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Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by jonmulcahy ·good, just wanted to make sure you knew about it. I wish in the actor we could define an X/Y coordinate for the center. maybe time for a feature request? -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by BlackCloakGS ·@patateChaude we are going to release the file format that we expect for custom shapes so if there is another tool you want to use to create the shape you can. -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
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Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by jonmulcahy ·with some special math you can change the rotation point of an object. @socks has put out a few demos over the years. -
Color Picker
by coreo881 ·I did some digging and I couldn't find anything on this. I'm trying to open the color picker from the attribute list on of my actors, but it opens up a more basic color selector. Attaching a screens -
GameSalad and Steam -- let's make this happen!
by dgackey ·We'd have to make a few changes to the object system to support that, but @BlackCloakGS and I have had many discussions about this and we absolutely need to be able to make GS objects portable (copy-a -
GameSalad and Steam -- let's make this happen!
by dgackey ·I think we'd want to support as much as people had a strong demand for, but the first things would be achievements, items, DLC and joystick/big picture support. -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by stevej ·(Quote) -
GameSalad and Steam -- let's make this happen!
by Moik ·Do you guys (Game Salad) think you'll enable Steam Workshop sharing? -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
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Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
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GameSalad and Steam -- let's make this happen!
by dgackey ·Please vote "Yes" for us on Steam and help us get GameSalad in the Steam store and share with your friends and colleagues: -
Fly-physics
by dapion ·In your actor put the accelerate behaviour with direction: 270 and acceleration: 300 -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Armelline ·(Quote) -
Variable jump height?
by wayback_gamer ·Heres one way to get started doing it -
Gamesalad and Random Number Generation - Let's Science!
by Deviros ·... That's actually a good question. I would expect that would be 'functionally random' - which is, honestly, good enough! -
Variable jump height?
by wayback_gamer ·@Hopscotch couldn't you use the high jump low jump method and create a counter within a rule or loop in a separate actor then apply the rule to check for when the button is released in this separate a -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by stevej ·Technically, there is no limit to the vertexes. However, yes, the more vertexes you have, the more strain it will put on the engine, that's just the nature of the beast. -
It won't let me drag
by BlackCloakGS ·@Doob Games -
Hypothetical question: how would having hundreds of prototype actors impact a project?
by Armelline ·you plan things carefully you can make GameSalad do a surprising amount.