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  1. Help needed with resizing actor

    SlickZero
    by SlickZero · July 2014
    When the meteor comes in contact with the earth, you would just have a rule inside the meteor, that spawns the actor that has the explosion animation in the same position that the meteor actor is curr
  2. Help needed with resizing actor

    SlickZero
    by SlickZero · July 2014
    When the meteor collides, destroy that actor, and spawn another actor the size you want it to be, with the explosion animation in that bigger actor.
  3. How to make this work? (Attribute value)

    colander
    by colander · July 2014
    I posted at the same time you did. Yes that's it but move the Change Attribute below all your spawn rules so it is the last thing the timer does. Things get lost in translation sometimes, glad you got
  4. How to make this work? (Attribute value)

    ahiung
    by ahiung · July 2014
    guess what? I just tried from what I said about understanding your guide, it seems you forgot that SpawnBall(timer) is has to be turned OFF in order to proceed to the next spawn timing. So, yeah, we c
  5. How to make this work? (Attribute value)

    ahiung
    by ahiung · July 2014
    * I separate "Spawn ball" from rule [when.....iTimerSwitch = 1].
  6. How to make this work? (Attribute value)

    ahiung
    by ahiung · July 2014
    you see my "Spawner" image, under rule.
  7. How to make this work? (Attribute value)

    colander
    by colander · July 2014
    Spawn Ball (Timer) contains;
  8. How to make this work? (Attribute value)

    ahiung
    by ahiung · July 2014
    2. I put "spawn ball or the spawn time" inside a rule when iTimerSwitch is 1. (only spawn when iTimerSwitch is 1, which is 99% of the time)
  9. How to make this work? (Attribute value)

    colander
    by colander · July 2014
    Add another Change Attribute iTimerSwitch To 0 (This switches the rule off. When it is change to 1 in the Spawn Ball timer the rule will be able to fire again)
  10. How to make this work? (Attribute value)

    colander
    by colander · July 2014
    Attribute to change it to 0 (Off) and in your spawn timer use another change attribute to reset it to 1 (On), or however it works best for your game. You just need a way to switch the rule on and off
  11. Paying $5 to help me fix a problem in my game

    RThurman
    by RThurman · July 2014
    The boxes do spawn at random times. (The timer is fixed, but the spawning of any box at any place is completely random.)
  12. Paying $5 to help me fix a problem in my game

    justinodunn
    by justinodunn · July 2014
    Hi, sorry I just wanted it to spawn at random times. Can you explain more to me about the self current position thing? Does it have to be at a set time or could it work at random times?
  13. Creating your own asynchronous server... •--•

    scottharrrules43
    by scottharrrules43 · July 2014
    (Quote)
  14. Creating your own asynchronous server... •--•

    StormyStudio
    by StormyStudio · July 2014
    * Send table to server to request a unique user id
  15. Creating your own asynchronous server... •--•

    StormyStudio
    by StormyStudio · July 2014
    Loading times, may improve 'slightly' over time as the game gets tidied up a bit by me (i.e. I won't always be spawning the game grid) and GS improve the engine.
  16. Paying $5 to help me fix a problem in my game

    Armelline
    by Armelline · July 2014
    So if we dismiss the right hand spawner as it's spawning every second, the problem occurs when the two left spawners both spawn at 2 seconds? Perhaps something as simple as making it 1/2.5s or 2.5/4s?
  17. ClassRoom Cannon - Out Now

    bluesquare
    by bluesquare · July 2014
    ClassRoom Cannon is comprised of worlds that are set in different classrooms. The game features 3 distinct classrooms: Art, English and Science and each has its own unique items and obstacles to overc
  18. Random spawn actor with random velocity and angle.

    jarvo88
    by jarvo88 · July 2014
    As per the title i have created a spawner which spawns an actor between two different random y-axis coordinates. I have currently set the actor to have a constant velocity (-100) so that it moves acro
  19. Paying $5 to help me fix a problem in my game

    justinodunn
    by justinodunn · July 2014
    I have random spawners that spawn those obstacles, and sometimes since there are 2 spawners to the left and 1 spawner to the right (obstacle moving to left and obstacle moving to right), sometimes the
  20. Is this possible with Gamesalad?

    allc1865
    by allc1865 · July 2014
    @natzuur, what I've done is added where I wanted my spawn points to be in my table.
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