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  1. zipalign error

    gingagaming
    by gingagaming · July 2014
    It depends. Your keystore is made by and unique to your computer. If you have generated a new new one on your new computer, I would suggest copying your old keystore and putting it on your new mac. Ot
  2. Spawning random number of Actor at preset position with Table

    JayJayD
    by JayJayD · July 2014
    And I have an Actor which should randomly spawn 1 to 3 times at the same time at the positions above. But the positions shouldn't be used twice.
  3. Armelline's Free Stuff For Everyone (check first post for the latest update!)

    Armelline
    by Armelline · July 2014
    Once the leaf is definitely spawning on screen, you'll be able to see just how it's behaving and that will help us narrow down what's going wrong.
  4. Armelline's Free Stuff For Everyone (check first post for the latest update!)

    wirelesstkd
    by wirelesstkd · July 2014
    file, but the leaf behaves oddly (it seems to spawn off screen, and I'm not sure how it's moving around...). I think I did something wrong. But when I tried just copy and pasting the actor from one g
  5. Using a table in a loop

    RThurman
    by RThurman · July 2014
    Timer every ? seconds Change Attribute: [ self.index ] To: [ (self.index %9)+1 ] Spawn actor -- position↑: [ tableCellValue(game.Table 1, self.index ,1) ]
  6. Ball Breaker: Can't Figure Out Ball Spawning Behavior

    wirelesstkd
    by wirelesstkd · July 2014
    I could have sworn I tried this before posting, but I must have done something wrong. I got it to spawn at a position of several pixels above the paddle and at the paddle's X coordinate (the Paddle's
  7. Tiny Elementals

    TinyElementals
    by TinyElementals · July 2014
    Tiny Elementals is a unique multiplayer racing game. You are racing with other real players controlling one of the monsters. During gameplay you can do two things: jump or use an ability. You can acqu
  8. Ball Breaker: Can't Figure Out Ball Spawning Behavior

    wirelesstkd
    by wirelesstkd · July 2014
    I tried changing zero to all different directions, but no matter, the ball always ends up going down (sometimes it moves down and to the side). This means the ball always kills itself on spawn (based
  9. Ball Breaker: Can't Figure Out Ball Spawning Behavior

    wirelesstkd
    by wirelesstkd · July 2014
    I'm having trouble with the ball spawning behavior, though. The ball is spawned by a Game Controller actor. The behavior goes like this:
  10. Using a table in a loop

    gyroscope
    by gyroscope · June 2014
    Make an integer attribute, call it Count, its value at the default zero. I think you've got the spawning in a Timer behaviour? If not, just don't use that and add your own triggering method you're usi
  11. Enemies following the player

    peterraad
    by peterraad · June 2014
    into it the actor is destroyed. i have an enemy spawner that randomly spawns around the screen so enemies come flying in and try to crash into the player from all directions. The player controls the
  12. [SOLVED] Spawning Actors..

    Hopscotch
    by Hopscotch · June 2014
    @AdnanH‌, you are accelerating the spawner, not the spawned actor.
  13. [SOLVED] Spawning Actors..

    tatiang
    by tatiang · June 2014
    You'll need to post a screenshot of your spawn rule.
  14. Enemies Following Player

    peterraad
    by peterraad · June 2014
    into it the actor is destroyed. i have an enemy spawner that randomly spawns around the screen so enemies come flying in and try to crash into the player from all directions. The player controls the
  15. Armelline's Free Stuff For Everyone (check first post for the latest update!)

    Armelline
    by Armelline · June 2014
    (Image)
  16. [SOLVED] Spawning Actors..

    AdnanH
    by AdnanH · June 2014
    Hiya guys just need some help figuring something out.. well basically i have made a new game which requires the spawning of actors but ive noticed everytime the actor has been spawned 10 times it just
  17. Using a table in a loop

    sevek
    by sevek · June 2014
    Now, the first actor is spawned based on row 1, (90 pixel on Y-axis),
  18. Anyone release an Ipad only game?

    CodeCell
    by CodeCell · June 2014
    Anyone ever created a unique atmosphere game, something along the lines of LAD or something, I only say this because I actually received a few messages about flappy bird clones and I am looking for un
  19. Bouncing Bullets

    spartan1123
    by spartan1123 · June 2014
    freaks out. So i need the bullet to bounce and spawn out of a certain point on the actor all the the time and move in the direction the actor is facing. Is there any way to do this?
  20. Is it possible??

    Armelline
    by Armelline · June 2014
    It sounds like you're needing the "Spawn Actor" behaviour. Assuming I'm reading you right, it's very much possible!
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