-
zipalign error
by gingagaming ·It depends. Your keystore is made by and unique to your computer. If you have generated a new new one on your new computer, I would suggest copying your old keystore and putting it on your new mac. Ot -
Spawning random number of Actor at preset position with Table
by JayJayD ·And I have an Actor which should randomly spawn 1 to 3 times at the same time at the positions above. But the positions shouldn't be used twice. -
Armelline's Free Stuff For Everyone (check first post for the latest update!)
by Armelline ·Once the leaf is definitely spawning on screen, you'll be able to see just how it's behaving and that will help us narrow down what's going wrong. -
Armelline's Free Stuff For Everyone (check first post for the latest update!)
by wirelesstkd ·file, but the leaf behaves oddly (it seems to spawn off screen, and I'm not sure how it's moving around...). I think I did something wrong. But when I tried just copy and pasting the actor from one g -
Using a table in a loop
by RThurman ·Timer every ? seconds Change Attribute: [ self.index ] To: [ (self.index %9)+1 ] Spawn actor -- position↑: [ tableCellValue(game.Table 1, self.index ,1) ] -
Ball Breaker: Can't Figure Out Ball Spawning Behavior
by wirelesstkd ·I could have sworn I tried this before posting, but I must have done something wrong. I got it to spawn at a position of several pixels above the paddle and at the paddle's X coordinate (the Paddle's -
Tiny Elementals
by TinyElementals ·Tiny Elementals is a unique multiplayer racing game. You are racing with other real players controlling one of the monsters. During gameplay you can do two things: jump or use an ability. You can acqu -
Ball Breaker: Can't Figure Out Ball Spawning Behavior
by wirelesstkd ·I tried changing zero to all different directions, but no matter, the ball always ends up going down (sometimes it moves down and to the side). This means the ball always kills itself on spawn (based -
Ball Breaker: Can't Figure Out Ball Spawning Behavior
by wirelesstkd ·I'm having trouble with the ball spawning behavior, though. The ball is spawned by a Game Controller actor. The behavior goes like this: -
Using a table in a loop
by gyroscope ·Make an integer attribute, call it Count, its value at the default zero. I think you've got the spawning in a Timer behaviour? If not, just don't use that and add your own triggering method you're usi -
Enemies following the player
by peterraad ·into it the actor is destroyed. i have an enemy spawner that randomly spawns around the screen so enemies come flying in and try to crash into the player from all directions. The player controls the -
[SOLVED] Spawning Actors..
by Hopscotch ·@AdnanH, you are accelerating the spawner, not the spawned actor. -
[SOLVED] Spawning Actors..
by tatiang ·You'll need to post a screenshot of your spawn rule. -
Enemies Following Player
by peterraad ·into it the actor is destroyed. i have an enemy spawner that randomly spawns around the screen so enemies come flying in and try to crash into the player from all directions. The player controls the -
Armelline's Free Stuff For Everyone (check first post for the latest update!)
by Armelline ·(Image) -
[SOLVED] Spawning Actors..
by AdnanH ·Hiya guys just need some help figuring something out.. well basically i have made a new game which requires the spawning of actors but ive noticed everytime the actor has been spawned 10 times it just -
Using a table in a loop
by sevek ·Now, the first actor is spawned based on row 1, (90 pixel on Y-axis), -
Anyone release an Ipad only game?
by CodeCell ·Anyone ever created a unique atmosphere game, something along the lines of LAD or something, I only say this because I actually received a few messages about flappy bird clones and I am looking for un -
Bouncing Bullets
by spartan1123 ·freaks out. So i need the bullet to bounce and spawn out of a certain point on the actor all the the time and move in the direction the actor is facing. Is there any way to do this? -
Is it possible??
by Armelline ·It sounds like you're needing the "Spawn Actor" behaviour. Assuming I'm reading you right, it's very much possible!