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  1. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    jonmulcahy
    by jonmulcahy · October 2015
    good, just wanted to make sure you knew about it. I wish in the actor we could define an X/Y coordinate for the center. maybe time for a feature request?
  2. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    BlackCloakGS
    by BlackCloakGS · October 2015
    @patateChaude we are going to release the file format that we expect for custom shapes so if there is another tool you want to use to create the shape you can.
  3. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    Yes. I know how to make a pivot point just fine but I don't like special math lol And @Socks is awesome for showing that pivot point demo
  4. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    jonmulcahy
    by jonmulcahy · October 2015
    with some special math you can change the rotation point of an object. @socks has put out a few demos over the years.
  5. Color Picker

    coreo881
    by coreo881 · October 2015
    I did some digging and I couldn't find anything on this. I'm trying to open the color picker from the attribute list on of my actors, but it opens up a more basic color selector. Attaching a screens
  6. GameSalad and Steam -- let's make this happen!

    dgackey
    by dgackey · October 2015
    We'd have to make a few changes to the object system to support that, but @BlackCloakGS and I have had many discussions about this and we absolutely need to be able to make GS objects portable (copy-a
  7. GameSalad and Steam -- let's make this happen!

    dgackey
    by dgackey · October 2015
    I think we'd want to support as much as people had a strong demand for, but the first things would be achievements, items, DLC and joystick/big picture support.
  8. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    stevej
    by stevej · October 2015
    (Quote)
  9. GameSalad and Steam -- let's make this happen!

    Moik
    by Moik · October 2015
    Do you guys (Game Salad) think you'll enable Steam Workshop sharing?
  10. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    Will we be able to make new centers?! That would mean a pivot point, right?! Right?!
  11. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    COOL!!! SO COOL!!! By reading this so far I can see that we can make our own custom collision shapes? (Image)
  12. GameSalad and Steam -- let's make this happen!

    dgackey
    by dgackey · October 2015
    Please vote "Yes" for us on Steam and help us get GameSalad in the Steam store and share with your friends and colleagues:
  13. Fly-physics

    dapion
    by dapion · October 2015
    In your actor put the accelerate behaviour with direction: 270 and acceleration: 300
  14. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Armelline
    by Armelline · October 2015
    (Quote)
  15. Variable jump height?

    wayback_gamer
    by wayback_gamer · October 2015
    Heres one way to get started doing it
  16. Gamesalad and Random Number Generation - Let's Science!

    Deviros
    by Deviros · October 2015
    ... That's actually a good question. I would expect that would be 'functionally random' - which is, honestly, good enough!
  17. Variable jump height?

    wayback_gamer
    by wayback_gamer · October 2015
    @Hopscotch couldn't you use the high jump low jump method and create a counter within a rule or loop in a separate actor then apply the rule to check for when the button is released in this separate a
  18. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    stevej
    by stevej · October 2015
    Technically, there is no limit to the vertexes. However, yes, the more vertexes you have, the more strain it will put on the engine, that's just the nature of the beast.
  19. It won't let me drag

    BlackCloakGS
    by BlackCloakGS · October 2015
    @Doob Games
  20. Hypothetical question: how would having hundreds of prototype actors impact a project?

    Armelline
    by Armelline · October 2015
    you plan things carefully you can make GameSalad do a surprising amount.
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