I've shown it to really enjoys it, and sticks to it. -
Check out Dodge The Diamonds FREE on the App store and Google Play!
by RabidParrot ·Hey guys, I just released Dodge The Diamonds for iOS. You can download it for iOS here. -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Moik ·That's fine. The last few updates have been pretty disruptive, so we can still use some time to catch up to those. Give us too much too fast and you'll end up with a community stuck in feature-creep m -
How to make a scrolling menu so when you touch the screen you can scroll up or down. Any help w
by RThurman ·You are welcome! -
Check out 3 Walls FREE on the App store and Google Play!! What's your high score? Mine is 62!
by RabidParrot ·Can you keep the ball in the wall(s) -
Making a change attribute behavior depending upon a Boolean column
by digitalzero ·I am totally not sure why I'm having trouble with this.... In my game you are able to purchase "toys" from a capsule machine... It randomizes so you may or may not get the same toy.. -
Keyboard Input Saving
by tatiang ·Make sure your key values are identical in the Save Attribute and Load Attribute behaviors. Post the project file or screenshots of the rules and we can figure out why it's not working for you. -
Veteran's Day
by RabidParrot ·All who serve or have served have put their lives on the line. I and many others want these selfless veterans to know that we are more than thankful for everything they do and they've done. -
Universal builds in future versions?
by Armelline ·Even though there are ways of dealing with universal builds by planning carefully and adding the right logic for the job, I'd still love to see it as a feature of GameSalad. This is something that cau -
Universal builds in future versions?
by The_Gamesalad_Guru ·There is no magic bullet for dealing with different aspect ratios. There are many methods to deal with it. You just need to put in the learning work and plan. I know nobody wants to do any planning... -
Video Tutorial: Display a notification in-game when an update is available
by Armelline ·Today's video tutorial is an interesting one. I look at how you can use @Hopscotch's AppFormative platform to trigger a notification in-game that all your players will see to tell them that an app upd -
How can I make new option after complete all levels ?
by tatiang ·Let's say you have 30 levels and you are storing the highest unlocked level number in game.unlockedLevel. Use this rule: -
Universal builds in future versions?
by Gnarly ·There is universal builds for iOS. Will work on all devices. You have to consider your game design to make it look good on all devices.