-
Release Candidate 0.12.6 is available!
by Lovejoy ·(Quote) -
Release Candidate 0.12.6 is available!
by Socks ·Interesting, although they simply could be IPhone6+ assets, their resolution existing to help the maths of scaling to 1920 x 1080 rather than to add any more pixel density ? But who knows, we can't ev -
Release Candidate 0.12.6 is available!
by Hopscotch ·Yep, except if your universal project was started as iPad RT and use 3x images - then it will be as good as it gets on the iPad RT HD devices. Everything else will have some degradation. -
Release Candidate 0.12.6 is available!
by viking ·http://appleinsider.com/articles/14/10/08/hidden-graphical-assets-in-ios-81-beta-2-hint-at-retina-hd-ipads -
keeping circle a circle with stretch publishing
by mshuraih ·I am buidling a game on ipad platform .. i am using stretch publishing for universal built .. the circles in the game lose their shape as a result .. i tried to constrain the width to the height to be -
my new game "Roll Turtle" gamedev progress prototype art :)
by gamestudent ·Your baby with the iPad... very interesting, might make a good marketing technique. -
HELP ! Rejected : " Apps that exhibit bugs will be rejected " On 8.0.2
by kiwaci ·Any solution for this ? -
Release Candidate 0.12.6 is available!
by colander ·My understanding is you don't make your images 3x iPad. The only 3x (Really 2.3x) device is iPhone 6 Plus at a screen size of 960 x 540 2.3x images are 2208 x 1242. If you make your images for retina -
how do you create high quality videos of your apps?
by PhilipCC ·I'm quite satisfied with the results from X-Mirage using a Retina iPad because my games don't have lots of high speed action, so a high frame rate is not important. It is a cheap solution for things l -
Release Candidate 0.12.6 is available!
by Socks ·Yep, that really wouldn't surprise me, a 3072 x 2304 pixel iPad would be my guess (Image) -
Release Candidate 0.12.6 is available!
by BBEnk ·http://www.cnn.com/2014/10/08/tech/mobile/apple-ipad-event/index.html -
Release Candidate 0.12.6 is available!
by Socks ·So . . . . in Creator's 1024 x 768 iPad project working size, a background image should be 3072 x 2304 pixels ? -
Release Candidate 0.12.6 is available!
by Hopscotch ·Given is the fact, that the ONLY device, that we have a predictable scaling factor for, is the iPAD Retina, and only when running iOS 8. Here the images should be x3 their actor size, for backgrounds -
Release Candidate 0.12.6 is available!
by Socks ·when it comes to everything except for Retina iPads running iOS8 and iPhone6/6+. -
Release Candidate 0.12.6 is available!
by Lovejoy ·Didn't really give us an exact number just a vague " make your images about 50% bigger of what you want them to be". Then when asked to clarify, it was said to build for iPad retina -
New Game " Blok Climb " - Apple App Store
by Ed_Perkin ·(But All iPads work great and iPod Touch (latest) and iPhone 5.5s.5c.6.6PLUS) -
Blank screen- urgent!
by flor975@gmail.com ·I just finished uploading my app (made using gamesalad) to my iPad, and tried opening it, but only a white screen shows up. The entire process was complete, and I even got the "congratulation -
My app is getting rejected due to not being optimized for ios 8.
by pHghost ·(Quote) -
Release Candidate 0.12.6 is available!
by Socks ·"Make your images about 50% bigger than you want them to appear on an iPhone 6 (or about the same size you want them to appear on an iPad)." -
Release Candidate 0.12.6 is available!
by colander ·I have been quizzing GS over the last week about the new image system and have asked him to start a sticky thread so everyone can ask their questions and he can update the OP so there is one place we…