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  1. Actors Of Coreldraw

    KevinCross
    by KevinCross · July 2015
    If you export to PNG and the background is white in the png file then it will be white in GS. I've not used CorelDraw since school but I'm guessing you can hide the white background so that you see a
  2. Actors Of Coreldraw

    SimiglaRoland
    by SimiglaRoland · July 2015
    so if i make a model on coreldraw, but the background is white, like if i use just a default a4 size paper , so i make my modell and i import it to GS , and when a place it down, will the background o
  3. Is GameSalad limited in the click speed?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    Oh you guys are taking me back. I still have one of the old mattell football games. You know the one that is just horizontal lines.
  4. State of GameSalad on 6/30/2015...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    (Quote)
  5. Android Publishing problem

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    I'm pretty sure it has nothing to do with resolution independence.
  6. Video Tutorial: Conditional Logic in GameSalad's Expression Editor

    neoman
    by neoman · July 2015
    Fantastic stuff as always! Thanks for sharing. We will all be coding in LUA very shortly after watching your conditional logic videos ... ha ha Cheers and no you didn't sound impatient ... Well done o
  7. Unpause - problem with actor

    GameAlchemist
    by GameAlchemist · July 2015
    You can try creating game level Booleans > if game.paused = true -- game.yourdragbehaviour = false.
  8. Android Publishing problem

    cherrywtz
    by cherrywtz · July 2015
    i think it has to do something with resolution independence..cause the ios supports it and android doesn't sadly (Image)
  9. Unrestricted web access - Designing Apps for kids without getting a +17 rating?

    neoman
    by neoman · July 2015
    If the embedded browser does not have a dynamic address bar ie you can't navigate away from the open page the app should not get rejected. The GS embedded browser does not have an address bar so that
  10. Free Music Resource

    Eric Matyas
    by Eric Matyas · July 2015
    New free tracks are waiting for you:
  11. State of GameSalad on 6/30/2015...

    supafly129
    by supafly129 · July 2015
    At this point I would still prefer memory leak fixes and better loading times. For bigger games, there's only so much optimization you can do before you pull your hair out. What good are custom font
  12. State of GameSalad on 6/30/2015...

    scottharrrules43
    by scottharrrules43 · July 2015
    I don't know if any care but here is my opinion with current state. Gamesalad is great if you want to make so cool little games, maybe even some big ones. But it is slow with basic features (custom fo
  13. How To Choose The Actor Position To (Overlaps or Collides)

    tintran
    by tintran · July 2015
    @tanchowyeeiosapp ,
  14. bouncing elevator help

    nowherejay
    by nowherejay · July 2015
    I have a lovely elevator going up and down using interpolate between two Y coordinates and seems to work great when the hero character is on the elevator moving up. However, when the hero is on the el
  15. How many levels?

    Dylanh9393
    by Dylanh9393 · July 2015
    In my opinion, I think you should have as many levels that have good QUALITY and not like, 50 levels of the same generic gameplay. You definitely have a good start, and I figure have a few levels of t
  16. How difficult would this be?

    digitalzero
    by digitalzero · July 2015
    Thank you so much you all
  17. Hey here is a simple small game I am working on tell me what do you think

    CaptFinn
    by CaptFinn · July 2015
    A if its going to create random actors to dodge. then I think the game play is too fast. If the actor spawning was preset and level 1 was always the same spawn pattern. Then that speed of play is ok.
  18. How many levels?

    CaptFinn
    by CaptFinn · July 2015
    How many levels is to few or to many? Im sure a fast paced game would be fine with tons of levels. But what about a slow paced game? My game is gravity based. You start at point A and work your way th
  19. swiping through flashcards

    farahmed
    by farahmed · July 2015
    Thank you I have been working with this tutorial for 3 days but cannot figure out how to apply it to flashcards. Do you have any ideas?
  20. How difficult would this be?

    jonmulcahy
    by jonmulcahy · July 2015
    you could take the concepts, but the actual code is impossible
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