GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Game Salad Staff / Management - Please Read

    CodeWizard
    by CodeWizard · February 2015
    Graphene SDK is already more stable engine-wise than GameSalad. Memory leaks and general performance issues aren't a problem with it. It's been designed from the ground up to be a better performing
  2. Robot Attack 1.7 FREE iPhone, iPad, Android and Amazon

    Tumblecoin Game Studios
    by Tumblecoin Game Studios · February 2015
    The robotic world is in danger, the machines are attacking everything that comes between them to destroy it. You have to finish the robots with the skills of the dragon leader, also you will find some
  3. How to move an actor around another actor with a joystick like a turret?

    tatiang
    by tatiang · February 2015
    For a turret on the top of a tank, can't you just rotate the turret with any of the Rotate behaviors and then constrain it's position to the center (or slightly offset center) of the tank actor?
  4. "Animation cycle over animation cycle (finish), and returning to previous animation cycle."

    tatiang
    by tatiang · February 2015
    In actor(A), do When touch is pressed, spawn actor [actor(B)] in front of actor. Then destroy actor [actor(A)] right after that.
  5. Smooth camera movement? (like Limbo)

    Approw
    by Approw · February 2015
    The game is a top scroller and its just using the Y axis. if I used the control camera behavior, the player was always above the middle of the screen.
  6. smooth orbit movement .. !!

    dlaim
    by dlaim · February 2015
    I saw @Socks template , it's very nice , but i dont want to destroy the actor and make another .
  7. Macintosh Creator 0.12.20a Publishing Hotfix

    QASalad
    by QASalad · February 2015
    * iAds are only appearing at the top of the screen even if set to appear at the bottom (Bug 688)
  8. Introducing LearnGS.com -The Ultimate Gamesalad Resource (LAUNCH!)

    MattButlerStudios
    by MattButlerStudios · February 2015
    I agree! I think my next step is to add screenshots of each template and then possibly a personalized icon. If you didn't know, you can click on the template to view a short description of it. Not sur
  9. Introducing LearnGS.com -The Ultimate Gamesalad Resource (LAUNCH!)

    AlchimiaStudios
    by AlchimiaStudios · February 2015
    Considering every video I checked out on this site seems to link to the creator at the top in a very large font... I think hes doing it just right.
  10. Make button trigger only ONCE when held down?

    retired_e2ed193baedf074c53fed4ec9b0989b8
    by retired_e2ed193baedf074c53fed4ec9b0989b8 · February 2015
    yes, i used it, thank you, but i changed it a bit. instead of clicking the actor the destroy it, i used the method above to make a button that destroys it. there is a lot more code wrapped around this
  11. Make button trigger only ONCE when held down?

    retired_e2ed193baedf074c53fed4ec9b0989b8
    by retired_e2ed193baedf074c53fed4ec9b0989b8 · February 2015
    button that can only be pressed once before the player must release his screen and press the button again for the action to register.
  12. New IAP

    Darvey
    by Darvey · February 2015
    when "deletebannerads" is purchased and true, it is supposed to destroy the banner provider actor.
  13. Make button trigger only ONCE when held down?

    gyroscope
    by gyroscope · February 2015
    When CorrectColour is trueDestroy
  14. Make button trigger only ONCE when held down?

    retired_e2ed193baedf074c53fed4ec9b0989b8
    by retired_e2ed193baedf074c53fed4ec9b0989b8 · February 2015
    correct button is pressed, the random actor is destroyed and a new random actor takes its place. if you press the wrong button, you lose a life.
  15. Random dungeon creator

    digitalzero
    by digitalzero · February 2015
    with obstacles in the way... It's going to be a top down rpm like experience like Zelda is there a way to make this happen?
  16. Falling.. with Style!

    Snoop1000
    by Snoop1000 · February 2015
    I'm working on a platformer-based fighting game, and I need to make it so that if a player leaves the screen to the top or bottom they are destroyed. X is on wrap, and my scene is 1280 x 800. Gravity
  17. Stable Release - Macintosh GameSalad Creator 0.12.20

    mshuraih
    by mshuraih · February 2015
    thanks for all the work GS team .. just wondering what about iAd appearing on the top .. any plans for soon fix?
  18. Stable Release - Macintosh GameSalad Creator 0.12.20

    QASalad
    by QASalad · February 2015
    * iAds are only appearing at the top of the screen even if set to appear at the bottom (Bug 688)
  19. iPad 'Pro' - Start the speculation !

    KillerPenguinStudios
    by KillerPenguinStudios · February 2015
    I knew someone had to start it and @Socks, you were one of my top guesses on who it would be! HAHAHA J/K I think I will love it and hate it at the same time. Depending on the price, you might just be
  20. Building Jumper - out now!

    StormyStudio
    by StormyStudio · February 2015
    I'm now no.1, numero uno, the king pin, top dog or perhaps 'the a team' as I'm at the top of building jumpers leaderboard... Would have got further had I not pushed the ipad over (it was standing up).
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla