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Switching from PC to Mac Issue
by imallthat ·Hi Jigglybean, yes I exported it onto a USB and uploaded it to my mac. All my sounds and buttons work fine but my characters won't spawn for some reason. Do you know if using tables could be affecti -
Switching from PC to Mac Issue
by imallthat ·I recently transferred one of my games from a PC to a mac so I could put it on iOS devices, however when I ran my game on the mac none of my actors will spawn. Has anyone else had this problem or hav -
Random Generator
by Socks ·In the 6 spawners (named 1,2,3,4,5 and 6) -
Random Generator
by Hopscotch ·@Elgondir, rather control all the spawning from one actor. -
Random Generator
by Elgondir ·So imagine that i have 6 random spawners on top of my screen, and i manage to make them randomly spawn, but i want one of the spawners and only one to spawn nothing randomly, how can i do this? -
accidentally clicking actors beneath top most graphic overlay actor
by revoltandreverb ·My first idea was to create a boolean called "is_intro_active" and set it to true as soon as the intro graphic actor is spawned. And when the intro graphic is destroyed I set &qu -
Childrens Library App Issue
by jeff.stoffer ·This is my question and book spawner. The reason I need to spawn each question like this because of the sound files. The new book is spawned at the start. -
linking falling dots together by a straight line ?!
by bartvicic ·I'm sorry i should explain this differently. there are always new dots spawning in a random place above the scene and falling down and eventually out of the scene, so its always a new dot and a new li -
linking falling dots together by a straight line ?!
by Socks ·Then spawn them above the visible scene area. -
Destroying and respawning actors without using reset scene
by revoltandreverb ·* On the top of my screen I have an actor called "letter spawner" that spawns a random single letter from the alphabet. -
linking falling dots together by a straight line ?!
by bartvicic ·yes i just want to link them. its very helpful, thanks. but my dots spawn above the visible scene area and the fall out of the scene, how do i constrain their attributes if there is always a different -
Enemies spawning and following camera
by tatiang ·What is the actual value of scene.camera.origin.x when you spawn the actors? And what do you expect it to be? -
Enemies spawning and following camera
by peterraad ·Im sorry i didnt make my results detailed enough. what i meant was that the left and right side of enemies is still spawning at the starting point of the scene and not with where the camera is at. the -
Shooting Left Help
by Socks ·That's the cause of your problem, your move behaviour is moving the bullet left, so when you spawn the bullet actor it moves left . . . . -
Shooting Left Help
by jdmcneil ·(Quote) -
New game troubles
by mr_potato ·Hey there i am creating a game where there is an actor that spawns randomly at the top of the portrait screen and falls to the bottom, also the actors are destroyed when they are touched, when the act -
Enemies spawning and following camera
by colander ·For example in the Spawn Actor action the X position would be scene.Camera.Origin.X + random(?,?). I used ? because I can not see your values on the screenshot. -
Shooting Left Help
by Socks ·In your spawn behaviour you have PlayerBullet direction set to 180 deg, this simply turns the bullet upside down (rotates it 180 deg) . . . it imparts no movement to the bullet. -
Shooting Left Help
by jdmcneil ·(Quote) -
Enemies spawning and following camera
by peterraad ·im kind of confused what should i put for the x and y positions for the enemies when they spawn? @colander