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  1. Android - Skillful

    Rcopeixe
    by Rcopeixe · July 2015
    Skillful is a game consisting of a small character who has to dodge various obstacles at the touch of the user.
  2. Mac Stable Release 0.13.31

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    If you build an expression where you identify the row or column using an attribute, that can have a value of zero, will cause crashes and other crazy things when the code gets to that function. This h
  3. Mac Stable Release 0.13.31

    Hymloe
    by Hymloe · July 2015
    Have you? And it still didn't work?
  4. State of GameSalad on 6/30/2015...

    Hymloe
    by Hymloe · July 2015
    See what you can put together with them. Perhaps you can sort out a quick makeshift deal to keep your class going in the short term, at least.
  5. Help with graphics and images

    Socks
    by Socks · July 2015
    What resolution do you have your monitor set to ?
  6. Help with graphics and images

    Socks
    by Socks · July 2015
    (Quote)
  7. Help with graphics and images

    Socks
    by Socks · July 2015
    GameSalad's iPad project is 1024 x 768 pixels, unless you have very (very!) old laptop with a low resolution monitor you should easily be able to fit an iPad project on screen ?
  8. Help with graphics and images

    Socks
    by Socks · July 2015
    the pixels are interpolated as they are scaled down to the correct size).
  9. Question on timers and the timers are for chumps method.

    Socks
    by Socks · July 2015
    You are free to use numbers instead of attributes ( I often do just that ), but it can be easier to track and edit complex code if each value has a name.
  10. How to have different screen orientations in each scene

    bernardo_chuecos
    by bernardo_chuecos · July 2015
    what do you mean?
  11. State of GameSalad on 6/30/2015...

    Articulator
    by Articulator · July 2015
    As our Budgets have been completed at the end of 2014 and we don't finish our budgeting process until November/December this year for next year, I am basically stuffed.
  12. How to have different screen orientations in each scene

    bernardo_chuecos
    by bernardo_chuecos · July 2015
    (Quote)
  13. How to have different screen orientations in each scene

    bjandthekatz
    by bjandthekatz · July 2015
    I think you have to change the scene and camera size to the portrait specifications.
  14. UNIVERSAL BUILD

    benjaminmage
    by benjaminmage · July 2015
    @BBEnk Tried your solution but nothing changed. Anyway, i've already sent you the file. Please take a look! Thanks:)
  15. How to have different screen orientations in each scene

    bernardo_chuecos
    by bernardo_chuecos · July 2015
    Thanks that would help a lot! Now I'm a little confused, should I develop the scene on the same orientation I'm doing the rest of the game on or should I flip everything 90 degrees?
  16. Bioroid - a cyber-punk detective adventure game I was creating with GS

    neoman
    by neoman · July 2015
    ha ha @Lovejoy ... Looks neat! It is a shame to stop working on it. I think you should keep going and work on it when you have the time and money. It would be cool to see the final product ...
  17. How to have different screen orientations in each scene

    bjandthekatz
    by bjandthekatz · July 2015
    I can publish a quick ad-hoc build tomorrow if you would like to see it.
  18. How to have different screen orientations in each scene

    bernardo_chuecos
    by bernardo_chuecos · July 2015
    I just noticed it doesn't change anything in the preview, the scene stays the same. Does that mean it will be different when played in an actual phone?
  19. Question on timers and the timers are for chumps method.

    tintran
    by tintran · July 2015
    my only thought is that by using time attribute it can be changed to another number and you wouldn't have to write another hardcoded expression.
  20. Question on timers and the timers are for chumps method.

    owen_dennis
    by owen_dennis · July 2015
    I've enjoyed a much speedier game with the alternate method but I have a question about it:
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