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LOW QUALITY IMAGES
by tenrdrmer ·then turning on RI when you display it on say an iPad 1 you are viewing an image that has half the pixel dimensions of what size its being displayed at -
LOW QUALITY IMAGES
by Kungvald ·Does anyone know why i got low quality on my images? The thing is that the quality is perfect when i try on gamesalad and on the arcade mode, but when i try the game on my iPad, the picture looks blur -
VOLUME GET HIGHER WHEN PLAY OTHER SOUND!!!
by Kungvald ·@The_Gamesalad_Guru -This is the Windows version. But i think its only on the creator the problem appears, because when i try it on my iPad, it does not happen. -
DEMO: Combat, Terrain Generation and AI on a Grid-based Map
by pHghost ·rows and columns -- converting the project to iPad was more complicated than just spawning a larger map. And if you don't know where to look to change things, it's frustrating trying to get it to wor -
Retina display question
by RedRobo ·As a general rule do people generate a separate version of their apps for iPad, iPhone etc each at the correct resolution for each device or is there some special trick to publishing once and covering -
DEMO: Combat, Terrain Generation and AI on a Grid-based Map
by pHghost ·I rewrote the project for iPad size (maintaining the same tile size as on iPhone) to test it in a more taxing (i.e. bigger) environment. -
Spare Code ? Dump It here.
by PhilipCC ·Sounds like a great idea. I mostly read the Forum using my iPad so when I often find gems in old threads and don't write down exactly where where they are, or download them immediately when I get on m -
Windows 8 App Signing
by eschwartz ·That said, and yes it seemed far more complicated than I think it should be, the game had some wonky behavior. I developed it on the MAC for iPhone and iPad. Android devices seem to work well (no ma -
What size art and how to make app for all platforms?
by gingagaming ·Hmmm. I've been trying to solve this issue ever since stretch was released. I've since come to the conclusion that the best universal size (in my opinion) is slightly longer iPad. -
State of GameSalad on 8-27-2014
by The_Gamesalad_Guru ·(Quote) -
TOAG Available on Android now
by eschwartz ·I'll post again when it's available on Arcade and for iPhone/iPads. -
What size art and how to make app for all platforms?
by Belwas ·Oh you simply make it for iPad and it automatically adjusts for the rest? Perfect! -
What size art and how to make app for all platforms?
by jay2dx ·I always use iPad landscape or portrait and build as a universal, I never use images bigger the 512 I usually stick to well under 256 to be honest! Check out my games on the AppStore for examples, the -
Can you re-engineer a store build GS game? GS Source Code Safety
by JSproject ·If you've built your app for UB and are using RI with correct image files with Ipad (retina devices / 2048x1536) as starting point then your current @2x images should scale down fine and look great on -
Tapimals! An addictive puzzler from Team Hyperbeam!
by kongPLUS ·Hi everyone, I am exceptionally proud to present Team Hyperbeam's first commercial release, Tapimals! The game is currently available for iPad here: -
State of GameSalad on 8-27-2014
by ycan ·Or this new release includes Real Time Multipayer ? (Image) -
Can you re-engineer a store build GS game? GS Source Code Safety
by PhilipCC ·You said: "there have been several threads about this in the past". I guess you didn't notice that I participated in many of them, and that I contributed info about which Mac apps I -
Transferring an ipad and iphone app to a universal app on apple
by natclarke ·I have just published a universal version of my app and currently have a iphone and ipad version on the apple app store. Is there a way to transfer both the iphone and ipad versions to the universal v -
Monthly (in Person and Online) GameSalad Meetup Tuesday September 2 at 7pm CST (12:00am GMT)
by PhilipCC ·The GS Team make the effort and give up their evening, so I'm astounded by how few members participate. -
fast collisions?
by Socks ·Let's also say the project is iPad landscape, so 1024 x 768 pixels.