-
Monkeys, a rocket, and endless fun with new game, "Monkey Blast!"
by http_gamesalad ·How did you make the video? -
Steam publishing?
by quantumsheep ·(Quote) -
Universal Build prt. 2
by allc1865 ·I've been looking up universal build tutorials to make my game fit all devices. -
Is it possible to change behavior of a random actor?
by gooner ·trying that out later, thank you! -
Steam publishing?
by traceur93 ·So, have you make this game with GS? (Image) -
iTunes connect language problem
by http_gamesalad ·Well when I was setting up my app I picked UK English by accident because I didn't see English as a choice.. I saw the error and I tried to switch my primary language but for some reason it won't let -
Controlling Spawning actors
by MentalDonkeyGames ·(Quote) -
Is it possible to change behavior of a random actor?
by gooner ·3) I would like one of them (randomly chosen) to move to the right. -
Controlling Spawning actors
by zajinakajazz ·@NipaDidIt nvm my mistake, Thank you so MUCH!!! -
Controlling Spawning actors
by zajinakajazz ·@NipaDidIt uhh. the file you attached was the earlier file you sent me... -
Controlling Spawning actors
by MentalDonkeyGames ·You need to add a behavior that changes game.enemy count to game.enemy count-1 in the "when self.hp selfX = 0" -rule. And also in the rule where it gets destroyed by the wall. -
Let's form a team
by phamtastic ·Yes he can learn it but it would take him 3x as long to develop a game. I personally think if you have the option to partner up and stay focus on what you do best. An ideal situation would be Arti -
Let's form a team
by Gnarly ·I think you could learn and make this game in two months. Go for it. -
Does the scene size have a limit?
by Armelline ·There is no straight answer to this one. You can put a scene size of hundreds of billions of pixels, but certain behaviours are unable to cope with scenes that size, and most devices will certainly st -
Logging In to Use GS
by Socks ·(Quote) -
Logging In to Use GS
by Braydon_SFX ·I rarely have to log back in. Which stable are you using? -
Let's form a team
by GameDeveloper7 ·-All of us know that super complicated high-end graphics doesn't mean success all the time, and mostly successful games have really simple graphics (e.g. flappy bird, 2048, etc) -
Let's form a team
by GameDeveloper7 ·For sure I'd do so ! (Image) -
Steam publishing?
by traceur93 ·Thank you in advance! -
Arrays and random objects.
by zweg25 ·Tables would be your closest bet, in my opinion more powerful than arrays because they are easier to visualize. Basically they are built in 2D arrays, but they are much more than that if you know how