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Scrolling top to bottom iPad PORTRAIT
by pauljaappdev ·I've seen a bunch of tutorials on creating a scrolling left to right iPad background, but I'm still banging my head trying to create a PORTRAIT iPad scrolling background (top to bottom). -
Destroying Actor
by Socks ·I don't know anything about your game so can only really make guesses . . . you say that "they don't seem to be destroyed after that position" but like I say according to your rule e -
Destroying Actor
by EpicoreGames ·So do you have any other way to destroy them after they show ? I mean like destroy them after they passed the camera and destroy them outside the camera. -
How to pause the timer, not pause the game?
by ElectroFox ·Alright I have file sharing google drive, heres the link. Its the 2nd scene, the Timer is black circle top right. The actor button is the iPhone 6. -
non-scrolling gui?
by Lovejoy ·Bottom left area non scrollable area. Place your score in its own layer and uncheck scrollable. -
Gamesalad viewer error problem
by http_gamesalad ·@jamie_c I keep getting "App Installation Failed" at the very top .. -
Spawn actors to fill Y axis...
by pauljaappdev ·I'm trying to find a way to spawn actors all along one side of another actor. I have wall and want it to be covered by weeds, for example, all along right side of the wall and from the top to the bott -
Scene Attributes - I think they're what I need to use but I'm hitting a problem.
by mysticjim ·So, to help me keep track of various stats during the current scene, like number of weapons deployed, number of enemies spawned, number of enemies destroyed and number of weapons destroyed, I created -
An Illustrated Guide to the Spawn Actor Behaviour
by jonmulcahy ·another fantastic tutorial, i stickied it to the top of the tutorials subform -
An Illustrated Guide to the Spawn Actor Behaviour
by Armelline ·GameSalad allows you to use Layers, a bit like Photoshop. This tutorial isn’t going to go too much into how layers work, but some understanding of them is necessary in order to make proper use of the -
Paying someone to help me with my game
by tatiang ·It might be a good idea to provide a little more information or even a screenshot. Is this a top-down game? Does it involve ball physics? How much of the game have you already created? -
What's the best way to manage a grid based game in GS?
by mysticjim ·My whole game screen is made up of 40x40px squares - it's 8 high and 12 wide. The first 2 columns of squares are where the player selects a weapon, and the top and bottom rows are for title and score -
Free Art and Graphics!!!! (Assets, Backgrounds, Art Packs, Etc…)
by sujit1717 ·http://unluckystudio.com/game-art-giveaway-7-top-down-vehicles-sprites-pack/ -
FireTV app rejections or development issues? Let us (and Amazon) know here!
by KillerPenguinStudios ·I just tested my app and pressed the game circle button and it doesn't do that. Something that comes to the top of my head, when publishing your app through GS where you set everything up (App name, v -
Background Image Maximum Size for Desktop 2D RPG Game.... ( DMG and EXE )
by Socks ·(Quote) -
Google Play listing help needed.
by RedRobo ·@Braydon_SFX I wondered that but then I noticed the box appears at different positions on different app listings. Sometimes it is at the top and sometimes at the bottom and I've even seen it in the mi -
An Illustrated Guide to the Display Text Behaviour
by Armelline ·actor. It will also default to starting at the top of the actor. -
Background Image Maximum Size for Desktop 2D RPG Game.... ( DMG and EXE )
by luke2125 ·Ok, I have 1280 x 720, but maybe I can increase the scene size to ex: 20,000 x 20,000 pixels, but then what would be the best method in incorporation a background 2048 x 2048, that's repeated as the p -
Background Image Maximum Size for Desktop 2D RPG Game.... ( DMG and EXE )
by Socks ·(Quote) -
Background Image Maximum Size for Desktop 2D RPG Game.... ( DMG and EXE )
by luke2125 ·Thanks for the reply, what I mean by map, is that I'm looking to implement a background image ( terrain ) - map, then attach the camera to player, and move around freely on the map. So, since I can on