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  1. Feed the Rats! Make 'em fat I say.

    Paxton
    by Paxton · September 2015
    Thanks for the feedback! The scenery changes every 10 levels. Also, after every 10 levels you will get a new 'invention' to use. At level 11 you unlock Ropes, at level 21 you get Cannons and at level
  2. How to create a clicker game that earns dosh while the app is closed?

    Armelline
    by Armelline · September 2015
    I provided free options that do what you want, but that have been reported to not function correctly any more (I've not tried them recently, but they worked great when I last tried them). I cannot tel
  3. A Long Way Home - now on Amazon Underground

    jonmulcahy
    by jonmulcahy · September 2015
    I ported A Long Way Home over to Amazon Underground, and it's available now, if you have never played the game, now is your chance to play it for free on any android device that has Amazon Underground
  4. How to create a clicker game that earns dosh while the app is closed?

    Greenmaker
    by Greenmaker · September 2015
    If you mention that they do not function properly anymore
  5. Actor receives event

    Armelline
    by Armelline · September 2015
    touch triggers are not. Touch triggers are also much more flexible.
  6. Mac Release 0.13.41 is available

    QASalad
    by QASalad · September 2015
    Ok! Look's like it works now. I was able to upload a 62mb APK. And it's based off of target API level not Minimum so you should be fine to try it yourself.
  7. How to create a clicker game that earns dosh while the app is closed?

    Armelline
    by Armelline · September 2015
    There are free was of monitoring the duration of app closures, though reportedly they do not function properly any more. This thread has examples by @RThurman and by @tatiang.
  8. How to create a clicker game that earns dosh while the app is closed?

    Greenmaker
    by Greenmaker · September 2015
    So I wanted to make a clicker game and I did fairly well and did not encounter any mistakes so far
  9. Working for a client? Advice and tips pelase :)

    Armelline
    by Armelline · September 2015
    As Guru says, technically yes, but it costs $30 to buy a month of Pro and publish the apps themselves. This is much easier, and I'd personally charge a client much more than $30 for the hassle of sett
  10. What we want from Gamesalad (A bit of research across the community)

    Franto
    by Franto · September 2015
    GS has been doing superbly, especially with the delivery of html5 and the soon to be .exes. {On any GS export that works on desktop, loading times are much, much faster even now.}
  11. particles die when new particles are triggered!

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · September 2015
    Hmmm. @Socks that is interesting. It might be a bug with his Creator still. @skipnice could you show us your particle rules?
  12. Bomb Wave Lite - New free game available for iOS

    boiroko
    by boiroko · September 2015
    I let you my New game link:
  13. particles die when new particles are triggered!

    Socks
    by Socks · September 2015
    I didn't think your post was rude at all.
  14. Working for a client? Advice and tips pelase :)

    jay2dx
    by jay2dx · September 2015
    @kolabo update on that, reading the docs it looks like you can update a transferred app but you need the clients credentials, the same bundle identifier is used but a new provisioning profile is requi
  15. particles die when new particles are triggered!

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · September 2015
    I must not be understanding you because I can go up from 0 (like you said) and down from 1 while no image is applied. I'm sorry that that previous post of mine sounded rude
  16. particles die when new particles are triggered!

    Socks
    by Socks · September 2015
    I was specifically answering Skipnice's question ["also is there a windows bug that stops particles alpha from going down?"] - so to clarify, you cannot animate a particle's alpha ch
  17. Working for a client? Advice and tips pelase :)

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · September 2015
    I've used the first method a few times with success: my client gave me admin access to their Apple developer account so I could make and install the certs on my machine. I set this up as a new user on
  18. Mac Release 0.13.41 is available

    QASalad
    by QASalad · September 2015
    So it looks like it's based off of API Level you support:
  19. Mac Release 0.13.41 is available

    QASalad
    by QASalad · September 2015
    Your project had logic errors in it (referring to Bug 1417). You had game.test# set to 0 but it's also used as the row number. Row 0 doesn't exist. Setting it to 1 and having the expression look for 1
  20. Game Marketing Best Practices?

    PeterNorth
    by PeterNorth · September 2015
    I'm interested in hearing any advertising/marketing methods that have worked for you. Additionally, is there a viable method of advertising for a game with a low ARPU?
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