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Which version of GS creator do you use to build and publish apps?
by PhilipCC ·@Wboko Interesting poll. So far 9 members have participated - all Mac. -
Monkey Business: Revenge on the tree intruder! (Free for Iphone & Ipad)
by Semi ·USE YOUR IPHONE/IPAD TO ENTER THE JUNGLE AND FIGHT THE TREE INVADER. -
Stable Release - Macintosh GameSalad Creator 0.12.10
by HoneyTribeStudios ·Does this mean something is wrong with the package that is created with GS publishing? On the publishing page I added the splash screens for iPhone 6+, legacy and iPad retina for a universal build. -
Amazon 1280 x 720
by jigglybean ·Always start either for 1280x or 1024x ipad. Then you will qualify. Amazon only award developer select if your game is HD optimised, Game circle included. Fire TV isnt a requirement. -
Stable Release - Macintosh GameSalad Creator 0.12.10
by Moogus ·@BlackcloakGS Noticed although the iPhone custom loading image issue has been fixed, the iPad custom loading image is still missing (checked image is in all options in GS i.e. Universal, iPhone and iP -
Detecting Ipad devices
by The_Gamesalad_Guru ·@pom screen size for all iPads is 1024x768. Also good to see you back around! -
Detecting Ipad devices
by JSproject ·I own these retina iPad models: 3, mini2, Air and next week Air 2 also. -
Detecting Ipad devices
by POM ·Do you have a retina iPad to test it in real world? just to know for sure? -
Armelline's Free Stuff For Everyone (check first post for the latest update!)
by PhilipCC ·@Armelline Making the website was a great idea. I usually read the Forum on my iPad away from my Mac, so if I see a tutorial, template or GS trick I like I don't download to the iPad. Then when I'm o -
Gamesalad success stories?
by jasonnowak ·It also managed to make it into the #27 spot for iPad RPG games in US (even higher in other countries). -
Detecting Ipad devices
by JSproject ·An unlocked actor with a rule checking for device-screen-size-width (translates to game.screen.size.width) = 1024 will detect iPad landscape correctly for both non-retina and retina iPads. -
Detecting Ipad devices
by Socks ·I don't know whether an iPad will return 2048 or 1024 (perhaps someone else will know), but you could always just detect the aspect ratio, if you calculate the aspect ratio as 4:3 you know you are dea -
Detecting Ipad devices
by POM ·wondering how you detect iPad devices for universal apps.. -
Stable Release - Macintosh GameSalad Creator 0.12.10
by clee2005 ·(Quote) -
Stable Release - Macintosh GameSalad Creator 0.12.10
by HoneyTribeStudios ·Does this mean something is wrong with the package that is created with GS publishing? I added the splash screens for iPhone 6+, legacy and iPad retina for a universal build. -
Android.apk Sign Error in RC 0.12.9, RC 0.12.8, RC 0.12.6 on Yosemite
by RowdyPants ·EDIT: Grr. Perpetual stuck-ness. I pointed GS to the 'zipalign' in the Studio Beta folders and that didn't seem to change much. I'm using the standard jarsigner and keytool executables. Are there -
Stable Release - Macintosh GameSalad Creator 0.12.10
by QwazzMe ·neither on my computer or on my test devices (iPad). I can't launch like this... anyone? -
Stable Release - Macintosh GameSalad Creator 0.12.10
by colander ·(Quote) -
Stable Release - Macintosh GameSalad Creator 0.12.10
by Lovejoy ·Yeah its a pain in the butt. But if you ever have to send an .ipa, the correct way is to sign the app, put it in a folder named Payload, then compress it and change it to .ipa -
Stable Release - Macintosh GameSalad Creator 0.12.10
by colander ·You are right and I don't know what the hell is going on at Apple. I went to upload the same game on the 20th and when I tried to upload the zip file it was greyed out and I couldn't select it. I thou