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  1. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    furthergame
    by furthergame · September 2014
    http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion#latest
  2. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    pHghost
    by pHghost · September 2014
    With the release of new iPhones, and thus new screen sizes, the questions have cropped up again about what is the best way to design universal build apps. The answer for most is starting with an iPad
  3. How much would you make?

    Thunder_Child
    by Thunder_Child · September 2014
    Personally I have 4 simple games...2 on iOS (free with ads), 1 for iPad (paid) and one for Mac (paid) and have made a little gold dust. $15
  4. What size (iPhone4, 4S, 5, 6) will you use design for?

    KickingBehinds
    by KickingBehinds · September 2014
    Can I ask a stupid question, if you use iPad screen size does the camera size matter?
  5. What size (iPhone4, 4S, 5, 6) will you use design for?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2014
    iPad
  6. Help please! Google play upload failed

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    Make sure your zipalign has a green check next to it. It's in the list below when you enter your keystore password during signing. The Android SDK moved the file in a recent update. To find it do a fi
  7. What size (iPhone4, 4S, 5, 6) will you use design for?

    stahboy
    by stahboy · September 2014
    iPad with overscan = PERFECTION!
  8. What size (iPhone4, 4S, 5, 6) will you use design for?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    Ipad and work down. Some apps do just require a separate iphone build to look right but if you decide what method you will use stretch, crop et.. When designing the game it's easier to do a good looki
  9. zipalign error

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    To locate the file do a file search on your system for the name zipalign and track the file path. Android moved the file in the latest update. Also make sure op you update the SDK and always after an
  10. Build error with viewer ??!!

    Moogus
    by Moogus · September 2014
    @ganoowar I have just decided to build my game then publish to GS and make a build > download> and drag across to XCode to install and test on iPhone and iPad Air.
  11. What size (iPhone4, 4S, 5, 6) will you use design for?

    robertkdale
    by robertkdale · September 2014
    iPad
  12. What size (iPhone4, 4S, 5, 6) will you use design for?

    pHghost
    by pHghost · September 2014
    If you design for iPad, you can easily optimize for smaller screens.
  13. What size (iPhone4, 4S, 5, 6) will you use design for?

    Braydon_SFX
    by Braydon_SFX · September 2014
    iPad all the way. It's so much easier to convert and make universal. Build once, deploy to all devices.
  14. What size (iPhone4, 4S, 5, 6) will you use design for?

    BBEnk
    by BBEnk · September 2014
    iPad
  15. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    BBEnk
    by BBEnk · September 2014
    camSize - this stores new camera size by checking the device against iPad size "deviceWidth x768 / deviceHeight = new
  16. Error in unlock levels

    agueis
    by agueis · September 2014
    Hello i have an error in the levels menu, in mac all works ok ,all the levels are locked ,but if i preview in ipad there are many levels that are unlocked , why is happening this?
  17. Recognize if on iPad or iPhone

    MagoNicolas
    by MagoNicolas · September 2014
    Is there a Way to recognise If User is on an iPad or on an iPhone?
  18. Questions about the images on the iphone 6

    agueis
    by agueis · September 2014
    Hello, i am going to upload my game soon, but just know we have a new version of iphone, my question is : must i change the size of all the images of my game?, the maximum size used in ipad was 2048 x
  19. iPhone iPad IOS Universal 101

    stahboy
    by stahboy · September 2014
    The best way is to go with the iOS universal. So using an iPad project and then over scanning to all devices. There would be no stretched or cut offed images. Hope this helps!
  20. Overscan Template - including the new iPhone6/6+

    jonmulcahy
    by jonmulcahy · September 2014
    I labeled them best I could, each color is the visible area for that device type with overscan turned on, assuming you start with an iPad as the project type. That is very important. If you start with
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