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simple movement problem
by tinyflowergames ·@rowdypants i love your name lol. i know this is old but can you share this again because the old links are gone. i really want to learn from this ty<3 -
Adobe Illustrator to export App icon - Error
by tatiang ·Do you have a way to check the size of the exported image file? On a Mac, you can open it in Preview to check. This website has additional instructions: https://knowledgebase.constantcontact.com/artic -
App Binary RC 1.25.20200706 - iOS Update
by adent42 ·and hopefully find solutions faster when we sit down. -
Loading page (Powered by GameSalad) - Could I remove this page from my app?
by Braydon_SFX ·Yes, on the publishing page you have the option of uploading your own custom splash screen. This will replace the GameSalad splash screen. -
Adobe Illustrator to export App icon - Error
by Braydon_SFX ·This isn’t a problem with Illustrator, but with the size of the icon you’re exporting. Make sure that it matches the sizes provided above — 512x512px or 1024x1024px -
Adobe Illustrator to export App icon - Error
by Miss Chui ·Hello everyone, may I know which software are you guys using to create the App icon? I tried to use Adobe Illustrator to export the App icon picture, but it is failed to upload. And it shows the below -
Hi, I'm a 2D Graphic Artist (Vector) for hire
by nikkyoryzano ·I can work on fixed price (based on my $14 per hour rate estimate), I do need a list of the assets to calculate. -
1/3 years in the making. Navigate Nudibranch: 7.5 Hour movie mainly made in GameSalad.
by ammonite ·however, a smaller version of the game was created named "Navigate Nudibranch Quickly" this title is 52MB, and is available for Android Mobile Devices, and I'm satisfied with it's pe -
One actor moves toward another based on proximity?
by jamie_c ·@Jeffm2, That's really cool. Seems like it's coming along nice. I completed the first task and it didn't move on to a second, I assume it's not programmed in yet but just in case I wanted to let you k -
One actor moves toward another based on proximity?
by Jeffm2 ·Wanted to thank everyone for their input and show what has been done so far. Its very flawed but I couldnt have gotten tis far without your help. Its not complete but gives you the iea of where its go -
Giving away my Catflap app source/project, for anyone interested....
by jamie_c ·Instead of taking all the time to re-attached over the whole forum I wonder if it would make sense to just dump everything into a Dropbox directory or something. At least people could search through a -
Giving away my Catflap app source/project, for anyone interested....
by uptimistik ·Unfortunately when the forums where switched over all the old attached files were lost in the move. You'll have to wait and see if someone has this and is willing to share. -
App Binary RC 1.25.20200706 - iOS Update
by unbeatenpixel ·other. I do not know what is the source of this much wrong scaling. -
subscription model apps
by AnaBradley ·Like, you're just using a regular purchase they have to keep re-doing, or like, an actual subscription? -
Free Music Resource
by Eric Matyas ·If you possibly can, please consider making a small donation on my website to support my work. Your contributions help me to pay for the keyboard synthesizers I use to create free music for the creati -
Accelerometer display actor within given part of the x, y, z scale?
by jamie_c ·It's been awhile since I messed with the accelerometer but I don't think that matters too much. I think something like this should work. -
Universalising Game with GameSalad (adapt for any device!)
by Armelline ·https://forums.gamesalad.com/discussion/comment/614490#Comment_614490 -
Universalising Game with GameSalad (adapt for any device!)
by nir3112 ·I LOVE YOU BRO! -
No Mac Developer Certificates Found
by gamevicci ·Thank you MusicBoutique... It's hard to believe that there is no support from GS team, the Mac App Store is to me the most profitable store... -
Universalising Game with GameSalad (adapt for any device!)
by Armelline ·The Universal actor needs to be at the BOTTOM of the layer list. GameSalad checks actors starting with the bottom of the layer list and working its way up, so the universal actor needs to be the first