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  1. Color Changing Will Not Work

    marc_greiff
    by marc_greiff · March 2015
    Layer order!
  2. Objects not fitting snug in collidable spaces?

    Tryangle
    by Tryangle · March 2015
    Redesigned all the involved objects, and still have the same issue with exact same numbers. Note in the image that the 512's are the spawner object saying what its position is, and the top/bottom numb
  3. spawning actors

    Armelline
    by Armelline · March 2015
    invisible, and if they overlap with another, destroy them and spawn another one, and if they don't overlap with another, show them. With actors as big as in your example that probably wouldn't work v
  4. Red Bouncing Ball?

    ErikAuranaune
    by ErikAuranaune · March 2015
    (Quote)
  5. Red Bouncing Ball?

    Armelline
    by Armelline · March 2015
    Red bouncing ball was itself a GameSalad template that was pushed to the top of the charts via purchased downloads. Do not use it as inspiration, it's success was artificial.
  6. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    scottharrrules43
    by scottharrrules43 · March 2015
    (Quote)
  7. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    supafly129
    by supafly129 · March 2015
    True--thanks for the insights! I actually did some browsing as well and noticed a handful of top paid games with IAP were actually $1.99+ (Bloons TD 5, Pou, Earn to Die 2, Temple Run, Kingdom Rush Or
  8. constraining a health bar directly in the middle with changing width

    tatiang
    by tatiang · March 2015
    By the way, if you either position the actor at x=240 or add a Change Attribute self.Position.X to 240 at the top of the actor's rule list (outside of any rule), it will left-justify at x=240.
  9. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    scottharrrules43
    by scottharrrules43 · March 2015
    Off an video that Rovio years back. I would share it if I could find it. It is based what I have seen in current games. For example geometry dash is 1.99 and has no iap. As you can see on the charts i
  10. Can you auto check from a Table?

    tatiang
    by tatiang · March 2015
    scene has a set of 5 actors stacked on top of each other and you click any actor to check for a match" then it gives me a sense of what you're trying to do. What is the bigger picture? How
  11. Lags during gameplay

    MichalCh
    by MichalCh · March 2015
    Yes, I'm. I've checked three times that every actor on the beginning has global.value = global.value +1 and BEFORE destroy behaviour (within rule) global.value = global.value -1
  12. Detecting adjacent table values

    Spalding004
    by Spalding004 · March 2015
    I'm working on a game where the player matches tiles which are dropped from the top of the screen.
  13. Dice won't stop

    DocJ
    by DocJ · March 2015
    * Why does the Rule Mouse Button only work when it's on the Background layer, and not the Red Dice layer? (I added the same tableCellValue expression for the Yellow Dice, but now I get random words f
  14. Robot Attack (FireTv Ed.) Available NOW!!

    Tumblecoin Game Studios
    by Tumblecoin Game Studios · March 2015
    The robotic world is in danger, the machines are attacking everything that comes between them to destroy it. You have to finish the robots with the skills of the dragon leader, also you will find some
  15. change actor movement direction

    Socks
    by Socks · March 2015
    (Quote)
  16. change actor movement direction

    ronre
    by ronre · March 2015
    i mean one actor spawned from top to the bottom (by the spawner). when i click on the screen, the actor move (in a different speed) in the right direction.
  17. change actor movement direction

    nickname5862
    by nickname5862 · March 2015
    * You spawn one actor that moves down (from top to the bottom). When clicked, move in the right direction.
  18. How do you change an actor's vertical/horizontal anchor point?

    iKandy
    by iKandy · March 2015
    I am talking about the greyed out attribute for Horizontal/Vertical Anchor (as show above.) Obviously, you can't change them to "right/top" or "center/center" when
  19. Help - Changing Scene when different actors are destroyed

    tatiang
    by tatiang · March 2015
    Create an integer game attribute called game.destroyCount. In the actors that are destroyed, change attribute game.destroyCount to game.destroyCount+1 right before the Destroy Actor behavior.
  20. GameSalad - App support for multiple iDevices?

    ErikAuranaune
    by ErikAuranaune · March 2015
    (Quote)
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