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Actors Of Coreldraw
by KevinCross ·If you export to PNG and the background is white in the png file then it will be white in GS. I've not used CorelDraw since school but I'm guessing you can hide the white background so that you see a -
Actors Of Coreldraw
by SimiglaRoland ·so if i make a model on coreldraw, but the background is white, like if i use just a default a4 size paper , so i make my modell and i import it to GS , and when a place it down, will the background o -
Is GameSalad limited in the click speed?
by The_Gamesalad_Guru ·Oh you guys are taking me back. I still have one of the old mattell football games. You know the one that is just horizontal lines. -
State of GameSalad on 6/30/2015...
by The_Gamesalad_Guru ·(Quote) -
Android Publishing problem
by MentalDonkeyGames ·I'm pretty sure it has nothing to do with resolution independence. -
Video Tutorial: Conditional Logic in GameSalad's Expression Editor
by neoman ·Fantastic stuff as always! Thanks for sharing. We will all be coding in LUA very shortly after watching your conditional logic videos ... ha ha Cheers and no you didn't sound impatient ... Well done o -
Unpause - problem with actor
by GameAlchemist ·You can try creating game level Booleans > if game.paused = true -- game.yourdragbehaviour = false. -
Android Publishing problem
by cherrywtz ·i think it has to do something with resolution independence..cause the ios supports it and android doesn't sadly (Image) -
Unrestricted web access - Designing Apps for kids without getting a +17 rating?
by neoman ·If the embedded browser does not have a dynamic address bar ie you can't navigate away from the open page the app should not get rejected. The GS embedded browser does not have an address bar so that -
Free Music Resource
by Eric Matyas ·New free tracks are waiting for you: -
State of GameSalad on 6/30/2015...
by supafly129 ·At this point I would still prefer memory leak fixes and better loading times. For bigger games, there's only so much optimization you can do before you pull your hair out. What good are custom font -
State of GameSalad on 6/30/2015...
by scottharrrules43 ·I don't know if any care but here is my opinion with current state. Gamesalad is great if you want to make so cool little games, maybe even some big ones. But it is slow with basic features (custom fo -
How To Choose The Actor Position To (Overlaps or Collides)
by tintran ·@tanchowyeeiosapp , -
bouncing elevator help
by nowherejay ·I have a lovely elevator going up and down using interpolate between two Y coordinates and seems to work great when the hero character is on the elevator moving up. However, when the hero is on the el -
How many levels?
by Dylanh9393 ·In my opinion, I think you should have as many levels that have good QUALITY and not like, 50 levels of the same generic gameplay. You definitely have a good start, and I figure have a few levels of t -
How difficult would this be?
by digitalzero ·Thank you so much you all -
Hey here is a simple small game I am working on tell me what do you think
by CaptFinn ·A if its going to create random actors to dodge. then I think the game play is too fast. If the actor spawning was preset and level 1 was always the same spawn pattern. Then that speed of play is ok. -
How many levels?
by CaptFinn ·How many levels is to few or to many? Im sure a fast paced game would be fine with tons of levels. But what about a slow paced game? My game is gravity based. You start at point A and work your way th -
swiping through flashcards
by farahmed ·Thank you I have been working with this tutorial for 3 days but cannot figure out how to apply it to flashcards. Do you have any ideas? -
How difficult would this be?
by jonmulcahy ·you could take the concepts, but the actual code is impossible