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  1. Actor spawning one at a time after being collided?

    Socks
    by Socks · May 2014
    Spawn a new coin actor / random X random Y
  2. Actor spawning one at a time after being collided?

    justinodunn
    by justinodunn · May 2014
    it goes like spawner:
  3. Actor spawning one at a time after being collided?

    justinodunn
    by justinodunn · May 2014
    After the main character collides with the coin actor, I want it to destroy that coin actor, but spawn a new one at a different random location at the same time, how do I do that?
  4. Actor Spawn Timer problem

    Zombiebrains
    by Zombiebrains · May 2014
    Timer - every game.spit spawn ball.
  5. Actor Spawn Timer problem

    ookami007
    by ookami007 · May 2014
    if counter >= spit then spawn actor, reset counter to 0
  6. particle alternative

    Socks
    by Socks · May 2014
    (Quote)
  7. Actor Spawn Timer problem

    Zombiebrains
    by Zombiebrains · May 2014
    I have a spawner actor that spits out balls every 1 second. I have a attribute called spit that is set at 1 - so 1 for 1 second on the timer...so it goes 'Every 1 sec spawn ball'
  8. particle alternative

    mc99093
    by mc99093 · May 2014
    @Socks how can you spawn actors to replace the use of particles and still look as it would if you used the particle behavior?
  9. Breakout blockCount increment/destroy issue

    bud
    by bud · May 2014
    I am new to Gamesalad and have a couple of ideas for unique breakout games. One issue that I can not wrap my head around is why my blocks don't get destroyed as I planned it out. Here is what, basic
  10. Turn based tactics AI movement

    rodney_ballener@yahoo.com.ph
    by rodney_ballener@yahoo.com.ph · May 2014
    * If the move is clicked, the player will spawn "movement blocks" on 4 directions.
  11. Hot Air Android + BouncyBall

    RSoftwareUK
    by RSoftwareUK · May 2014
    It's similar in concept to Flappy Birds, just with my own unique twist. It isn't meant to be a phenomenon, just something I threw together in a couple of hours. You can download BouncyBall here:
  12. particle alternative

    Socks
    by Socks · May 2014
    I always spawn lots of actors for my particle effects.
  13. spawn actor and score

    vincent.lebas@aedle.net
    by vincent.lebas@aedle.net · May 2014
    I am creating a game app with spawn actors and a score. I would like when i pressed an actor (associated with a number) score up to this number, and when i click again on this same actor score cancel
  14. Enemy spawn warning, hero safe for 1 second

    ExplosiveGamer
    by ExplosiveGamer · May 2014
    Just tried this method. It does not seem to work. I have several enemies spawning in the game. They spawn 1 after another. There can be more than 1 alive.
  15. Free Game - Stormy Skies!

    Spalding004
    by Spalding004 · May 2014
    Hit the drops as they fall to prevent the flood; if the water gets high enough though, powerups may spawn which will help you!
  16. Doh! ... Anyone fancy solving a maths problem... Before I redo it..

    CodeMonkey
    by CodeMonkey · May 2014
    spawning that way makes sense because it is easier to spawn them at the back of the layer so the older tiles are at the top and give it a nice layered effect.
  17. How to switch between actors?

    jamie_c
    by jamie_c · May 2014
    When button A is pressed:Spawn big guyDestroy little guyWhen button B is pressed:Spawn little guyDestroy big guy
  18. Best Score Problem

    Thunder_Child
    by Thunder_Child · May 2014
    Hmmm interesting. I would think you do it just like score vs highscore. Make an interger called new best. Make a rule that attribute score is greater than highscore...spawn text display "n
  19. Bullet Fire: Steady Rate and too fast refresh

    cbt
    by cbt · May 2014
    * * Spawn actor: "bullet"
  20. Best Score Problem

    Fal01
    by Fal01 · May 2014
    When there is a new high score I want to spawn a text that says 'new best' but because the new high score changes with the score it never gets higher than it.
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