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Help with random spawning
by Socks ·In the spawner: -
How do i spawn an enemy actor on a infinite jumper type game?
by Chris91027 ·Ok so im making a infinite jumper type game and im wondering how i spawn an enemy character on the left and right side of my screen at different times. I have watched a few tutorials on this but when -
A FRIENDLY REMINDER ABOUT INTELLECTUAL PROPERTY
by dgackey ·(Quote) -
ok so i made it where i can select a character but now what
by jamie_c ·Add a hidden 'control' actor to your screen and have it spawn the correct player using the rule I roughed in above... -
ok so i made it where i can select a character but now what
by jamie_c ·If Character = 1 spawn Character 1Otherwise spawn Character 2 -
How to keep From dragging multiple actors at once
by siddsubra@gmail.com ·I'm currently working on a game and I've run into a bit of a hiccup. I have these actors that spawn replicas of themselves whenever you tap on a certain button. These actors are drag and drops that ca -
Community Tutorials by Braydon_SFX
by Socks ·(Quote) -
Change Actor based on another actors timed collision?
by jeezzcake ·In the bomb character put a Timer with the option After 2 seconds Spawn Actor (the Explosion Actor ) . -
Change Actor based on another actors timed collision?
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A FRIENDLY REMINDER ABOUT INTELLECTUAL PROPERTY
by Lovejoy ·(Quote) -
Spare Code ? Dump It here.
by Braydon_SFX ·Spawn Actors Centered in the Scene -
Random Score
by natclarke ·I currently have it working with all the creatures losing -5 points and a spawn image of the points lost. -
Change Actor based on another actors timed collision?
by jeezzcake ·You can spawn another actor(the explosion) within the bomb actor and when the main character collides with the explosion, then burn him. (Image) -
Community Tutorials by Braydon_SFX
by Braydon_SFX ·Here's a new video and demo project attached! In this tutorial, I show you how to easily spawn actors centered on the screen. The best part? It works for how ever many actors you want. They will alway -
Game philosophy
by The_Gamesalad_Guru ·unquantifiable about them. They were born with a unique sense and instinct of what works and what doesn't. If you study these men closely they didn't learn it, it came through their ability to have a -
A FRIENDLY REMINDER ABOUT INTELLECTUAL PROPERTY
by ookami007 ·Things that CAN be copyrighted are NAMES, exact LEVELS, graphics and music and f/x - as well as the unique composition of those that makes the game. -
Line of sight and enemy AI
by PWGames ·is 1, destroy actor. And then put a sight spawn in front of the enemy and say if attribute "" is 0, spawn actor sight. (if you make the enemeys move WITH the sights i cant help u :P -
pause and unpause
by youdvdk ·@djdee Just remember for pausing that the order of operations matters. Lets say if you press the pause button and spawn the pause scene (or something) then change game.pause to 1 then it will do it in -
Apple Keywords Help
by BBEnk ·Relevant keywords are essential. While extremely unique keywords seem interesting, they won’t help your app unless they are relevant. Unrelated keywords can affect your search relevancy in the App Sto -
How can I do this?
by ShortAxe5 ·Thanks a lot! But is there anyway I could use the top actor to control the lower actor's y position instead of having something spawn them both?