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  1. Help! 2D Artist this is your calling!

    Fishgame
    by Fishgame · September 2014
    Most of the fish and aliens have a simple swimming animation consisiting of a few frames and they might also have an animation according to their unique skill (fish have hungry animation)
  2. Random spawning isn't working

    Beaneh912
    by Beaneh912 · September 2014
    * Give the actor you want to randomly spawn a Boolean Attribute called Selfx (do not tick the attribute box)
  3. Can someone show me how to make a relationship work in Gamesalad :(

    fueguito
    by fueguito · September 2014
    How to let your spawner know when the object he/she has been spawned has been destroyed. (Using a table)
  4. Apple Store Publish Question

    stahboy
    by stahboy · September 2014
    Yes make the game unique! There are too many clones out there these days!
  5. Can someone show me how to make a relationship work in Gamesalad :(

    fueguito
    by fueguito · September 2014
    when spawning an object how to tell the spawner that the object that was spawn was destroyed. keeping in mind that it has to go thru a table because there is way to many tiles to attribute everything.
  6. Can someone show me how to make a relationship work in Gamesalad :(

    pHghost
    by pHghost · September 2014
    You have your tiles. When it spawns what you need it to, make the spawned item about 1/2 or 1/3 the size of the tile and invisible. Let's call that the seed.
  7. Game of the Month: September - Submission Thread

    Pocket_Tech
    by Pocket_Tech · September 2014
    A truly addicting game that allows players to spawn a bow at the touch of a finger anywhere on the screen and shoot targets arcade style!
  8. The wait is over CrackShot is here!

    gamestudent
    by gamestudent · September 2014
    @Pocket_Tech You did an excellent job creating gameplay that people are familiar with, while still being original and unique. I am reminded of fruit ninja, Which I think is good for the games attitude
  9. The wait is over CrackShot is here!

    Pocket_Tech
    by Pocket_Tech · September 2014
    A truly addicting game that allows players to spawn a bow at the touch of a finger anywhere on the screen and shoot targets arcade style!
  10. Can someone show me how to make a relationship work in Gamesalad :(

    gyroscope
    by gyroscope · September 2014
    Excuse me @fueguito a slight diversion...
  11. Can someone show me how to make a relationship work in Gamesalad :(

    fueguito
    by fueguito · September 2014
    when he spawns Actor "B" ill have (row 1 collum 5) change to "true"
  12. Can someone show me how to make a relationship work in Gamesalad :(

    pHghost
    by pHghost · September 2014
    In this case, I would try and use a table to communicate between the two actors. Each tile can have its own row column in a table and you will mark that the monster has been spawned there. And when it
  13. Can someone show me how to make a relationship work in Gamesalad :(

    fueguito
    by fueguito · September 2014
    Ok rephrase... I need actor "A" to spawn actor "B" but actor "A" can not spawn any other actors until actor "B" is destroyed.
  14. Do you want GameSalad to support Watch?

    pHghost
    by pHghost · September 2014
    Reiterating what I said at the beginning, but with some more hard data. Games are very unlikely to happen on Apple Watch, definitely to start with. While Apple said fairly little at the event, there …
  15. Is GS hiding a secret? :-)

    pHghost
    by pHghost · September 2014
    Wish factor indeed. Games are very unlikely to happen on Apple Watch, definitely to start with. While Apple said fairly little at the event, here is some info from their website, saying what types of…
  16. Can someone show me how to make a relationship work in Gamesalad :(

    fueguito
    by fueguito · September 2014
    No for real I need a relationship here. You See, I’m a monster and I get spawn by this tile. The tile is not supposed to be able to spawn anyone else until death do us part “meaning I get destroyed”
  17. Random level generation

    CodeMonkey
    by CodeMonkey · September 2014
    @Moogus you can generate the level randomly but you need to make up the rules about how things spawn while making a valid level. However, if you have the data about how the level is set up(obstacles a
  18. Game pauses for a second, but shouldn't pause.

    TyDietrich
    by TyDietrich · September 2014
    I have all my enemies that spawn in each scene on a two different timers set at 2.5 and 5 seconds. Inside these timers I have each of my enemies that spawn in a (Spawn Actor) behavior. Each of these s
  19. Game attributes are not being updated to change the spawn rate...

    youdvdk
    by youdvdk · September 2014
    Sorry, I just fixed it. To do this I put the spawn selector after each actor spawns so that it will always choose a new number to spawn.
  20. Need Help Making NPC's Display Text

    willkesling
    by willkesling · September 2014
    if collide with player and the global Friendly_NPC = True spawn text actor. I would create the text actor to have what that particular NPC dialog would be. Then in the actor have it spawn the next, ex
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