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My take on the Gamesalad buzz (my story)
by tatiang ·@MattButlerStudios You're welcome! And best of luck moving forward... -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·I wouldn't really call it a bug, a non-scrollable layer is primarily designed for HUD elements, so generally speaking (the overwhelming majority of cases) there would be no need for interaction betwee -
My take on the Gamesalad buzz (my story)
by Chunkypixels ·In any other package, you'd expect to see all three happen over a four month development period.... its rather sad and telling that we've waited so long for them that were at the stage where folks wou -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·Thanks @Socks. I appreciate your taking the time to help with this. -
Display Text randomly sorts BEHIND some Actors' Images
by Socks ·Projects in GameSalad are like a calculations, in fact they are calculations, when using GameSalad you are saying . . . 'take a look at all these rules and conditions and values . . . and show me the -
I'm starting to doubt
by Chunkypixels ·Ive worked in the games industry for close to 30 years now, primarily as an artist... so know, meet or work with a lot of coders and developers. When I mention Im developing a game with GameSalad, the -
My take on the Gamesalad buzz (my story)
by The_Gamesalad_Guru ·Disney did the same for GS as to money 6million in fact. -
Beside all the Buzz here about Gamesalad - Could you please break the 50 mb limit
by BigDave ·I look forward to more essential updates and think they should kill graphene again if it becomes too much of a distraction. As it sounds like a solution to escape from problems (which is a problem in -
My take on the Gamesalad buzz (my story)
by tmann ·If you look at the history of GameSalad it seems the opposite is true. The more staff the fewer the updates... maybe they just partied a lot. With current staffing levels at less than 20% of the peak -
My take on the Gamesalad buzz (my story)
by Hopscotch ·Not even its founder will agree with you there. (Image) -
I'm starting to doubt
by The_Gamesalad_Guru ·I don't suspect many over at the mothership realize that history. Franky as I was going to let it go past but I have to say I was a bit taken aback by, -
Spawn new actor!
by Socks ·You would simply enter the relevant X and Y positions into the two X and Y position fields. -
My take on the Gamesalad buzz (my story)
by Chunkypixels ·..not quite sure what your comment regarding the size of Unity staff proves when used in the defence of GameSalad... -
How to change the color of text when something is triggered
by ThoPel ·To be a bit more flexible for black backgrounds you could place a colored actor in front of a text displaying transparent actor. You have to activate the Graphics.Blending Mode = Multiply. -
My roadmap thus far
by mhedges ·It's more like a dirt road at this stage, but in case you were wondering. -
How to change the color of text when something is triggered
by http_gamesalad ·Hello! I have the color of my text set to grey but when the game ends I want the color to change white .. hwo can I do this? I know you have to change self.color but to what? -
I'm starting to doubt
by Chunkypixels ·A great thread... discusses issues that are probably high on many GS users agendas. The GS team probably don't like to see threads like this, but it helps them to see and understand the thoughts and c -
I'm starting to doubt
by BenSawyer ·* Things have seemed more organized for a while, with the exception of recent posts from @CodeWizard that were important communications. I suspect there what happened, given his recent post, is he ha -
Updated privacy policy and data collection summary
by Chunkypixels ·If the software is pulling data, then it really should be available to us to see, and make use of. -
Tweet sheet - issue with text spacing
by ThoPel ·How did you inserted the blank space? (cut&paste, space, option+space)