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  1. LOW QUALITY IMAGES

    tenrdrmer
    by tenrdrmer · September 2014
    then turning on RI when you display it on say an iPad 1 you are viewing an image that has half the pixel dimensions of what size its being displayed at
  2. LOW QUALITY IMAGES

    Kungvald
    by Kungvald · September 2014
    Does anyone know why i got low quality on my images? The thing is that the quality is perfect when i try on gamesalad and on the arcade mode, but when i try the game on my iPad, the picture looks blur
  3. VOLUME GET HIGHER WHEN PLAY OTHER SOUND!!!

    Kungvald
    by Kungvald · September 2014
    @The_Gamesalad_Guru‌ -This is the Windows version. But i think its only on the creator the problem appears, because when i try it on my iPad, it does not happen.
  4. DEMO: Combat, Terrain Generation and AI on a Grid-based Map

    pHghost
    by pHghost · September 2014
    rows and columns -- converting the project to iPad was more complicated than just spawning a larger map. And if you don't know where to look to change things, it's frustrating trying to get it to wor
  5. Retina display question

    RedRobo
    by RedRobo · September 2014
    As a general rule do people generate a separate version of their apps for iPad, iPhone etc each at the correct resolution for each device or is there some special trick to publishing once and covering
  6. DEMO: Combat, Terrain Generation and AI on a Grid-based Map

    pHghost
    by pHghost · September 2014
    I rewrote the project for iPad size (maintaining the same tile size as on iPhone) to test it in a more taxing (i.e. bigger) environment.
  7. Spare Code ? Dump It here.

    PhilipCC
    by PhilipCC · September 2014
    Sounds like a great idea. I mostly read the Forum using my iPad so when I often find gems in old threads and don't write down exactly where where they are, or download them immediately when I get on m
  8. Windows 8 App Signing

    eschwartz
    by eschwartz · August 2014
    That said, and yes it seemed far more complicated than I think it should be, the game had some wonky behavior. I developed it on the MAC for iPhone and iPad. Android devices seem to work well (no ma
  9. What size art and how to make app for all platforms?

    gingagaming
    by gingagaming · August 2014
    Hmmm. I've been trying to solve this issue ever since stretch was released. I've since come to the conclusion that the best universal size (in my opinion) is slightly longer iPad.
  10. State of GameSalad on 8-27-2014

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2014
    (Quote)
  11. TOAG Available on Android now

    eschwartz
    by eschwartz · August 2014
    I'll post again when it's available on Arcade and for iPhone/iPads.
  12. What size art and how to make app for all platforms?

    Belwas
    by Belwas · August 2014
    Oh you simply make it for iPad and it automatically adjusts for the rest? Perfect!
  13. What size art and how to make app for all platforms?

    jay2dx
    by jay2dx · August 2014
    I always use iPad landscape or portrait and build as a universal, I never use images bigger the 512 I usually stick to well under 256 to be honest! Check out my games on the AppStore for examples, the
  14. Can you re-engineer a store build GS game? GS Source Code Safety

    JSproject
    by JSproject · August 2014
    If you've built your app for UB and are using RI with correct image files with Ipad (retina devices / 2048x1536) as starting point then your current @2x images should scale down fine and look great on
  15. Tapimals! An addictive puzzler from Team Hyperbeam!

    kongPLUS
    by kongPLUS · August 2014
    Hi everyone, I am exceptionally proud to present Team Hyperbeam's first commercial release, Tapimals! The game is currently available for iPad here:
  16. State of GameSalad on 8-27-2014

    ycan
    by ycan · August 2014
    Or this new release includes Real Time Multipayer ? (Image)
  17. Can you re-engineer a store build GS game? GS Source Code Safety

    PhilipCC
    by PhilipCC · August 2014
    You said: "there have been several threads about this in the past". I guess you didn't notice that I participated in many of them, and that I contributed info about which Mac apps I
  18. Transferring an ipad and iphone app to a universal app on apple

    natclarke
    by natclarke · August 2014
    I have just published a universal version of my app and currently have a iphone and ipad version on the apple app store. Is there a way to transfer both the iphone and ipad versions to the universal v
  19. Monthly (in Person and Online) GameSalad Meetup Tuesday September 2 at 7pm CST (12:00am GMT)

    PhilipCC
    by PhilipCC · August 2014
    The GS Team make the effort and give up their evening, so I'm astounded by how few members participate.
  20. fast collisions?

    Socks
    by Socks · August 2014
    Let's also say the project is iPad landscape, so 1024 x 768 pixels.
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