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Feed the Rats! Make 'em fat I say.
by Paxton ·Thanks for the feedback! The scenery changes every 10 levels. Also, after every 10 levels you will get a new 'invention' to use. At level 11 you unlock Ropes, at level 21 you get Cannons and at level -
How to create a clicker game that earns dosh while the app is closed?
by Armelline ·I provided free options that do what you want, but that have been reported to not function correctly any more (I've not tried them recently, but they worked great when I last tried them). I cannot tel -
A Long Way Home - now on Amazon Underground
by jonmulcahy ·I ported A Long Way Home over to Amazon Underground, and it's available now, if you have never played the game, now is your chance to play it for free on any android device that has Amazon Underground -
How to create a clicker game that earns dosh while the app is closed?
by Greenmaker ·If you mention that they do not function properly anymore -
Actor receives event
by Armelline ·touch triggers are not. Touch triggers are also much more flexible. -
Mac Release 0.13.41 is available
by QASalad ·Ok! Look's like it works now. I was able to upload a 62mb APK. And it's based off of target API level not Minimum so you should be fine to try it yourself. -
How to create a clicker game that earns dosh while the app is closed?
by Armelline ·There are free was of monitoring the duration of app closures, though reportedly they do not function properly any more. This thread has examples by @RThurman and by @tatiang. -
How to create a clicker game that earns dosh while the app is closed?
by Greenmaker ·So I wanted to make a clicker game and I did fairly well and did not encounter any mistakes so far -
Working for a client? Advice and tips pelase :)
by Armelline ·As Guru says, technically yes, but it costs $30 to buy a month of Pro and publish the apps themselves. This is much easier, and I'd personally charge a client much more than $30 for the hassle of sett -
What we want from Gamesalad (A bit of research across the community)
by Franto ·GS has been doing superbly, especially with the delivery of html5 and the soon to be .exes. {On any GS export that works on desktop, loading times are much, much faster even now.} -
particles die when new particles are triggered!
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Bomb Wave Lite - New free game available for iOS
by boiroko ·I let you my New game link: -
particles die when new particles are triggered!
by Socks ·I didn't think your post was rude at all. -
Working for a client? Advice and tips pelase :)
by jay2dx ·@kolabo update on that, reading the docs it looks like you can update a transferred app but you need the clients credentials, the same bundle identifier is used but a new provisioning profile is requi -
particles die when new particles are triggered!
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particles die when new particles are triggered!
by Socks ·I was specifically answering Skipnice's question ["also is there a windows bug that stops particles alpha from going down?"] - so to clarify, you cannot animate a particle's alpha ch -
Working for a client? Advice and tips pelase :)
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Mac Release 0.13.41 is available
by QASalad ·So it looks like it's based off of API Level you support: -
Mac Release 0.13.41 is available
by QASalad ·Your project had logic errors in it (referring to Bug 1417). You had game.test# set to 0 but it's also used as the row number. Row 0 doesn't exist. Setting it to 1 and having the expression look for 1 -
Game Marketing Best Practices?
by PeterNorth ·I'm interested in hearing any advertising/marketing methods that have worked for you. Additionally, is there a viable method of advertising for a game with a low ARPU?