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Shooting Left Help
by Socks ·anything, the bullets move way too slow, the spawn but then just stop moving, they go right instead of left, they never appear at all, they appear just fine but always appear 100 pixels to the left o -
Enemies spawning and following camera
by colander ·Just of the top of my head use the camera origin X and Y plus your spawn positions. You will need to unlock the instance of the actor and go to Current Scene/Camera/Origin/X or Y. -
How to shoot 3 balls using random function and making sure they are not thrown at different times?
by tatiang ·If attribute self.randomRow=1 spawn [actor 1] If attribute self.randomRow=2 spawn [actor 2] If attribute self.randomRow=3 spawn [actor 3] Remove Row [tableName] [row:self.randomRow] -
Copying identical function to other actors without doing it manually.
by revoltandreverb ·I need to copy a rule containing functions to bunch of other actors. But since every actor has a unique id, I'm getting this error http://grab.by/ymw4 -
Enemies spawning and following camera
by peterraad ·into it the actor is destroyed. i have an enemy spawner that randomly spawns around the screen so enemies come flying in and try to crash into the player from all directions. The players x and y posi -
Is there a way to spawn the (Instanse) of an actor rather then the (Prototype) of it?
by Spalding004 ·There is no way to spawn an unlocked instance of an actor. You can make it invisible until certain conditions are met, but anything you spawn using the spawn actor command will be the prototype. -
Is there a way to spawn the (Instanse) of an actor rather then the (Prototype) of it?
by TRowe007 ·I've made changes on an actor that moves in the game, but I want to spawn that image as non-movable actor rather then creating a new actor with the same image. -
How to setup rule to check if all actor paths overlap or touch with each other?
by games4fun ·If they all were all placed on top of each other that would work but they will never all spawn that way. -
How to make sure the coin doesn't spawn on same location?
by justinodunn ·I have a coin that spawns at 3 specific y positions the code that goes like this. -
Voice Acting in games - breaks or makes it?
by CodeCell ·I am someone who has to make something special or unique. My current Ipad game is coming along, still months away, but it was missing that characteristics a player could connect or relate to. Since th -
[FREE] Monster Box - Endless Shooter out now in the iTunes Appstore!
by baboy ·* 30+ Unique Monsters, Boxes & Weapons to Collect -
random y position for automatic up/down using sine function
by Socks ·So . . . . spawn your oscillating actor randomly as you are doing at the moment . . . -
Spawn actors like Subway Surfer
by tatiang ·Here's a demo I made a while back to spawn coins according to positions in a table. -
How to shoot 3 balls using random function and making sure they are not thrown at different times?
by tatiang ·Sure, it's possible. I thought of a way to calculate spawn times (three unique times within five seconds) but the spawn behavior within the loop doesn't seem to be working. Probably because a timer -
Game of the Month: July - Submission Thread
by Chechesoft ·-Unique and addictive gameplay -
Spawn actors like Subway Surfer
by Donronca ·how to spawn actors like in Subway Surfers. -
Monthly (in Person and Online) GameSalad Meetup Tuesday June 3 at 7pm CST
by Undiscovered ·Also If I want to spawn a moving obstacle that has a strange triangle shape (Like an open ladder) and have my character collide into it. It is not accurate. The character will collide into the space i -
Team Turtles - Swim in Sea With Turtles
by braddavidson602 ·Team Turtles presents a FREE turtle swimming game with unique gameplay that ensures you'll always have a unique adventure and will never play the same game twice. -
Falling objects
by Donronca ·maybe an actor that spawn the spikes? -
Milieu; Game Dev log by Beefy_clyro
by CodeCell ·The first one creates a unique style to the game but as you can see it doesn't appeal to everyone, myself included.