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  1. Actors Stop Functioning

    AlchimiaStudios
    by AlchimiaStudios · August 2015
    Are you on windows?
  2. Mac Creator Release 0.13.33 is available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    I still have an interest in multiplayer for myself. I will just be reskining the game mechanics or actually doing something new. Should be easy now as I have multiplayer coding pretty much all figured
  3. Is this a bug? Or is my GameSalad Totally Broken?

    Armelline
    by Armelline · August 2015
    Problems like this are normally caused by issues in the logic. Crashes in particular happen when you try to do something invalid. It's possible it's GS bugs, but it's more likely your logic. Can you s
  4. Why is pause not working?

    Cowuniverse
    by Cowuniverse · August 2015
    I was testing my app in the app preview window and when I pressed the pause button it said that an ad would be displayed so I click it 3 times to make it go away and the game doesn't pause.
  5. Mac Creator Release 0.13.33 is available

    gingagaming
    by gingagaming · August 2015
    Since you had retired I didn't want to bring this up but as I see you have an active interest in it still, are you continuing to debugthis alongside GS or have you had enough?
  6. Is this a bug? Or is my GameSalad Totally Broken?

    redcats
    by redcats · August 2015
    Yeah, same problem... Not sure how to fix... I have this happen on both windows & macs. The behaviour stops working so your actors will no longer move. You can try switching it out for acceler
  7. Behaviours Stop Working

    redcats
    by redcats · August 2015
    I'm working with both windows and macs.
  8. Spawn Actor in another layer

    Armelline
    by Armelline · August 2015
    You can probably do it by triggering the spawn in another actor that's on the correct layer by using a game attribute that the second actor monitors.
  9. APK generation server down?

    CodeWizard
    by CodeWizard · August 2015
    This issue should be resolved. Let us know via the help icon in the lower-right if you're still having issues!
  10. Dungeon Master + Roguelike? I need your opinion

    pHghost
    by pHghost · August 2015
    That's fair enough. As I mentioned earlier, I can help out if you need.
  11. Why wont my app generate?

    retired_d1ec0a33e7f3f7c0f5c5fd997d1eb5b8
    by retired_d1ec0a33e7f3f7c0f5c5fd997d1eb5b8 · August 2015
    Thank you I'm with tech support so ill help him out when I'm done (Image)
  12. Why wont my app generate?

    Thunder_Child
    by Thunder_Child · August 2015
    You may not be the only one having this issue...
  13. Why wont my app generate?

    Thunder_Child
    by Thunder_Child · August 2015
    I hope they find a solution quickly for you.
  14. Dungeon Master + Roguelike? I need your opinion

    68kStudios
    by 68kStudios · August 2015
    (Quote)
  15. Why wont my app generate?

    Thunder_Child
    by Thunder_Child · August 2015
    Worse case you may have to publish as a new app in the portal. If it works....remove the previous one.
  16. Why wont my app generate?

    Thunder_Child
    by Thunder_Child · August 2015
    It sounds like you have a legitimate reason to create a ticket with GameSalad
  17. Eye Remember - Memory Spy - Memory Puzzle Game for iOS and Google Play.

    GallcorpEnterprises
    by GallcorpEnterprises · August 2015
    Eye Remember is a puzzle game, but not just any puzzle game. The book of secrets will show you a picture. Study it - but hurry, you are timed! And you will be quizzed about the details in the photo.
  18. Universal damage calculation

    Franto
    by Franto · August 2015
    I think the x,y method on projectile actors being used to identify what enemy actor they are overlapping is the best direction. But this would mean creating a table that generates and keeps track of x
  19. Dungeon Master + Roguelike? I need your opinion

    pHghost
    by pHghost · August 2015
    1 minute of loading time right there, if you don't need to use the inventory. And that number will go up with higher levels.
  20. Universal damage calculation

    Franto
    by Franto · August 2015
    @Tatiang Thank you for the input, that would work with melee attacks that depend on the player actors collision, but for projectile attacks that fire rapidly or in volleys at a group of enemies, it be
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