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my new game "Roll Turtle" gamedev progress prototype art :)
by kirafu ·Thanks guys! I love read your comments and thanks you discuss Roll Turtle, -
State of GameSalad on 9/19/2015
by Lovejoy ·I don't deal too much with my own personal project, but even so its still a good amount of pocket change every month. -
State of GameSalad on 9/19/2015
by Chechesoft ·Finger swipe?? There are lots of tutorials about it..., but yeah, you don't want them... -
Screen misaligned after device wake up (Android BUG) My solution
by izam ·I'm sure those of you who publish to android will know this BUG. -
Finally, my first game has been released!
by Hopscotch ·Lookin' good @janis.piziks@gmail.com ! Wish you many downloads! -
Finally, my first game has been released!
by robertkdale ·Good Luck! Do you have a trailer that you can post? -
Finally, my first game has been released!
by PhilipCC ·You reminded me of how I felt when my first game was published... a great sense of achievement, relief and the resolve to get stuck into it and publish another. Even hearing your excitement boosts my -
Finally, my first game has been released!
by Baccarda ·Thank you (Image) -
Finally, my first game has been released!
by Baccarda ·It might not be a big thing for most of you but for me it feels like giving a birth (Image) -
State of GameSalad on 9/19/2015
by Thunder_Child ·Ok. You have never failed me yet...Im on it ! (Image) -
Change size upon collision
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State of GameSalad on 9/19/2015
by Lovejoy ·Take the plunge and start using chartboost, you are missing out on good money if you are only limiting yourself to iAds. -
How to make fix score for another level ?
by tatiang ·I'm sorry if I'm not understanding your question but it seems like you are asking about limiting a score attribute. You can use the min() function for this, which returns the smaller of two values. -
Constraining attribute to flip with actor
by The_Gamesalad_Guru ·Make rule that houses the two different constrain sets. -
Constraining attribute to flip with actor
by quinn221 ·I am currently have an enemy actor that shoot fireballs when he get close to my hero. The fireballs are spawning form a actor that is constrained to my enemy's head. However, I am using a self.Grap -
Simplest thing ever
by MentalDonkeyGames ·Also, make sure that the rules are on the actor prototypes, and that the instances are not unlocked. -
"2 wheels 4 life" now available for Android
by BazookaTime ·Just checked out your game, I like it. First level is challenging, might be better to have an easier first level to introduce the player to the game. I think the art style is fine, it is consistent -
Using rotate to angle for a meteor effect
by Gnarly ·Are you trying to rotate the actor to match the direction it's moving? -
State of GameSalad on 9/19/2015
by Thunder_Child ·I did have one crash last night. I have been exremely busy lately so there is quite a chance Im just not seeing it. Hope everyone gets what they are looking for out of GS soon. I have about 8 games i -
Change size upon collision
by Gnarly ·You could also