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  1. Single spawn call somehow spawns two actors?

    MattSoden
    by MattSoden · December 2014
    I have noticed recently that a single 'Spawn Actor' behaviour can spawn, what appears to be, two actors exactly aligned on top of one another.
  2. Running time?

    ryast
    by ryast · December 2014
    I want to have a simple timer kind of display on the top right of my screen to show how long the user is playing so far, something like:
  3. Introducing Graphene SDK...

    BBEnk
    by BBEnk · December 2014
    (Quote)
  4. Introducing Graphene SDK...

    Thunder_Child
    by Thunder_Child · December 2014
    If you would actually read the article by the NewYorker and not just google searches top find....the carbon graphene is exactly what they were refering too.
  5. swinging continuous motion

    Socks
    by Socks · December 2014
    (Quote)
  6. Remove ads button

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    It's fairly simple to do. There are different ways you could go about doing this. All depends on how the ads are set up in your game. Create a boolean called ad's purchased. If you have a display ads
  7. swinging continuous motion

    shylevari
    by shylevari · December 2014
    since the soldiers are supposed to be spawned at different x positions, the two top formulas arent helpful (they are all spawned at the same position. using the random makes everything .. weird..)
  8. Introducing Graphene SDK...

    Night Cab
    by Night Cab · December 2014
    Hey, I don't wanna be THAT guy, but i did "Sweetness! +2". Just so you know. I'm one up, on top, I'm higher on the plusses!
  9. swinging continuous motion

    Socks
    by Socks · December 2014
    (Quote)
  10. swinging continuous motion

    shylevari
    by shylevari · December 2014
    I have randomly spawned actors (para-troopers) falling down from the top of the screen with the Accelerate behavior.
  11. Random sweeping spotlight

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    After reading your post, After pondering about it for a few minutes I thought of some things for you that should work if done correctly. I thought of one way to trick the player's eyes into thinking t
  12. Constrain Actor To Corner Of Screen When Camera Rotates???

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    that the button (Actor 1) can't be the first/top thing in the layers. If it's in the 2nd position or lower it works right. The further down the list the better it works.
  13. Constrain Actor To Corner Of Screen When Camera Rotates???

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    that's what I was thinking too but I have made sure the button was higher and I even tried different places in the layers to place the camera constraints and still no luck.
  14. One More Game Jam? ONE MORE GAME JAM!

    Chunkypixels
    by Chunkypixels · December 2014
    @PixelPowered it's just a static background image that's moved up the screen, and when it reaches a set height off screen, its height value is changed, through a change attribute so that it moves back
  15. Infini Golf now out! [FREE]

    marc_greiff
    by marc_greiff · December 2014
    My top score is 6, whats yours?
  16. Constrain Actor To Corner Of Screen When Camera Rotates???

    colander
    by colander · December 2014
    You said your camera rotates do you mean scrolls? If is is scrolling the attached modified example does what you want. It will become visible as soon as the attribute "Camera_Positions&qu
  17. Some actors can't keep up

    Armelline
    by Armelline · December 2014
    (Regarding the display text issue, that's a limitation of Lua, the programming language GameSalad is built on top of, not an issue with GameSalad itself. One of the GS staff addressed it recently but
  18. Answered. Show score integer below whole number 1 question

    Armelline
    by Armelline · December 2014
    All the attribute types I outlined above are actually pretending to be those things. I may be mistaken, but since GameSalad is build on top of a programming language called Lua, all those attributes (
  19. Some actors can't keep up

    Armelline
    by Armelline · December 2014
    This isn't the first one spawned, but it's always in the first pass through the loop. Since I was working to a timetable, it was easier to destroy actors than carefully control the spawning. So I'm ac
  20. Some actors can't keep up

    Armelline
    by Armelline · December 2014
    (Quote)
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