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  1. is there a way to make waves of men come out of spawners and stop spawning after a period of time?

    ookami007
    by ookami007 · June 2014
    Set a attribute in your actor called "time to spawn" and set it initially to -999
  2. Randomization of Letters in Vocab Game

    WSW
    by WSW · June 2014
    1) How would you create a random spawn of letters that are weighted so that they have to appear. In the example above, I need “A” and “O” to show up, but randomly spawned amongst unused letters. Can i
  3. Stop actors spawning on top of each other and progressively faster

    lukearnamnart
    by lukearnamnart · June 2014
    I'll try again, sorry guys! I got it to appear in a random sequence, and I tested it for a little while, and I stopped them from re-spawning on top of each other however the next actor doesn't appear
  4. Boolean, 5 operators then new picture

    MattButlerStudios
    by MattButlerStudios · June 2014
    If you are using the same button actor multiple times in your scene as the 5 buttons you can simply create a self attribute inside of the button actor. This attribute will need to be Boolean so that y
  5. Help checking for actors

    tatiang
    by tatiang · June 2014
    My recommendation would be not to spawn new actors but to change the images of the existing actors (although if you are destroying the original actors in each spot I suppose it doesn't really matter).
  6. Boolean, 5 operators then new picture

    tatiang
    by tatiang · June 2014
    rule that says When attribute game.count≥5 then spawn actor and change attribute self.locked (yes, this should be a boolean) to true. In the initial touch is pressed rule, also have the condition at
  7. Boolean, 5 operators then new picture

    colander
    by colander · June 2014
    In the sixth actor use the game level attribute in a rule with the condition Attribute game.iCount = 5 then in the rule move or spawn your actor onto the screen.
  8. Crosshair touch

    evert
    by evert · June 2014
    What i did was when mouse button is up destroy actor, and when mouse button is pressed spawn actor. But it din't work so well...
  9. is there a way to make waves of men come out of spawners and stop spawning after a period of time?

    macman123
    by macman123 · June 2014
    @SlickZero‌ i have a timer on them to spawn so i cant put a timer in a timer so how would i go on to change that
  10. is there a way to make waves of men come out of spawners and stop spawning after a period of time?

    SlickZero
    by SlickZero · June 2014
    Use a "timer" behavior, and put your rule inside of it, and set how long you want them to spawn.
  11. [SOLVED] How to create ammo system?

    natzuur
    by natzuur · June 2014
    when actor receives event mouse button is down when attribute ammo is greater than 0change attribute ammo to ammo-1spawn actor bullet.when ammo is <= 0for 4 seconds constrain ammo to 0after 4 s
  12. [SOLVED] How to create ammo system?

    THE D3TH KNIGHT
    by THE D3TH KNIGHT · June 2014
    For shooting I used the "Spawn Actor" Behavior. Everytime the ammo goes below 1 it shoots or "spawns" a bullet. I can continue to use the mouse button to shoot
  13. How to indicate that an object has moved up/down?

    BonepileGames
    by BonepileGames · June 2014
    I would like to ask you how exactly can I make GS indicate that a specific object has moved up or down (+Y or -Y), since I want to spawn another object below or on top of it depending on the movement
  14. *newbie* Touch and drag Actor1 over Actor2 and change attributes of Actor2 on release

    MasterCosmo
    by MasterCosmo · June 2014
    Alright I figured it out. A created a rule in Actor1 to be destroyed on release, and created a rule in Actor2 to spawn Actor 1 overtop of it if both actors collide
  15. Can you have too many actors room?

    Socks
    by Socks · June 2014
    (Quote)
  16. Need help to spawn an actor when another actor has been touched by mouse

    jesslyden
    by jesslyden · June 2014
    I assume this is a spawn behaviour, however whatever I do it just won't work.
  17. Can you have too many actors room?

    Alano
    by Alano · June 2014
    2- Do I just drag into the scene all these instance actors? Do I set up a replicate actor or a spawn actor for them? What is an efficient way to produce a lot actors in a scene. Graphically I'm keepin
  18. Help Creating and Controlling Wind Powers!

    CriticalGames
    by CriticalGames · June 2014
    In my first attempt, I tried having a unique actor for each direction - so Wind Up, Wind Down, etc. It would spawn at the player's touch point of origin (so where they started the swipe), and move acr
  19. Actor Disappearing ?

    SikkJewFro
    by SikkJewFro · June 2014
    "Spawn Actor > Maxed In front of" Now it worked.. sort of. When you buy all the upgrades it shows it on top of my previous screen to block the actor behind it out.
  20. i need someone to create a simple weapon unlocked tutorial (video)

    digitalzero
    by digitalzero · June 2014
    when it gets to the next gun it will have to spawn an actor if it us unlocked as well... furthermore its got to save the table as well please let me know your rates and i will either agree or disagre
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