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  1. My very first totally cool game!

    Nklrcade
    by Nklrcade · September 2015
    (Quote)
  2. The publishing flow got a botox injection!

    jonmulcahy
    by jonmulcahy · September 2015
    (Quote)
  3. creating the app

    colander
    by colander · September 2015
    That is a big question. Go to Help/Tutorials and start learning how to use GameSalad. There is no way to shortcut this process that won't hurt you later or be any quicker. In fact if you jump in witho
  4. creating the app

    emrearsan72
    by emrearsan72 · September 2015
    How do you test it on your device though. and which functions would i use to make it work on my ipod
  5. creating the app

    colander
    by colander · September 2015
    Yes on your computer you use your mouse while developing your app and you can test it on a device and use your finger.
  6. creating the app

    emrearsan72
    by emrearsan72 · September 2015
    Is it possible to make the app on the computer but test it out on your iphone or apple device? And i assume it is possible to make touch screen actions for your game. yes?
  7. Issue with spawned actors spawning actors

    bernardo.chuecos
    by bernardo.chuecos · September 2015
    So I have noticed that when I spawn an actor and then make that actor spawn another actor the code on the last actor spawned does not work. Is anyone else having the same problem? Are we not supposed
  8. Putting animation into game

    Socks
    by Socks · September 2015
    (trying to make sense)
  9. The publishing flow got a botox injection!

    adent42
    by adent42 · September 2015
    I found a problem with the audio transcoding in publishing (not with the actual transcoding, but how we were referencing the files). This should now be fixed so if you had sounds missing on arcade fo
  10. sound stopped working

    adent42
    by adent42 · September 2015
    @eldonrouge If you republish your game, the sound should work. I missed a step in arcade publishing to let the engine know about newly transcoded audio.
  11. Mac Creator Release 0.13.38 is available

    PhilipCC
    by PhilipCC · September 2015
    No Undo is no loss to me. Funny, I've never used Undo in GameSalad. I always Save every time I add or change something in case of a crash. (Image)
  12. Putting animation into game

    chrisrarw
    by chrisrarw · September 2015
    animating in toom boom for example you can have one frame of the same picture, then two frames of the next pose. so id have to tweak it by adding in extra images in GS?
  13. Putting animation into game

    Socks
    by Socks · September 2015
    'smooth' is a non-technical and somewhat arbitrary terms, are you referring to frame rate ?
  14. Image not showing on game BUT shows on creator

    tatiang
    by tatiang · September 2015
    How is the image specified? Are you dragging it onto the actor? Are you using a Change Image behavior? Are you using a Change Attribute behavior? Do you have any table expressions that are related
  15. Putting animation into game

    chrisrarw
    by chrisrarw · September 2015
    how smooth of an animation could i make it, though..? Like you said, it comes down to your skill, right ?
  16. Ten Years Left - coming soon(ish)

    jonmulcahy
    by jonmulcahy · September 2015
    Oh yea, I'm not showing anything until it is 100% functional and ready to submit.
  17. Ten Years Left - coming soon(ish)

    Thunder_Child
    by Thunder_Child · September 2015
    I wouldn't give away all your details...it looks great but "someone" with more time on their hands might make a template and sell it. It's only happened to me three times now. My li
  18. Really Need Help with Music Logic

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    This is why I normally import as sound files and not music, much more control.
  19. Ten Years Left - coming soon(ish)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    (Quote)
  20. Constrain / Layers Problem

    Socks
    by Socks · September 2015
    4 extra constrains isn't really going to make much of a difference (I have games with 500+ simultaneous constrains that run fine).
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