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Help needed with resizing actor
by SlickZero ·When the meteor comes in contact with the earth, you would just have a rule inside the meteor, that spawns the actor that has the explosion animation in the same position that the meteor actor is curr -
Help needed with resizing actor
by SlickZero ·When the meteor collides, destroy that actor, and spawn another actor the size you want it to be, with the explosion animation in that bigger actor. -
How to make this work? (Attribute value)
by colander ·I posted at the same time you did. Yes that's it but move the Change Attribute below all your spawn rules so it is the last thing the timer does. Things get lost in translation sometimes, glad you got -
How to make this work? (Attribute value)
by ahiung ·guess what? I just tried from what I said about understanding your guide, it seems you forgot that SpawnBall(timer) is has to be turned OFF in order to proceed to the next spawn timing. So, yeah, we c -
How to make this work? (Attribute value)
by ahiung ·* I separate "Spawn ball" from rule [when.....iTimerSwitch = 1]. -
How to make this work? (Attribute value)
by ahiung ·you see my "Spawner" image, under rule. -
How to make this work? (Attribute value)
by colander ·Spawn Ball (Timer) contains; -
How to make this work? (Attribute value)
by ahiung ·2. I put "spawn ball or the spawn time" inside a rule when iTimerSwitch is 1. (only spawn when iTimerSwitch is 1, which is 99% of the time) -
How to make this work? (Attribute value)
by colander ·Add another Change Attribute iTimerSwitch To 0 (This switches the rule off. When it is change to 1 in the Spawn Ball timer the rule will be able to fire again) -
How to make this work? (Attribute value)
by colander ·Attribute to change it to 0 (Off) and in your spawn timer use another change attribute to reset it to 1 (On), or however it works best for your game. You just need a way to switch the rule on and off -
Paying $5 to help me fix a problem in my game
by RThurman ·The boxes do spawn at random times. (The timer is fixed, but the spawning of any box at any place is completely random.) -
Paying $5 to help me fix a problem in my game
by justinodunn ·Hi, sorry I just wanted it to spawn at random times. Can you explain more to me about the self current position thing? Does it have to be at a set time or could it work at random times? -
Creating your own asynchronous server... •--•
by scottharrrules43 ·(Quote) -
Creating your own asynchronous server... •--•
by StormyStudio ·* Send table to server to request a unique user id -
Creating your own asynchronous server... •--•
by StormyStudio ·Loading times, may improve 'slightly' over time as the game gets tidied up a bit by me (i.e. I won't always be spawning the game grid) and GS improve the engine. -
Paying $5 to help me fix a problem in my game
by Armelline ·So if we dismiss the right hand spawner as it's spawning every second, the problem occurs when the two left spawners both spawn at 2 seconds? Perhaps something as simple as making it 1/2.5s or 2.5/4s? -
ClassRoom Cannon - Out Now
by bluesquare ·ClassRoom Cannon is comprised of worlds that are set in different classrooms. The game features 3 distinct classrooms: Art, English and Science and each has its own unique items and obstacles to overc -
Random spawn actor with random velocity and angle.
by jarvo88 ·As per the title i have created a spawner which spawns an actor between two different random y-axis coordinates. I have currently set the actor to have a constant velocity (-100) so that it moves acro -
Paying $5 to help me fix a problem in my game
by justinodunn ·I have random spawners that spawn those obstacles, and sometimes since there are 2 spawners to the left and 1 spawner to the right (obstacle moving to left and obstacle moving to right), sometimes the -
Is this possible with Gamesalad?
by allc1865 ·@natzuur, what I've done is added where I wanted my spawn points to be in my table.