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  1. Flip n Flap - launch flop! I'm obviously doing it wrong!

    Socks
    by Socks · August 2015
    What are tips on getting noticed ? Make a great game ! (Image)
  2. Expression for speed of growth rate in ‘change actor size’..?

    Socks
    by Socks · August 2015
    Not sure what a 'natural speed' is, but you can enter any value you like, for example 0.0001 is going to be imperceivably slow !
  3. Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)

    Socks
    by Socks · August 2015
    I'm going to do something weird here, without having tested it, I'm going to say the opposite ! (even with GS staff having said what they said (Image)
  4. Dungeon Master + Roguelike? I need your opinion

    pHghost
    by pHghost · August 2015
    Now that I’ve played your game some more (currently on level 8), here are some more thoughts:
  5. Looking to build team for Educational Game

    chadylakkis
    by chadylakkis · August 2015
    Alright. I will do that. What I am doing now is trying to put what I need done into structured form and I will post that here. I've got sketches and interface concepts as well. I will post the overall
  6. Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)

    Armelline
    by Armelline · August 2015
    They're essentially the exact same thing, logic wise, and the GS staff actually confirmed they'll be (imperceptibly) faster, as they're doing the exact same thing with a little less overhead.
  7. Expression for speed of growth rate in ‘change actor size’..?

    Lokitoes
    by Lokitoes · August 2015
    In the ‘change size’ behaviour, you get just one option – growth rate. Is there an expression I can put into that growth rate expression editor to make it grow slower? It seems to have just one natura
  8. Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)

    Socks
    by Socks · August 2015
    Although I am still of the mind (as yet untested) that in theory multiple conditions in a single expression are going to be less efficient than nested rules (for the same reasons that nested rules are
  9. Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)

    PhilipCC
    by PhilipCC · August 2015
    GS indicated that the session was being recorded so you won't miss out. It was very good. (Image)
  10. Best way to learn Gamesalad books/Online classes

    derka6391
    by derka6391 · August 2015
    classes that could help me build that. thank you.
  11. How count occurence of a character in a string?

    Armelline
    by Armelline · August 2015
    Are you wanting to find out how many vowels are in a string, or how many of a particular letter are in a string?
  12. Knights of Not So Noble Lore (Card game I am working on)

    BazookaTime
    by BazookaTime · August 2015
    Yes, pretty much. They will be in the online store of the place that makes the cards and I will have a 70/30 split. I will then sell them on my own. They can print on demand, so there is not a huge
  13. iMac 27 w/5K display...WOW

    pHghost
    by pHghost · August 2015
    It makes one wonder, right? I can't think why they would do something different for their desktops and their laptops, but it seems to be the case.
  14. Looking to build team for Educational Game

    RThurman
    by RThurman · August 2015
    is pretty easy to get started with -- so before you start paying for help, I would suggest that you dig right in and start asking questions about the mechanics of GameSalad. I bet you will have a wo
  15. Why will a moving image tail away right before its way point?

    Socks
    by Socks · August 2015
    (Quote)
  16. iMac 27 w/5K display...WOW

    Socks
    by Socks · August 2015
    Pretty sure Apple would not be able to advertise a product at X * Y resolution without the buyer being able to set their screen to that exact resolution. I expect if you are unable to access the nativ
  17. Announcing ColorShift for iPhone!

    pHghost
    by pHghost · August 2015
    I'll write you a review here once I get to play it properly. Unfortunately, Apple doesn't allow reviews from promo code downloads.
  18. Why will a moving image tail away right before its way point?

    Hopscotch
    by Hopscotch · August 2015
    @jhowelerii, this is your second post regarding this problem.
  19. Knights of Not So Noble Lore (Card game I am working on)

    pHghost
    by pHghost · August 2015
    Are you self-publishing?
  20. Trying to make an educational tug-of-war game

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · August 2015
    Sounds like an interesting idea. Instead of a health bar I would begin with two actors on the same y axis that are constrained with one another... and after reading your other thread I will guess that
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