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  1. Is This Possible In GS?

    ImNiklas
    by ImNiklas · August 2014
    I'm not sure what you mean. Do you mean that they should fal straight down from the top, or just spawn at the top and then go in different directions? Both of those are definitely possible!
  2. iPHONE App Rejected- doesn't display correctly on the iPAD WTF?

    imGua
    by imGua · August 2014
    It depends on an app. I use overscan, but I spawn interface element in different positions for different screen ratio. IF you don't want to do extra work, I would advice to use letterbox. You can see
  3. Been at this for days now

    bjandthekatz
    by bjandthekatz · August 2014
    I don't know if objects will spawn when they are out of the workspace. I would move the camera origin a few pixels to the right and put the pipes in the space to the left of the camera view.
  4. Been at this for days now

    ShortAxe5
    by ShortAxe5 · August 2014
    I tried that. It's original direction was 180 (to make it go right), but then I changed it to zero (to go the opposite way), but then they don't spawn out the screen anymore. I also changed their posi
  5. Been at this for days now

    bjandthekatz
    by bjandthekatz · August 2014
    Spawn them on the left side of the screen instead of the right, and change their motion to move to the right, instead of to the left.
  6. Random Generation

    gamestudent
    by gamestudent · August 2014
    (Quote)
  7. Destroy and respawn actor

    Viraelis
    by Viraelis · August 2014
    First function: The actor move across the screen, when it reaches the end it is destroyed and a new actor spawns at top (this function loops just perfect)
  8. Random Generation

    ookami007
    by ookami007 · August 2014
    more natural features. You could also have it spawn rooms by spawning a new actor that destroys walls and itself. So square, rectangular, etc. actors with sizes in multiples of 64.
  9. Spawning actors randomly without touching each other?

    gama3
    by gama3 · August 2014
    I'm not sure what to do when he says "Index", so I used integer instead. Then when he adds the rule "Change attribute" to the spawner, I don't get the option to sel
  10. Game is choppy...

    kenrobol
    by kenrobol · August 2014
    When I spawn a game bad guy, if I press it, it give me too many points? Any suggestions on how to make it work better?
  11. What does a simple platformer need?

    stahboy
    by stahboy · August 2014
    Make it unique and fun to play!
  12. Spare Code ? Dump It here.

    jackhammer1000
    by jackhammer1000 · August 2014
    Hello. im new around here and i started to create a simple game (untill i level up my skills) and found myself facing an issue. i needed to create a health bar that will be shrinking from one side onl
  13. problem with health bar

    colander
    by colander · August 2014
    This way you don't have to spawn a health bar, create a table, etc it can all be done with an image change.
  14. How to Spawn Random Actors at different frequencies without Overlapping?

    wayback_gamer
    by wayback_gamer · August 2014
    rules to determine which boolean was true and spawn the actors accordingly. You could create a test project and experiment with different strategies like this without changing your current code. Yo
  15. Spawning actors randomly without touching each other?

    gama3
    by gama3 · August 2014
    I'm not sure what to do when he says "Index", so I used integer instead. Then when he adds the rule "Change attribute" to the spawner, I don't get the option to se
  16. Interactive Terrain Generation

    Armelline
    by Armelline · August 2014
    Spawning different blocks that can be interacted with in different ways would not be that tricky in itself. You'd just have a different prototype actor for each type of material and you'd randomly pic
  17. This has been troubling me for about a week now

    ShortAxe5
    by ShortAxe5 · August 2014
    Lol thanks but I'm still pretty new to this. How exactly does the spawn actor behavior work?
  18. This has been troubling me for about a week now

    Socks
    by Socks · August 2014
    You can spawn actors wherever you want them, if you want them to spawn 'to the left' of the screen then simply enter the relevant coordinates into the spawn behaviour.
  19. This has been troubling me for about a week now

    Armelline
    by Armelline · August 2014
    Then just change the location they are spawned at. When spawning an object you choose where it will be spawned - either by moving the actor that spawns them or by changing the X and Y spawn positions.
  20. This has been troubling me for about a week now

    ShortAxe5
    by ShortAxe5 · August 2014
    Ok I'll try and rephrase it. You know flappy bird right? And how the pipes spawn to the right of the screen or whatnot?
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