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  1. Actor's image jumps to the right and moves with camera.

    tatiang
    by tatiang · March 2015
    Of the four blockTile actors that make up the "ramp" just below the white blockBreak actor at the right viewable edge of the scene, three are on a non-scrollable layer and therefore
  2. Ludum Dare 32 coming up!

    WebWarrior
    by WebWarrior · March 2015
    Ludum Dare games are judged by other entrants. These judges will find your game via the Coolness system, in which your game will appear closer to the top of the list if you’ve rated a lot of other ent
  3. Actor's image jumps to the right and moves with camera.

    jamie_c
    by jamie_c · March 2015
    Check what layer the actor is on. Is it perhaps on a non-scrolling GUI layer? If so, move it to a different layer.
  4. Possible way to speed up GameSalad 0.13.7? (Please try it and feed back!)

    BBEnk
    by BBEnk · March 2015
    If your under your Home folder and you can't see library folder click settings at the top of finder window and it will have a option to show that folder just check it off. it's sometimes hidden by def
  5. Actor's image jumps to the right and moves with camera.

    nathan.sellers@snhu.edu
    by nathan.sellers@snhu.edu · March 2015
    I have an actor that can't be moved. When the game starts the image for that actor jumps to the right and then moves along with the camera which is following the player actor. When the player gets to
  6. Spawning multiple actors and then destroy when touches

    tatiang
    by tatiang · March 2015
    I think you'll need to do that because if you have a rule that ONLY has the condition When Touch is Pressed and is not inside of another rule and is set to destroy the actor, then whenever you click/t
  7. Spawning multiple actors and then destroy when touches

    se7rn@me
    by se7rn@me · March 2015
    Sorry just to add. I'm using GSHelper (Spawn Actors without overlapping tutorials vidoe on youtube. But with the actors spawned based on the location table i want to individually destroy them when tou
  8. Spawning multiple actors and then destroy when touches

    se7rn@me
    by se7rn@me · March 2015
    I have the when "touch is pressed ->> destroy actor" in the code. But it's only destroying the dragged actor on the scene and not the spawned actors. The actors are spa
  9. Spawning multiple actors and then destroy when touches

    tatiang
    by tatiang · March 2015
    If you want to destroy the actor that is touched, use When Touch is Pressed --> Destroy Actor. If you want all spawned actors to be destroyed when one is touched, use When Touch is Pressed --&
  10. Spawning multiple actors and then destroy when touches

    se7rn@me
    by se7rn@me · March 2015
    I have one actor which I spawn multiple times on a scene. I want to destroy these spawn actors when touches individually.
  11. Change attribute

    tatiang
    by tatiang · March 2015
    Right before you spawn a column of actors, increase an integer game attribute (e.g. game.columnID) by one. In the column actor, at the top of the rule list but not inside of a rule, change self.ID to
  12. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    As_Of_Latte
    by As_Of_Latte · March 2015
    However, whichever "Scaled" option I choose, a large black border appears along the top and right side of my game display. Making it seem as if my entire game has shrunk down to the
  13. Universal build iAds banner choice?

    Undiscovered
    by Undiscovered · March 2015
    I am a pro member and I selected to have ads on the top of the screen.
  14. Lags during gameplay

    RabidParrot
    by RabidParrot · March 2015
    self.position Y < main.character position Y-800, destroy
  15. how to spawn at ends of actor?

    Cowuniverse
    by Cowuniverse · March 2015
    (Quote)
  16. Lags during gameplay

    MichalCh
    by MichalCh · March 2015
    actors in front, while actors in back are being destroyed if hero position Y is greater than 800. And after about 2 min on iPhone 4s, iPad 2, Samsung Galaxy S3 the game starts to lag, and then gettin
  17. Collide is working. Just needed to replace the stones with new ones

    SLOCM3Z
    by SLOCM3Z · March 2015
    think that should matter though. I got him to stop falling when I use 'actor of type' instead of 'actor with tag'. But when I use actor of type, he won't move when I use the controls. And yes, the st
  18. how to spawn at ends of actor?

    mhedges
    by mhedges · March 2015
    Easy - constraining x, y, and rotation, destroy the existing actor and spawn one with the original dimensions plus two squares on each small rectangle end.
  19. moving emeny with its own (moving) collision detector - changing speed query

    tatiang
    by tatiang · March 2015
    If you want to link two spawned actors together, increase an integer game attribute (e.g. game.spawnID) by one right before spawning both actors and then in each spawned actor's rule list at the top a
  20. TinyPNG

    AlchimiaStudios
    by AlchimiaStudios · March 2015
    A neat trick for saving on ROM size without the issue of GS having trouble processing your image is to use Photoshops Posterize Layer! even turning it down from 255 to 170 can save 30%+ on disk space
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