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Is This Possible In GS?
by ImNiklas ·I'm not sure what you mean. Do you mean that they should fal straight down from the top, or just spawn at the top and then go in different directions? Both of those are definitely possible! -
iPHONE App Rejected- doesn't display correctly on the iPAD WTF?
by imGua ·It depends on an app. I use overscan, but I spawn interface element in different positions for different screen ratio. IF you don't want to do extra work, I would advice to use letterbox. You can see -
Been at this for days now
by bjandthekatz ·I don't know if objects will spawn when they are out of the workspace. I would move the camera origin a few pixels to the right and put the pipes in the space to the left of the camera view. -
Been at this for days now
by ShortAxe5 ·I tried that. It's original direction was 180 (to make it go right), but then I changed it to zero (to go the opposite way), but then they don't spawn out the screen anymore. I also changed their posi -
Been at this for days now
by bjandthekatz ·Spawn them on the left side of the screen instead of the right, and change their motion to move to the right, instead of to the left. -
Random Generation
by gamestudent ·(Quote) -
Destroy and respawn actor
by Viraelis ·First function: The actor move across the screen, when it reaches the end it is destroyed and a new actor spawns at top (this function loops just perfect) -
Random Generation
by ookami007 ·more natural features. You could also have it spawn rooms by spawning a new actor that destroys walls and itself. So square, rectangular, etc. actors with sizes in multiples of 64. -
Spawning actors randomly without touching each other?
by gama3 ·I'm not sure what to do when he says "Index", so I used integer instead. Then when he adds the rule "Change attribute" to the spawner, I don't get the option to sel -
Game is choppy...
by kenrobol ·When I spawn a game bad guy, if I press it, it give me too many points? Any suggestions on how to make it work better? -
What does a simple platformer need?
by stahboy ·Make it unique and fun to play! -
Spare Code ? Dump It here.
by jackhammer1000 ·Hello. im new around here and i started to create a simple game (untill i level up my skills) and found myself facing an issue. i needed to create a health bar that will be shrinking from one side onl -
problem with health bar
by colander ·This way you don't have to spawn a health bar, create a table, etc it can all be done with an image change. -
How to Spawn Random Actors at different frequencies without Overlapping?
by wayback_gamer ·rules to determine which boolean was true and spawn the actors accordingly. You could create a test project and experiment with different strategies like this without changing your current code. Yo -
Spawning actors randomly without touching each other?
by gama3 ·I'm not sure what to do when he says "Index", so I used integer instead. Then when he adds the rule "Change attribute" to the spawner, I don't get the option to se -
Interactive Terrain Generation
by Armelline ·Spawning different blocks that can be interacted with in different ways would not be that tricky in itself. You'd just have a different prototype actor for each type of material and you'd randomly pic -
This has been troubling me for about a week now
by ShortAxe5 ·Lol thanks but I'm still pretty new to this. How exactly does the spawn actor behavior work? -
This has been troubling me for about a week now
by Socks ·You can spawn actors wherever you want them, if you want them to spawn 'to the left' of the screen then simply enter the relevant coordinates into the spawn behaviour. -
This has been troubling me for about a week now
by Armelline ·Then just change the location they are spawned at. When spawning an object you choose where it will be spawned - either by moving the actor that spawns them or by changing the X and Y spawn positions. -
This has been troubling me for about a week now
by ShortAxe5 ·Ok I'll try and rephrase it. You know flappy bird right? And how the pipes spawn to the right of the screen or whatnot?