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Color Changing Will Not Work
by marc_greiff ·Layer order! -
Objects not fitting snug in collidable spaces?
by Tryangle ·Redesigned all the involved objects, and still have the same issue with exact same numbers. Note in the image that the 512's are the spawner object saying what its position is, and the top/bottom numb -
spawning actors
by Armelline ·invisible, and if they overlap with another, destroy them and spawn another one, and if they don't overlap with another, show them. With actors as big as in your example that probably wouldn't work v -
Red Bouncing Ball?
by ErikAuranaune ·(Quote) -
Red Bouncing Ball?
by Armelline ·Red bouncing ball was itself a GameSalad template that was pushed to the top of the charts via purchased downloads. Do not use it as inspiration, it's success was artificial. -
my new game "Roll Turtle" gamedev progress prototype art :)
by scottharrrules43 ·(Quote) -
my new game "Roll Turtle" gamedev progress prototype art :)
by supafly129 ·True--thanks for the insights! I actually did some browsing as well and noticed a handful of top paid games with IAP were actually $1.99+ (Bloons TD 5, Pou, Earn to Die 2, Temple Run, Kingdom Rush Or -
constraining a health bar directly in the middle with changing width
by tatiang ·By the way, if you either position the actor at x=240 or add a Change Attribute self.Position.X to 240 at the top of the actor's rule list (outside of any rule), it will left-justify at x=240. -
my new game "Roll Turtle" gamedev progress prototype art :)
by scottharrrules43 ·Off an video that Rovio years back. I would share it if I could find it. It is based what I have seen in current games. For example geometry dash is 1.99 and has no iap. As you can see on the charts i -
Can you auto check from a Table?
by tatiang ·scene has a set of 5 actors stacked on top of each other and you click any actor to check for a match" then it gives me a sense of what you're trying to do. What is the bigger picture? How -
Lags during gameplay
by MichalCh ·Yes, I'm. I've checked three times that every actor on the beginning has global.value = global.value +1 and BEFORE destroy behaviour (within rule) global.value = global.value -1 -
Detecting adjacent table values
by Spalding004 ·I'm working on a game where the player matches tiles which are dropped from the top of the screen. -
Dice won't stop
by DocJ ·* Why does the Rule Mouse Button only work when it's on the Background layer, and not the Red Dice layer? (I added the same tableCellValue expression for the Yellow Dice, but now I get random words f -
Robot Attack (FireTv Ed.) Available NOW!!
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change actor movement direction
by Socks ·(Quote) -
change actor movement direction
by ronre ·i mean one actor spawned from top to the bottom (by the spawner). when i click on the screen, the actor move (in a different speed) in the right direction. -
change actor movement direction
by nickname5862 ·* You spawn one actor that moves down (from top to the bottom). When clicked, move in the right direction. -
How do you change an actor's vertical/horizontal anchor point?
by iKandy ·I am talking about the greyed out attribute for Horizontal/Vertical Anchor (as show above.) Obviously, you can't change them to "right/top" or "center/center" when -
Help - Changing Scene when different actors are destroyed
by tatiang ·Create an integer game attribute called game.destroyCount. In the actors that are destroyed, change attribute game.destroyCount to game.destroyCount+1 right before the Destroy Actor behavior. -
GameSalad - App support for multiple iDevices?
by ErikAuranaune ·(Quote)