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I want your opinion on my game!
by GameAlchemist ·Nice, you did some great work with the obstacles and enemies. Do you have boss battles in it or a final boss? -
How do i make a Endless Vertical spawner game like "Smash Ant's"
by StormCloudGames ·<----NEW DEV! I'm trying to make a game like Smash Ant's. It's a vertical endless spawner. I need tips on how to spawn them randomly [at the top so they can fall to the bottom] [portrait] and a -
Aligning game in preview...why so difficult? see image
by Socks ·Hiding your dock (OS X) will free up some space, but I agree it's less than idea the way it currently works, you can . . . . . (that is to say it's technically straightforward, but not sure whether it -
Mac Creator 1.0.0 is available
by Icebox ·Gamesalad used to be so fast on Yosemite , I updated to Capitan and to this build and its much much slower than before with everything, and the android viewer still doesnt display anything , all the d -
Aligning game in preview...why so difficult? see image
by Icebox ·@Thunder_Child 13.3 sorry 1680 x 1050 , Cant you scale it to make it more spaced ? It should work this way -
Camera Offset problem
by Socks ·(Quote) -
Camera Offset problem
by HappyKat78 ·longer on the screen). Is there an easy way to do this? -
[Solved] Why can't I display a Real Number?
by tatiang ·Your rules look correct. Have you verified that the Change Attribute behavior actually occurs? You can do that with a Log Debugging Statement. -
help with swipe scrolling menu
by EldonRouge ·I have a long scene with level selection actors. I know how to make the screen/camera follow a swipe. -
[Solved] Why can't I display a Real Number?
by tatiang ·In your TableCellValue expression make sure that you are selecting game.Table from the attribute browser instead of typing its name in. The same goes for game.Attribute in the Display Text behavior. -
Aligning game in preview...why so difficult? see image
by Icebox ·@Thunder_Child my mac is 13 inch but i dont face this issue with 50 % , what is your screen resolution ? is it set to default or do you have it scaled ? -
Having a little logic problem [Solved]
by Socks ·Whatever method you are using to get the actor off the ground should have a gate that allows the feet on the floor sound to work . . . -
Having a little logic problem [Solved]
by Icebox ·@Armelline this would just make it trigger after 0.1 seconds,whatever i put in as soon as my feet on ground is true it will play, and my feet on ground needs to always be true when the actor collides -
Free Messaging, Offline Timers, Triggers - (setup in just 6 minutes) - Just in time for GS v1
by Hopscotch ·Our aim is to make these powerful and fun back-end services available to everyone, for free! -
Having a little logic problem [Solved]
by Icebox ·It works pretty well , but im having an issue of the landing sound playing when i start the level , the problem is that the hero actor is already on the ground , so the landing sound plays automatical -
Mac Creator 1.0.0 is available
by 33miles ·I was getting this in 0.13.41 and am still getting it after updating to 1.0.0 last night... The weird thing is that I'm not even trying to use the android viewer or any viewer for that matter when thi -
Jump The Heads On Android !
by Bellow ·New update. I add 150 free gold at the start. So right now you can open 2 heads with 50 and 100 gold or 1 head with 150 gold and i check some bugs. -
Mac Creator 1.0.0 is available
by supafly129 ·Can you anyone confirm what FPS is like in this version? I know some have brought up issues with build 0.13.47, so curious to know if performance is back to normal? -
Hi everyone, I'm new here.
by Icebox ·@Nekku Welcome, wish you the best on making games! -
Video Tutorial: Positional Sound Volume
by robertkdale ·Thank you! (Image)