GameSalad

GameSalad and Steam -- let's make this happen!

dgackeydgackey Austin, TXPosts: 699Key Master, Head Chef, Member, PRO GameSalad Employee

Hey folks,

For some time now we've been working towards supporting native PC builds and we've hinted at true Steam integration. As part of that process, we're announcing our candidacy for President of the United States err, I mean Steam Greenlight.


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Please vote "Yes" for us on Steam and help us get GameSalad in the Steam store and share with your friends and colleagues:
http://j.mp/GameSaladOnSteam

The more buzz we can get on this Greenlight, the easier it will be for us to get Valve's attention and approval for full SDK integration and promotion of GS user games.

Bowlboy thanks you for your support!

Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com

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Comments

  • RThurmanRThurman Posts: 2,784Member, Sous Chef, PRO

    Voted!

  • ArmellineArmelline Posts: 4,570Member, PRO

    Wow first time I've logged into Steam for over a year :D Voted!

  • uptimistikuptimistik Trinidad and TobagoPosts: 3,593Member, Sous Chef, PRO

    Voted!

    New Templates Daily At The Official GameSalad Marketplace GSHelper.com

  • Braydon_SFXBraydon_SFX Posts: 9,002Member, Sous Chef, PRO, Bowlboy Sidekick GameSalad Employee

    Wow that's awesome! Will vote! Shared on Facebook!

  • MoikMoik Posts: 257Member, PRO

    Upvoted.
    Do you guys (Game Salad) think you'll enable Steam Workshop sharing?

  • dgackeydgackey Austin, TXPosts: 699Key Master, Head Chef, Member, PRO GameSalad Employee

    @Moik said:
    Upvoted.
    Do you guys (Game Salad) think you'll enable Steam Workshop sharing?

    I think we'd want to support as much as people had a strong demand for, but the first things would be achievements, items, DLC and joystick/big picture support.

    Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com

  • AlchimiaStudiosAlchimiaStudios Posts: 909Member, PRO

    Voted and tweeted. Proper .exe and steam SDK integration are some of the things I want most!

    Follow us: Twitter - Website

  • MoikMoik Posts: 257Member, PRO

    @dgackey Oh, I mean would the Game Salad App itself have its own associated Steam Workshop, like for us to share Game Salad code snippets and templates.
    (Though if I could wishlist a certain Steam API thing to integrate to the app it would be Steam Cards.)

  • dgackeydgackey Austin, TXPosts: 699Key Master, Head Chef, Member, PRO GameSalad Employee

    Oh, that would be interesting!

    We'd have to make a few changes to the object system to support that, but @BlackCloakGS and I have had many discussions about this and we absolutely need to be able to make GS objects portable (copy-and-paste-able), so this is certainly in the realm of possibility.

    Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com

  • weblantisweblantis Posts: 108Member, PRO

    Voted and hope you make it!

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  • RossmanBrothersGamesRossmanBrothersGames Posts: 653Member, PRO

    @dgackey said:
    Oh, that would be interesting!

    We'd have to make a few changes to the object system to support that, but BlackCloakGS and I have had many discussions about this and we absolutely need to be able to make GS objects portable (copy-and-paste-able), so this is certainly in the realm of possibility.

    Yes this would be huge not just for steam but being able to work in teams

  • MoikMoik Posts: 257Member, PRO
    edited October 2015

    Not only teams, but individually. I have no idea what all is available in the Spare Code Dump thread. I haven't been to the template marketplaces, but I assume I need to make/manage a new account for each one. I'd expect significantly increased productivity from the communtiy due to the ease of access/findability of... 'creative commons' assets? Open source? I dunno what to call the stuff people have made publically available. The Steam Workshop is more familiar to me as a place to give and get. I'm almost certain to use something like that where I still have yet to get around to the existing stockpiles.

  • KnightStarKnightStar Posts: 161Member

    Voted!

  • FrantoFranto Posts: 778Member
    edited October 2015

    A great idea. Voted, favorited, shared, and followed. :)

  • 33miles33miles Posts: 71Member, BASIC

    I happily voted! So cool! :D

  • dgackeydgackey Austin, TXPosts: 699Key Master, Head Chef, Member, PRO GameSalad Employee
    edited October 2015

    Keep it up, folks. I want to stress that it is REALLY important that you engage as much and as professionally as possible to demonstrate high interest levels.

    We've received feedback that Valve tends to measure the value of non-game tools like ours based on "the number of developers who inquire and ask us for it on the platform" and because the vast majority of GS developers are aspiring / amateur developers and hobbyists, they may be overlooking the size and quality of our community.

    Let's make sure we don't get overlooked :)

    Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com

  • kirafukirafu Posts: 311Member

    voed!!!

  • MentalDonkeyGamesMentalDonkeyGames Posts: 1,276Member

    This is great! I'll vote, and share on Twitter.

    Mental Donkey Games
    Website - Facebook - Twitter

  • skottskott Posts: 172Member

    Voted..

  • apitlekaysapitlekays Coventry, United KingdomPosts: 67Member

    voted.

    Dat GameSalad Research Guy :D

  • imGuaimGua Posts: 1,089Member

    Considering that I have greenlit game made with GameSalad, this makes me super happy.

    But one bit in Greenlight trailer is confusing. The list of platforms for export in trailer doesn't include PC/Steam.

  • stevejstevej Posts: 435Key Master, Head Chef, Member, PRO GameSalad Employee

    @imGua said:
    Considering that I have greenlit game made with GameSalad, this makes me super happy.

    But one bit in Greenlight trailer is confusing. The list of platforms for export in trailer doesn't include PC/Steam.

    Currently you can't create native-PC/Steam games in GameSalad, so it's not listed. We do hope to provide that feature in the near future, though.

  • ClockClock Posts: 308Member

    @stevej said:
    Currently you can't create native-PC/Steam games in GameSalad, so it's not listed. We do hope to provide that feature in the near future, though.

    Ok! Then our gamesalad game cannot make it to steam?

  • DerfMilarDerfMilar Posts: 27Member

    You have my axe.

  • MoikMoik Posts: 257Member, PRO

    @Clock said:
    Ok! Then our gamesalad game cannot make it to steam?

    You can, but it currently requires third-party tools to wrap the HTML5 in an EXE, and being accepted via Greenlight. They can't claim to provide a path onto Steam yet, given those outside requirements.

  • MentalDonkeyGamesMentalDonkeyGames Posts: 1,276Member

    @Clock said:
    Ok! Then our gamesalad game cannot make it to steam?

    You can convert an HTML5 file to an .exe. It's not perfect, but that's better than nothing.
    @jonmulcahy currently has a game made with GS that he's trying to get to Steam forums.gamesalad.com/discussion/89397/vote-for-a-long-way-home-on-steam-greenlight#latest

    Mental Donkey Games
    Website - Facebook - Twitter

  • SLOCM3ZSLOCM3Z Posts: 796Member

    Does exporting to Steam allow us to make exes of our games?

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