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Universal binary help
by GoodPuppyGames ·Hi, I'm having the same problem. I created an iPad version, I published it, and then I realized it wasn't universal, it said "Only for iPad". I created an iPhone version of the game, -
Let's talk about image formats...
by Socks ·3x doesn't have to be any bigger than 2x, it's really only metadata, take a Retina iPad project that is built with 2048px artwork - in the new system these 2048px source files will be called 3x and th -
iPhone 6 detection with screen size quick question. [building with stretch and using device.screen]
by Goodnight Games ·We're basically checking for the screen resolution if it is 568 [iPhone 5 resolution] or 1024 [iPad resolution] then move the actors accordingly and building it with stretch. It works fine on the othe -
Black Screen
by rafaelmata ·I'm working in an iPad game which size is 9216 x 768. When I run it in my mac computer work perfectly, but when I use the iOS viewer to try it in my iPad I see the screen black. I know is the big png -
new process
by jonmulcahy ·you only need screenshots for the supported orientation, but you will need screenshots for all supported devices (all iphones and ipads) -
new process
by kipdev ·With the new iphone publshing, do I need to create screen shots for my game for all dimensions? Even if it is just a ipad landscape and iphone landscape game? -
Release Candidate 0.12.8 is available!
by jorkos ·@BlackCloakGS does the new image system mean that images for retina iPad should be divisible by 3? So for example, 100 x 100 would not be clear because there is no whole number that is a third. 102 x -
Resolution for my first project ? Com. with iPhone 5s,6 and 6 Plus
by BBEnk ·iPad. -
Universal Binaries with iphone 6 and plus
by BBEnk ·http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion -
What is the instrument this person is using in this video?
by Socks ·. . . . also iMPC Pro (iPad) is pretty good -
Universal Binaries with iphone 6 and plus
by scottharrrules43 ·If i am building on ipad portrait. What is the conversion on camera.origin.x, and size.width? -
What is the instrument this person is using in this video?
by Socks ·Yep, like @pHghost says, it's NI's Maschine, if you don't want to spend money on the hardware and you have an iPad, you can get iMaschine. -
PAID - $1200 - Develop letter tracing app (26 letters)
by jorkos ·Product Detail: The Cursive Writing App (“CWA”) is an iPad-based tool for students to practice cursive writing using a stylus. The goal of the application is to help students master the following lett -
Understanding High Scores
by thnkgreen ·it, but when I completely closet the app on my iPad and then reopen it, the high scores are always reset to 0, even though I have saved the table at the end of each of my four levels. It's like the -
Using GameSalad as audio player??
by Tim_A ·The problem I think i'm going to have is that sending the iPad/iPhone to sleep will kill the sounds right? -
Release Candidate 0.12.8 is available!
by Marchief ·(Quote) -
Release Candidate 0.12.8 is available!
by colander ·I have been trying to get IAP's to work on my iPad, they worked previously in earlier rc's but not in the new RC 0.12.8. -
Release Candidate 0.12.8 is available!
by games4fun ·(Quote) -
Release Candidate 0.12.8 is available!
by Socks ·One quick question, will Retina iPads running iOS7 and lower (which don't support iOS8's 3x 2x 1x system) use 2/3 images or 1/3 images ? -
Release Candidate 0.12.8 is available!
by BlackCloakGS ·To help clear things up here are the rules of thumb for using Resolution Independence. If your game is targeted for iOS Universal with assets for iPad Retina, you can try turning on RI. This will use