GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. custom behaviour

    vindictuss@yahoo.com
    by vindictuss@yahoo.com · July 2015
    in Gamesalad i noticed there is an option custom for behaviour but there is nothing on it what is it for? can you make a new behaviour on your own or do you need to buuy it from 3rd party programs?
  2. State of GameSalad on 6/30/2015...

    Franto
    by Franto · July 2015
    I don't remember any ads in the creator when I used the free version. (Image)
  3. Cross platform leaderboardDemo

    scottharrrules43
    by scottharrrules43 · July 2015
    Did you make sure the send and get url are right?
  4. nexus player

    tintran
    by tintran · July 2015
    (Quote)
  5. where does the screen stop on the canvas. Is it the bigger box or smaller box

    tintran
    by tintran · July 2015
    The smaller box within the black area, I think it's the camera limiting box, so that if you add a Camera Control behavior to your actor, if your actor moves outside of that box the camera moves/follow
  6. Endless Mash TV

    8bitninja
    by 8bitninja · July 2015
    @Lovejoy, @tintran - You guys sure know how to make a ninja feel special!
  7. nexus player

    jonmulcahy
    by jonmulcahy · July 2015
    if it plays android devices it should work, but you'll need to get one with a joystick to test it. Joystick support was added back earlier this year, I have an app on the kindle fire and it works grea
  8. State of GameSalad on 6/30/2015...

    Hymloe
    by Hymloe · July 2015
    Yes, CUSTOM FONTS have taken forever, hidden away behind efforts to support Tizen, and Windows Store, and all sorts of stuff that would be great in an ideal world, but should come after really useful
  9. Endless Mash TV

    tintran
    by tintran · July 2015
    You're not a real ninja till your skills inspire people
  10. Universal Build Iphone 5

    Braydon_SFX
    by Braydon_SFX · July 2015
    Did you follow the video tutorial?
  11. nexus player

    tintran
    by tintran · July 2015
    My friend suggested that I should try to make my game available for the Nexus Player since they have an actual controller with 2 joysticks and all.
  12. Collide problem

    http_gamesalad
    by http_gamesalad · July 2015
    @jamie_c I just sent the version with deleted rules , has labels, & notes! Thank you for taking your time to help me! If you need some more information please tell me
  13. Universal Build Iphone 5

    Braydon_SFX
    by Braydon_SFX · July 2015
    Take a look through here - there are a few files that can help you.
  14. Universal Build Iphone 5

    myu699
    by myu699 · July 2015
    Hi, I am creating a game and want to make a universal build. But I started with iphone legacy portrait and I cant find anyways to do a universal build with iphone legacy. Could someone please help me,
  15. GameSalad no longer free?

    digitalzero
    by digitalzero · July 2015
    THANKS SO MUCH FOR THE REPLY @dgackey really appreciate it!
  16. Endless Mash TV

    tintran
    by tintran · July 2015
    Do you want the template? I can give it to you since it's a free game anyways...I had to play with 2 or 3 booleans to get the joysticks to work right based on which touch was touched first and stuff.
  17. Endless Mash TV

    mhedges
    by mhedges · July 2015
    Well done! I thought that the double sticks template would make for a great Robotron-inspired game. They're nice and smooth.
  18. Jetpack Joust - Released

    RondoRocket
    by RondoRocket · July 2015
    Yeah, I thought the same thing. Right now I'm leaning towards just leaving all the buttons but make them more transparent. Thanks for the feedback, @jay2dx! (Image)
  19. Shrink collision size.

    As_Of_Latte
    by As_Of_Latte · July 2015
    @Braydon_SFX I appreciate the quick response, thanks. That sounds like a good plan! However, for a right brained person like me, magnitude functions sound a little intimidating and I would have no ide
  20. Shrink collision size.

    Braydon_SFX
    by Braydon_SFX · July 2015
    You may be able to use the magnitude function to tell how far an actor is from another actor. You can then use those numbers to "shrink" the collision area.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla