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  1. Ad options?

    Thunder_Child
    by Thunder_Child · August 2014
    I notice your not pro so I can understand why you wouldn't know what options you have. Your typical "iPhone" banner is 320w x 50h....you have only two choices top or bottom. There
  2. Dependency Analysis Error installing GameSalad Viewer onto iPad

    GamePizza
    by GamePizza · August 2014
    I can install GS Viewer on an iPad 2, but I get this error on the newer iPads.
  3. Orbitly - (iOS) - Put your control and reflexes to the test!

    UtopianGames
    by UtopianGames · August 2014
    Very nice game, I had no trouble with the different colours and it plays nice on my old iPad 1.
  4. Timer not consistent

    NattyBits
    by NattyBits · August 2014
    over them? As previously stated thisis for iPad portrait and I have the background scrolling from bottom to top (-270).
  5. Developer's Roundtable - Helping each other with downloads

    PhilipCC
    by PhilipCC · August 2014
    I agree whole heartedly… and as I said already, I will participate in your initiative asap.
  6. Super HEAVY Sword now Available on iOS

    jay2dx
    by jay2dx · August 2014
    Hey man, ive played your game quite a bit and I love it, I would say though get rid of the pinch and zoom! totally get rid of it! and instead make the buttons editable ie, placement on screen, that's
  7. Which format should I use

    Braydon_SFX
    by Braydon_SFX · August 2014
    In my opinion, you should create a project in the iPad format and then downscale to lower resolution devices when ready. You can use the "overscan" feature to see what the screen wil
  8. Stable Release 0.11.1.11

    BBEnk
    by BBEnk · August 2014
    also I just started working a new game in 11.1.11 and when I import a image into a iPad size game independent resolution "off" it still cuts my image down from 64x76 to 46.08x54.72.
  9. How do you install the adhoc to your device?

    AngryBoi
    by AngryBoi · August 2014
    I have no idea what to do with the adhoc game on my desktop. How do I install it to my iPad?
  10. Link to iTunes to all apps from developer

    iKandy
    by iKandy · August 2014
    The link works in GameSalad creator, however when I use the viewer on my ipad the link goes to a blank page on iTunes with my developer name "iKandy" at the top. This also happens in
  11. my test app not working

    Gamepenciler
    by Gamepenciler · August 2014
    I put it in itunes and snyc it to my ipad but it installation is stuck.. I don't know what is causing it.. can anybody advise me?
  12. Developer's Roundtable - Helping each other with downloads

    Hopscotch
    by Hopscotch · August 2014
    Maybe if more devs, who see the same problem, participate, then more might join in.
  13. Timer not consistent

    NattyBits
    by NattyBits · August 2014
    I have a problem with a timer not being consistent. I have my game set up as iPad portrait and I have the background continuously scrolling from the bottom to the top (-270). I've set up a controller
  14. Free Animations?

    Quit
    by Quit · August 2014
    openclipart.org
  15. Updating GS Viewer with iOS Simulator Issues

    aquamonkey
    by aquamonkey · August 2014
    app demo videos encased within an iPhone or iPad image...in my opinion it helps to set videos apart from others. I will have to find a less favorable alternative, but app videos are pretty much a req
  16. Special Edition Distribution

    pHghost
    by pHghost · August 2014
    @Andrea_Comisi‌ -- that wouldn't work. The IPA won't work on iDevices that aren't linked to an iTunes account that downloaded the IPA. If it was that easy to do this, people could easily pirate all ap
  17. Special Edition Distribution

    Andrea_Comisi
    by Andrea_Comisi · August 2014
    1) publish the ipa
  18. Special Edition Distribution

    Andrea_Comisi
    by Andrea_Comisi · August 2014
    You can publish the game and download the ipa after you did that you must delete the game from the app store and the ipa to everyone you want
  19. Introduction

    Semi
    by Semi · August 2014
    I have finished 2 games (1 for Ipad 1 for Iphone) which I will publish soon (pics attached).
  20. Check /correct my finished app.

    Semi
    by Semi · August 2014
    I created “Monkey Business” an arcade type game for the Ipad with 46 levels. All functions, actors and items I require for this game have been built and are working. However, I find the game to crash
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