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Actor's image jumps to the right and moves with camera.
by tatiang ·Of the four blockTile actors that make up the "ramp" just below the white blockBreak actor at the right viewable edge of the scene, three are on a non-scrollable layer and therefore -
Ludum Dare 32 coming up!
by WebWarrior ·Ludum Dare games are judged by other entrants. These judges will find your game via the Coolness system, in which your game will appear closer to the top of the list if you’ve rated a lot of other ent -
Actor's image jumps to the right and moves with camera.
by jamie_c ·Check what layer the actor is on. Is it perhaps on a non-scrolling GUI layer? If so, move it to a different layer. -
Possible way to speed up GameSalad 0.13.7? (Please try it and feed back!)
by BBEnk ·If your under your Home folder and you can't see library folder click settings at the top of finder window and it will have a option to show that folder just check it off. it's sometimes hidden by def -
Actor's image jumps to the right and moves with camera.
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Spawning multiple actors and then destroy when touches
by tatiang ·I think you'll need to do that because if you have a rule that ONLY has the condition When Touch is Pressed and is not inside of another rule and is set to destroy the actor, then whenever you click/t -
Spawning multiple actors and then destroy when touches
by se7rn@me ·Sorry just to add. I'm using GSHelper (Spawn Actors without overlapping tutorials vidoe on youtube. But with the actors spawned based on the location table i want to individually destroy them when tou -
Spawning multiple actors and then destroy when touches
by se7rn@me ·I have the when "touch is pressed ->> destroy actor" in the code. But it's only destroying the dragged actor on the scene and not the spawned actors. The actors are spa -
Spawning multiple actors and then destroy when touches
by tatiang ·If you want to destroy the actor that is touched, use When Touch is Pressed --> Destroy Actor. If you want all spawned actors to be destroyed when one is touched, use When Touch is Pressed --& -
Spawning multiple actors and then destroy when touches
by se7rn@me ·I have one actor which I spawn multiple times on a scene. I want to destroy these spawn actors when touches individually. -
Change attribute
by tatiang ·Right before you spawn a column of actors, increase an integer game attribute (e.g. game.columnID) by one. In the column actor, at the top of the rule list but not inside of a rule, change self.ID to -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by As_Of_Latte ·However, whichever "Scaled" option I choose, a large black border appears along the top and right side of my game display. Making it seem as if my entire game has shrunk down to the -
Universal build iAds banner choice?
by Undiscovered ·I am a pro member and I selected to have ads on the top of the screen. -
Lags during gameplay
by RabidParrot ·self.position Y < main.character position Y-800, destroy -
how to spawn at ends of actor?
by Cowuniverse ·(Quote) -
Lags during gameplay
by MichalCh ·actors in front, while actors in back are being destroyed if hero position Y is greater than 800. And after about 2 min on iPhone 4s, iPad 2, Samsung Galaxy S3 the game starts to lag, and then gettin -
Collide is working. Just needed to replace the stones with new ones
by SLOCM3Z ·think that should matter though. I got him to stop falling when I use 'actor of type' instead of 'actor with tag'. But when I use actor of type, he won't move when I use the controls. And yes, the st -
how to spawn at ends of actor?
by mhedges ·Easy - constraining x, y, and rotation, destroy the existing actor and spawn one with the original dimensions plus two squares on each small rectangle end. -
moving emeny with its own (moving) collision detector - changing speed query
by tatiang ·If you want to link two spawned actors together, increase an integer game attribute (e.g. game.spawnID) by one right before spawning both actors and then in each spawned actor's rule list at the top a -
TinyPNG
by AlchimiaStudios ·A neat trick for saving on ROM size without the issue of GS having trouble processing your image is to use Photoshops Posterize Layer! even turning it down from 255 to 170 can save 30%+ on disk space