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game logic test
by Socks ·Agreed, set all the lights on (the solution) then automate (unseen by the player - and instant) a number of random clicks . . . in fact you can introduce levels of complexity (beyond easy / medium / h -
game logic test
by kobayaashi ·Hi @EldonRouge. I just had fun playing the medium level - on one occasion I managed to turn all the lights off, but no joy on turning them all on! (Image) -
HTML5 Publishing!
by Chunkypixels ·@Hymloe ...I see that the HTML5 feature has got you rather excited (Image) -
HTML5 Publishing!
by The_Gamesalad_Guru ·@Hymloe yes there needs to be both as if you read this whole thread all these things you are going through were explained..lol I explained that all browsers don't support OGG so you need another type -
HTML5 Publishing!
by Hymloe ·It would be great if you could look into the memory footprint before and after an HTML5 Preview session. I think it must be leaking all over the place, or something. (Image) -
HTML5 Publishing!
by Hymloe ·Does anyone have any suggestions about places on the web where they've shared their HTML5 games, that have provided lots of players, exposure, money, etc? -
HTML5 Publishing!
by Hymloe ·Also, I find that Display Text behaviour can result in "munched text". Like, sort of corrupted letters, as if the textures got a bit jumbled up, or offset a bit wrong, so you can se -
HTML5 Publishing!
by Hymloe ·I find positional audio doesn't work correctly. -
HTML5 Publishing!
by Hymloe ·1 CAF (how did you get in there, you cheeky devil? This must be from about 2012... (Image) -
HTML5 Publishing!
by Hymloe ·Great that you are so on top of this @adent42 ... responding very quickly to any issues with the platform. Nice! -
HTML5 Publishing!
by adent42 ·@Hymloe it's the number of files, but it should be fixed now. The API is Amazon's Elastic Transcoder API. Basically we queue all your audio for transcoding and then poll Amazon to see if it's done yet -
HTML5 Publishing!
by Hymloe ·What API are you speaking about here? -
Just completed our first iOS app!
by RedRobo ·Thank you everyone! -
HTML5 Publishing!
by Hymloe ·PS: My other project works, but because the assets load "on demand" (which seems like a cool idea, to speed up the initial load time), my map tiles take too long to load, because th -
HTML5 Publishing!
by Hymloe ·So, do you mean there is too many KBs of sounds, or too many separate sound files? -
game logic test
by EldonRouge ·Currently, all lights are set to random... to i need to set them to a specific orientation that i know is solvable? -
HTML5 Publishing!
by pinkio75 ·about audio file you need to reconvert all audio files in "Wave 44100 Hz Stereo, 16-bit" -
Game Center Achievement Difficulty
by grishlock ·I'm working with Mac Creator 0.13.44, El Capitan, and I'm running the AdHoc application on an iOS 9.0.2 iPad Air 2. The attached screenshot shows the code. Everything seems to work - I get logged in -
HTML5 Publishing!
by adent42 ·@Hymloe basically you have too many sounds. I'm gonna see if I can adjust the transcoding sleep time to match the rate amazon allows. -
is there a way to display the sum of 3 rows in a table?
by tatiang ·Personally, I would restructure the table. It's going to save you time and headache in the future. But to answer your question, yes, you can add the first 3 rows.