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  1. Closure on pathways?

    RThurman
    by RThurman · September 2015
    Glad you find it useful!
  2. Duel Joystick in Gamesalad

    SEMA
    by SEMA · September 2015
    I can get them to work, but I have to press the left joystick first to make the right one work.
  3. Duel Joystick in Gamesalad

    CodeMonster
    by CodeMonster · September 2015
    what is your second joystick trying to do? the left joystick i'm presuming would control the actors movement and direction?
  4. Feature Request -- iCloud Sync

    robertkdale
    by robertkdale · September 2015
    Just Voted for this. Syncing our save data to iCloud is a much needed feature. Also, it is a big part of the new Apple TV.
  5. Duel Joystick in Gamesalad

    SEMA
    by SEMA · September 2015
    any one knows I can make one joystick but I can't make another one.
  6. How to make a wave spawner

    SEMA
    by SEMA · September 2015
    thank you guys
  7. Community run Game of the Month Contest?

    Lovejoy
    by Lovejoy · September 2015
    Ok, well just let me know whatever you decide to go with, i don't mind either way.
  8. Closure on pathways?

    mhedges
    by mhedges · September 2015
    @RThurman, this is thinking outside the box! You're right thinking that no matter the trail (circle, oblong, polygonal), if it surrounds the object, it can de destroyed. Mad respect.
  9. Delete oldest Actor - Perfomance Issues

    RThurman
    by RThurman · September 2015
    First, if you want to delete an actor when it is out of the scene -- its easiest to just test to see it it is out of the scene and then delete it. No tables need be consulted.
  10. Community run Game of the Month Contest?

    pHghost
    by pHghost · September 2015
    (Quote)
  11. Community run Game of the Month Contest?

    ForumNinja
    by ForumNinja · September 2015
    I'm not 100% sure how much time it would eat up on average. It could vary quite a bit based off of the submissions each month. I know that some of the GOTM winners were tough to choose in the past!
  12. Spawning actor from table reference

    allc1865
    by allc1865 · September 2015
    @Braydon_SFX , I actually sent you a DM, if you could check it please. It would be more helpful, as this is off of one of your templates. Thank you:)
  13. Spawning actor from table reference

    Braydon_SFX
    by Braydon_SFX · September 2015
    You must have a broken expression.
  14. Spawning actor from table reference

    allc1865
    by allc1865 · September 2015
    So I have an actor that's hooked up to a table. I constrained an image on the actor from the table so that way every time you refresh the game a random image shows up on that actor.
  15. GoodLuck! - Completely renovated

    Yamasoto
    by Yamasoto · September 2015
    The application published in 2011, and has since been downloaded thousands of copies. During these months, I have completely redesigned all new programming, graphic redesign, redesign of mini-games, n
  16. Fire breathing death

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2015
    Sure, it should be. It shouldn't matter how something is spawned or the exact behaviors used for the movement. The fire is constrained to the characters X and Y locations so it should stay constrained
  17. Fire breathing death

    Village Idiot
    by Village Idiot · September 2015
    @jamie_c We're always out of sync with the rest of the world down here. Not too helpful. That demo is perfect but do you think it will be possible to apply it to the way I'm spawning my dragonfly?
  18. Fire breathing death

    Village Idiot
    by Village Idiot · September 2015
    I've been losing my mind over this (again).. Thanks for your help (again)... I'll have a bit of a play now – but don't have much time. Alas, my day is pretty much over (am in Australia)
  19. Fire breathing death

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2015
    @monkeyboy simian, I've updated my demo for you to include Y movement. You can now move the green block freely and the fire still follows it as expected. I hope this helps out.
  20. Fire breathing death

    frd
    by frd · September 2015
    Is this what you're looking for?
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