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  1. Monkeys, a rocket, and endless fun with new game, "Monkey Blast!"

    http_gamesalad
    by http_gamesalad · September 2015
    How did you make the video?
  2. Steam publishing?

    quantumsheep
    by quantumsheep · September 2015
    (Quote)
  3. Universal Build prt. 2

    allc1865
    by allc1865 · September 2015
    I've been looking up universal build tutorials to make my game fit all devices.
  4. Is it possible to change behavior of a random actor?

    gooner
    by gooner · September 2015
    trying that out later, thank you!
  5. Steam publishing?

    traceur93
    by traceur93 · September 2015
    So, have you make this game with GS? (Image)
  6. iTunes connect language problem

    http_gamesalad
    by http_gamesalad · September 2015
    Well when I was setting up my app I picked UK English by accident because I didn't see English as a choice.. I saw the error and I tried to switch my primary language but for some reason it won't let
  7. Controlling Spawning actors

    MentalDonkeyGames
    by MentalDonkeyGames · September 2015
    (Quote)
  8. Is it possible to change behavior of a random actor?

    gooner
    by gooner · September 2015
    3) I would like one of them (randomly chosen) to move to the right.
  9. Controlling Spawning actors

    zajinakajazz
    by zajinakajazz · September 2015
    @NipaDidIt nvm my mistake, Thank you so MUCH!!!
  10. Controlling Spawning actors

    zajinakajazz
    by zajinakajazz · September 2015
    @NipaDidIt uhh. the file you attached was the earlier file you sent me...
  11. Controlling Spawning actors

    MentalDonkeyGames
    by MentalDonkeyGames · September 2015
    You need to add a behavior that changes game.enemy count to game.enemy count-1 in the "when self.hp selfX = 0" -rule. And also in the rule where it gets destroyed by the wall.
  12. Let's form a team

    phamtastic
    by phamtastic · September 2015
    Yes he can learn it but it would take him 3x as long to develop a game. I personally think if you have the option to partner up and stay focus on what you do best. An ideal situation would be Arti
  13. Let's form a team

    Gnarly
    by Gnarly · September 2015
    I think you could learn and make this game in two months. Go for it.
  14. Does the scene size have a limit?

    Armelline
    by Armelline · September 2015
    There is no straight answer to this one. You can put a scene size of hundreds of billions of pixels, but certain behaviours are unable to cope with scenes that size, and most devices will certainly st
  15. Logging In to Use GS

    Socks
    by Socks · September 2015
    (Quote)
  16. Logging In to Use GS

    Braydon_SFX
    by Braydon_SFX · September 2015
    I rarely have to log back in. Which stable are you using?
  17. Let's form a team

    GameDeveloper7
    by GameDeveloper7 · September 2015
    -All of us know that super complicated high-end graphics doesn't mean success all the time, and mostly successful games have really simple graphics (e.g. flappy bird, 2048, etc)
  18. Let's form a team

    GameDeveloper7
    by GameDeveloper7 · September 2015
    For sure I'd do so ! (Image)
  19. Steam publishing?

    traceur93
    by traceur93 · September 2015
    Thank you in advance!
  20. Arrays and random objects.

    zweg25
    by zweg25 · September 2015
    Tables would be your closest bet, in my opinion more powerful than arrays because they are easier to visualize. Basically they are built in 2D arrays, but they are much more than that if you know how
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