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  1. Switching from PC to Mac Issue

    imallthat
    by imallthat · July 2014
    Hi Jigglybean, yes I exported it onto a USB and uploaded it to my mac. All my sounds and buttons work fine but my characters won't spawn for some reason. Do you know if using tables could be affecti
  2. Switching from PC to Mac Issue

    imallthat
    by imallthat · July 2014
    I recently transferred one of my games from a PC to a mac so I could put it on iOS devices, however when I ran my game on the mac none of my actors will spawn. Has anyone else had this problem or hav
  3. Random Generator

    Socks
    by Socks · July 2014
    In the 6 spawners (named 1,2,3,4,5 and 6)
  4. Random Generator

    Hopscotch
    by Hopscotch · July 2014
    @Elgondir, rather control all the spawning from one actor.
  5. Random Generator

    Elgondir
    by Elgondir · July 2014
    So imagine that i have 6 random spawners on top of my screen, and i manage to make them randomly spawn, but i want one of the spawners and only one to spawn nothing randomly, how can i do this?
  6. accidentally clicking actors beneath top most graphic overlay actor

    revoltandreverb
    by revoltandreverb · July 2014
    My first idea was to create a boolean called "is_intro_active" and set it to true as soon as the intro graphic actor is spawned. And when the intro graphic is destroyed I set &qu
  7. Childrens Library App Issue

    jeff.stoffer
    by jeff.stoffer · July 2014
    This is my question and book spawner. The reason I need to spawn each question like this because of the sound files. The new book is spawned at the start.
  8. linking falling dots together by a straight line ?!

    bartvicic
    by bartvicic · July 2014
    I'm sorry i should explain this differently. there are always new dots spawning in a random place above the scene and falling down and eventually out of the scene, so its always a new dot and a new li
  9. linking falling dots together by a straight line ?!

    Socks
    by Socks · July 2014
    Then spawn them above the visible scene area.
  10. Destroying and respawning actors without using reset scene

    revoltandreverb
    by revoltandreverb · July 2014
    * On the top of my screen I have an actor called "letter spawner" that spawns a random single letter from the alphabet.
  11. linking falling dots together by a straight line ?!

    bartvicic
    by bartvicic · July 2014
    yes i just want to link them. its very helpful, thanks. but my dots spawn above the visible scene area and the fall out of the scene, how do i constrain their attributes if there is always a different
  12. Enemies spawning and following camera

    tatiang
    by tatiang · July 2014
    What is the actual value of scene.camera.origin.x when you spawn the actors? And what do you expect it to be?
  13. Enemies spawning and following camera

    peterraad
    by peterraad · July 2014
    Im sorry i didnt make my results detailed enough. what i meant was that the left and right side of enemies is still spawning at the starting point of the scene and not with where the camera is at. the
  14. Shooting Left Help

    Socks
    by Socks · July 2014
    That's the cause of your problem, your move behaviour is moving the bullet left, so when you spawn the bullet actor it moves left . . . .
  15. Shooting Left Help

    jdmcneil
    by jdmcneil · July 2014
    (Quote)
  16. New game troubles

    mr_potato
    by mr_potato · July 2014
    Hey there i am creating a game where there is an actor that spawns randomly at the top of the portrait screen and falls to the bottom, also the actors are destroyed when they are touched, when the act
  17. Enemies spawning and following camera

    colander
    by colander · July 2014
    For example in the Spawn Actor action the X position would be scene.Camera.Origin.X + random(?,?). I used ? because I can not see your values on the screenshot.
  18. Shooting Left Help

    Socks
    by Socks · July 2014
    In your spawn behaviour you have PlayerBullet direction set to 180 deg, this simply turns the bullet upside down (rotates it 180 deg) . . . it imparts no movement to the bullet.
  19. Shooting Left Help

    jdmcneil
    by jdmcneil · July 2014
    (Quote)
  20. Enemies spawning and following camera

    peterraad
    by peterraad · July 2014
    im kind of confused what should i put for the x and y positions for the enemies when they spawn? @colander
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